From 5c59b79acf0ae97760879a6612f949eb37017530 Mon Sep 17 00:00:00 2001 From: scawful Date: Sat, 29 Jun 2024 15:02:52 -0400 Subject: [PATCH] lower pols voice oam alloc, invert speed when taking damage --- Sprites/Enemies/pols_voice.asm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Sprites/Enemies/pols_voice.asm b/Sprites/Enemies/pols_voice.asm index 9f0f890..705d289 100644 --- a/Sprites/Enemies/pols_voice.asm +++ b/Sprites/Enemies/pols_voice.asm @@ -1,6 +1,6 @@ !SPRID = $A4 ; The sprite ID you are overwriting (HEX) -!NbrTiles = 03 ; Number of tiles used in a frame +!NbrTiles = 02 ; Number of tiles used in a frame !Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless !HVelocity = 00 ; Is your sprite going super fast? put 01 if it is !Health = 10 ; Number of Health the sprite have @@ -125,7 +125,7 @@ Sprite_PolsVoice_Main: %GotoAction(0) .not_done JSL Sprite_CheckDamageFromPlayerLong : BCC .no_damage - + JSL Sprite_InvertSpeed_XY .no_damage RTS }