force prize drop from keese
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@@ -58,6 +58,7 @@ Sprite_Keese_Prep:
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{
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PHB : PHK : PLB
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LDA.b #$80 : STA.w SprDefl, X
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LDA.b #$30 : STA.w SprTimerC, X
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LDA.w SprSubtype, X : CMP.b #$02 : BNE +
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LDA.b #$20 : STA.w SprHealth, X
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BRA ++
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@@ -81,7 +82,9 @@ Sprite_Keese_Main:
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{
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STZ.w SprFrame, X
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; Wait til the player is nearby then fly around
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LDA.w SprTimerC, X : BEQ .move
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JSL GetDistance8bit_Long : CMP.b #$20 : BCS +
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.move
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INC.w SprAction, X
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JSL GetRandomInt
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STA.w SprTimerA, X
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@@ -93,16 +96,19 @@ Sprite_Keese_Main:
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{
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%PlayAnimation(0,5,8)
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JSL Sprite_CheckDamageToPlayer
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JSL Sprite_CheckDamageFromPlayer
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JSL Sprite_CheckDamageFromPlayer : BCC +
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JSL ForcePrizeDrop_long
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+
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JSL Sprite_DamageFlash_Long
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JSL Sprite_BounceFromTileCollision
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JSL GetRandomInt : AND.b #$1F : BNE +
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LDA.b #$40 : STA.w SprTimerC, X
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JSL GetRandomInt : AND.b #$3F : BNE +
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LDA.b #$10 : STA.w SprTimerC, X
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+
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JSR Sprite_Keese_Attack
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LDA.w SprTimerA, X : AND.b #$10 : BNE +
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LDA.b #$40
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JSL Sprite_ProjectSpeedTowardsPlayer
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+
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