bulk replace SprX/SprY labels to all sprites, .w qualifiers on STAs
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@@ -292,10 +292,10 @@ Lanmola_MoveSegment:
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; Store the current position, angle, and hieght of the sprite
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; so that we can set the other segments to them later.
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LDA $0D30, X : PHA ;high x
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LDA $0D20, X : PHA ;high y
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LDA $0D10, X : PHA ;lower x
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LDA $0D00, X : PHA ;lower y
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LDA SprXH, X : PHA ;high x
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LDA SprYH, X : PHA ;high y
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LDA SprX, X : PHA ;lower x
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LDA SprY, X : PHA ;lower y
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LDA $0F70, X : PHA ;height
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LDA $0F : PHA ;angle
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