bulk replace SprX/SprY labels to all sprites, .w qualifiers on STAs

This commit is contained in:
scawful
2024-06-30 12:34:42 -04:00
parent 7c4e1841ec
commit 61dffd7017
26 changed files with 348 additions and 362 deletions

View File

@@ -218,7 +218,7 @@ Sprite_Farore_Main:
}
; 07
; Look at the RAM $0D00 to $0D60, the first few are the actual positions of the sprite
; Look at the RAM SprY to $0D60, the first few are the actual positions of the sprite
; that you can just set manually or $0D40 and $0D50 are the "speeds" of the sprites irrc
; You can set one of the speeds and then call the function called Sprite_Move
; And then that will handle it applying the speed for you

View File

@@ -63,7 +63,7 @@ Sprite_Korok_Prep:
{
PHB : PHK : PLB
LDA SprSubtype, X : STA SprAction,X
LDA SprSubtype, X : STA.w SprAction,X
PLB
RTL

View File

@@ -16,10 +16,10 @@ pullpc
RanchGirl_Message:
{
LDA $7EF34C : CMP.b #$01 : BCS .has_ocarina
%ShowUnconditionalMessage($017D)
LDA #$01 : STA SprMiscD, X
RTL
.has_ocarina
%ShowUnconditionalMessage($017D)
LDA #$01 : STA.w SprMiscD, X
RTL
.has_ocarina
%ShowUnconditionalMessage($010E)
RTL
}
@@ -68,27 +68,27 @@ pushpc
org $01AFECF
ChickenLady:
{
#_1AFECF: JSR .main
#_1AFECF: JSR .main
#_1AFED2: RTL
#_1AFED2: RTL
.main
#_1AFED3: LDA.b #$01
#_1AFED5: STA.w $0DE0,X
#_1AFED3: LDA.b #$01
#_1AFED5: STA.w $0DE0,X
#_1AFED8: JSL SpriteDraw_RaceGameLady
#_1AFEDC: JSR Sprite_CheckIfActive_Bank1A
#_1AFED8: JSL SpriteDraw_RaceGameLady
#_1AFEDC: JSR Sprite_CheckIfActive_Bank1A
#_1AFEDF: LDA.w $0DF0,X
#_1AFEE2: CMP.b #$01
#_1AFEE4: BNE .no_message
#_1AFEDF: LDA.w $0DF0,X
#_1AFEE2: CMP.b #$01
#_1AFEE4: BNE .no_message
JSL RanchGirl_Message
JSL RanchGirl_Message
.no_message
JSL RanchGirl_TeachSong
JSL RanchGirl_TeachSong
.return
#_1AFEFF: RTS
#_1AFEFF: RTS
}
warnpc $01AFEFF