bulk replace SprX/SprY labels to all sprites, .w qualifiers on STAs
This commit is contained in:
@@ -32,27 +32,27 @@
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Sprite_IceBlock_Long:
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{
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PHB : PHK : PLB
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PHB : PHK : PLB
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LDA.w $0DE0, X : BEQ .not_being_pushed
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STZ.w $0DE0, X
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STZ.b $5E : STZ.b $48
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LDA.w SprMiscC, X : BEQ .not_being_pushed
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STZ.w SprMiscC, X
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STZ.b $5E : STZ.b $48
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.not_being_pushed
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LDA.w $0DF0, X : BEQ .retain_momentum
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LDA.b #$01 : STA.w $0DE0, X
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LDA #$84 : STA $48
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LDA.b #$04 : STA.b $5E
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LDA.w $0DF0, X : BEQ .retain_momentum
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LDA.b #$01 : STA.w SprMiscC, X
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LDA.b #$84 : STA $48
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LDA.b #$04 : STA.b $5E
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.retain_momentum
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JSR Sprite_IceBlock_Draw ; Call the draw code
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JSL Sprite_CheckActive ; Check if game is not paused
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BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
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JSR Sprite_IceBlock_Draw ; Call the draw code
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JSL Sprite_CheckActive ; Check if game is not paused
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BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
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JSR Sprite_IceBlock_Main ; Call the main sprite code
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JSR Sprite_IceBlock_Main ; Call the main sprite code
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.SpriteIsNotActive
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PLB ; Get back the databank we stored previously
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RTL ; Go back to original code
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PLB ; Get back the databank we stored previously
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RTL ; Go back to original code
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}
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Sprite_IceBlock_Prep:
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@@ -60,10 +60,10 @@ Sprite_IceBlock_Prep:
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PHB : PHK : PLB
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; Cache Sprite position
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LDA SprX, X : STA SprMiscD, X
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LDA SprY, X : STA SprMiscE, X
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LDA SprXH, X : STA SprMiscF, X
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LDA SprYH, X : STA SprMiscG, X
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LDA SprX, X : STA.w SprMiscD, X
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LDA SprY, X : STA.w SprMiscE, X
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LDA SprXH, X : STA.w SprMiscF, X
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LDA SprYH, X : STA.w SprMiscG, X
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STZ.w $0CAA, X
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@@ -71,7 +71,6 @@ Sprite_IceBlock_Prep:
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RTL
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}
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StatueDirection:
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db $04, $06, $00, $02
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@@ -85,8 +84,6 @@ db -16, 16 ; bleeds into next
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.y
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db 0, 0, -16, 16
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Sprite_IceBlock_Main:
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{
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LDA.w SprAction, X
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@@ -98,54 +95,53 @@ Sprite_IceBlock_Main:
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; 0x00
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MovementHandler:
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{
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%PlayAnimation(0, 0, 1)
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%PlayAnimation(0, 0, 1)
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JSR Statue_BlockSprites
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JSR Statue_BlockSprites
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JSL Sprite_CheckDamageFromPlayerLong
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BCC .no_damage
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LDA SprMiscD, X : STA SprX, X
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LDA SprMiscE, X : STA SprY, X
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LDA SprMiscF, X : STA SprXH, X
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LDA SprMiscG, X : STA SprYH, X
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STZ.w SprXSpeed, X : STZ.w SprYSpeed, X
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JSL Sprite_CheckDamageFromPlayerLong
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BCC .no_damage
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LDA SprMiscD, X : STA.w SprX, X
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LDA SprMiscE, X : STA.w SprY, X
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LDA SprMiscF, X : STA.w SprXH, X
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LDA SprMiscG, X : STA.w SprYH, X
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STZ.w SprXSpeed, X : STZ.w SprYSpeed, X
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.no_damage
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; JSR IceBlock_CheckForGround
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STZ.w $0642
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JSR Sprite_IceBlock_CheckForSwitch : BCC .no_switch
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STZ.w SprXSpeed, X : STZ.w SprYSpeed, X
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LDA.b #$01 : STA.w $0642
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; JSR IceBlock_CheckForGround
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STZ.w $0642
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JSR Sprite_IceBlock_CheckForSwitch : BCC .no_switch
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STZ.w SprXSpeed, X : STZ.w SprYSpeed, X
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LDA.b #$01 : STA.w $0642
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.no_switch
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JSL Sprite_Move ; Sprite MoveXY
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JSL Sprite_Get_16_bit_Coords ; Get 16bit coords
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JSL Sprite_CheckTileCollision ; Check Tile collision
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JSL Sprite_CheckDamageToPlayerSameLayer
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BCC NotInContact
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JSR ApplyPush
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; Set timer
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LDA.b #$07 : STA.w $0DF0, X
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JSL Sprite_Move ; Sprite MoveXY
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JSL Sprite_Get_16_bit_Coords ; Get 16bit coords
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JSL Sprite_CheckTileCollision ; Check Tile collision
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JSL Sprite_CheckDamageToPlayerSameLayer
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BCC NotInContact
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JSR ApplyPush
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; Set timer
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LDA.b #$07 : STA.w $0DF0, X
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JSL $079291 ; Sprite_RepelDash_long
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JSL $079291 ; Sprite_RepelDash_long
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LDA.w $0E00,X : BNE Statue_CancelHookshot
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; JSL Sprite_DirectionToFacePlayer
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; LDA.w StatueSpeed_x,Y
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; STA.w $0D50,X
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; LDA.w StatueSpeed_y,Y
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; STA.w $0D40,X
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; JSR Statue_HandleGrab
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LDA SprX, X : AND #$F0 : STA SprX, X
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LDA SprY, X : AND #$F0 : STA SprY, X
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RTS
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LDA.w $0E00,X : BNE Statue_CancelHookshot
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; JSL Sprite_DirectionToFacePlayer
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; LDA.w StatueSpeed_x,Y
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; STA.w SprXSpeed,X
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; LDA.w StatueSpeed_y,Y
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; STA.w SprYSpeed,X
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; JSR Statue_HandleGrab
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LDA SprX, X : AND #$F0 : STA.w SprX, X
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LDA SprY, X : AND #$F0 : STA.w SprY, X
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RTS
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.not_in_contact
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%GotoAction(1)
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%GotoAction(1)
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.dont_move
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RTS
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RTS
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}
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Statue_CancelHookshot:
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@@ -164,12 +160,12 @@ Sprite_IceBlock_Main:
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.delay_timer
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REP #$20
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LDA.w $0FD8
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LDA.w SprCachedX
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SEC : SBC.b $22
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CLC : ADC.w #$0010
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CMP.w #$0023 : BCS .reset_contact
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LDA.w $0FDA
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LDA.w SprCachedY
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SEC : SBC.b $20
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CLC : ADC.w #$000C
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CMP.w #$0024 : BCS .reset_contact
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@@ -181,7 +177,7 @@ Sprite_IceBlock_Main:
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; CMP.w StatueDirection,Y : BNE .reset_contact
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; LDA.w $0372 : BNE .reset_contact
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; LDA.b #$01 : STA.w $02FA
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; LDA.b #$01 : STA.w $0D90,X
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; LDA.b #$01 : STA.w SprFrame,X
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; LDA.w $0376 : AND.b #$02 : BEQ .exit
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; LDA.b $F0 : AND.w StatuePressMask,Y : BEQ .exit
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@@ -190,17 +186,17 @@ Sprite_IceBlock_Main:
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; TYA : EOR.b #$01 : TAY
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; LDA.w StatueSpeed_x,Y : STA.w $0D50,X
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; LDA.w StatueSpeed_x,Y : STA.w SprXSpeed,X
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; LDA.w StatueSpeed_y,Y : STA.w $0D40,X
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; LDA.w StatueSpeed_y,Y : STA.w SprYSpeed,X
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; JMP.w Statue_HandleGrab
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.reset_contact
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SEP #$30
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LDA.w $0D90,X : BEQ .exit
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STZ.w $0D90,X
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LDA.w SprFrame,X : BEQ .exit
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STZ.w SprFrame,X
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STZ.b $5E
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STZ.w $0376
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@@ -222,20 +218,20 @@ Sprite_IceBlock_Main:
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CMP.b #$08 : BEQ .push_up
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.push_right
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LDA #16 : STA.w $0D50,X
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LDA #00 : STA.w $0D40,X
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LDA #16 : STA.w SprXSpeed,X
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LDA #00 : STA.w SprYSpeed,X
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JMP .push_done
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.push_left
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LDA #-16 : STA.w $0D50,X
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LDA #00 : STA.w $0D40,X
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LDA #-16 : STA.w SprXSpeed,X
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LDA #00 : STA.w SprYSpeed,X
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JMP .push_done
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.push_down
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LDA #00 : STA.w $0D50,X
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LDA #16 : STA.w $0D40,X
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LDA #00 : STA.w SprXSpeed,X
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LDA #16 : STA.w SprYSpeed,X
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JMP .push_done
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.push_up
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LDA #00 : STA.w $0D50,X
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LDA #-16 : STA.w $0D40,X
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LDA #00 : STA.w SprXSpeed,X
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LDA #-16 : STA.w SprYSpeed,X
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.push_done
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@@ -247,10 +243,10 @@ Sprite_IceBlock_Main:
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; Currently unused as it doesnt play well with the hitbox choices
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IceBlock_CheckForGround:
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{
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LDA.w $0D00,X : CLC : ADC.b #$08 : STA.b $00
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LDA.w $0D20,X : ADC.b #$00 : STA.b $01
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LDA.w $0D10,X : STA.b $02
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LDA.w $0D30,X : ADC.b #$00 : STA.b $03
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LDA.w SprY,X : CLC : ADC.b #$08 : STA.b $00
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LDA.w SprYH,X : ADC.b #$00 : STA.b $01
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LDA.w SprX,X : STA.b $02
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LDA.w SprXH,X : ADC.b #$00 : STA.b $03
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LDA.w $0F20,X
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PHY
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JSL $06E87B ; GetTileType_long
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@@ -261,43 +257,43 @@ IceBlock_CheckForGround:
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SEC
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RTS
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.stop
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STZ.w $0D50,X
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STZ.w $0D40,X
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STZ.w SprXSpeed,X
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STZ.w SprYSpeed,X
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CLC
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RTS
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}
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Sprite_IceBlock_CheckForSwitch:
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{
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LDY.b #$03
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LDY.b #$03
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.next_tile
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LDA.w $0D00,X : CLC : ADC.w .offset_y,Y : STA.b $00
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LDA.w $0D20,X : ADC.b #$00 : STA.b $01
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LDA.w $0D10,X : CLC : ADC.w .offset_x,Y : STA.b $02
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LDA.w $0D30,X : ADC.b #$00 : STA.b $03
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LDA.w $0F20,X
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LDA.w SprY,X : CLC : ADC.w .offset_y,Y : STA.b $00
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LDA.w SprYH,X : ADC.b #$00 : STA.b $01
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LDA.w SprX,X : CLC : ADC.w .offset_x,Y : STA.b $02
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LDA.w SprXH,X : ADC.b #$00 : STA.b $03
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LDA.w $0F20,X
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PHY
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JSL $06E87B ; GetTileType_long
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PLY
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PHY
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JSL $06E87B ; GetTileType_long
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PLY
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LDA.w $0FA5
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CMP.w .tile_id+0 : BEQ .switch_tile
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CMP.w .tile_id+1 : BEQ .switch_tile
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CMP.w .tile_id+2 : BEQ .switch_tile
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CMP.w .tile_id+3 : BNE .fail
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LDA.w $0FA5
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CMP.w .tile_id+0 : BEQ .switch_tile
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CMP.w .tile_id+1 : BEQ .switch_tile
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CMP.w .tile_id+2 : BEQ .switch_tile
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CMP.w .tile_id+3 : BNE .fail
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.switch_tile
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DEY
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BPL .next_tile
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DEY
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BPL .next_tile
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SEC
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RTS
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SEC
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RTS
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.fail
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CLC
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RTS
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CLC
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RTS
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.offset_x
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db 3, 12, 3, 12
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@@ -331,21 +327,21 @@ Statue_BlockSprites:
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CMP.b #$09
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BCC .skip
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LDA.w $0D10,Y
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LDA.w SprX,Y
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STA.b $04
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LDA.w $0D30,Y
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LDA.w SprXH,Y
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STA.b $05
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LDA.w $0D00,Y
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LDA.w SprY,Y
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STA.b $06
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LDA.w $0D20,Y
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LDA.w SprYH,Y
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STA.b $07
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REP #$20
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LDA.w $0FD8
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LDA.w SprCachedX
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SEC
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SBC.b $04
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CLC
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@@ -354,7 +350,7 @@ Statue_BlockSprites:
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CMP.w #$0018
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BCS .skip
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LDA.w $0FDA
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LDA.w SprCachedY
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SEC
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SBC.b $06
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CLC
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@@ -396,7 +392,7 @@ Sprite_IceBlock_Draw:
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JSL Sprite_PrepOamCoord
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JSL Sprite_OAM_AllocateDeferToPlayer
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LDA $0DC0, X : CLC : ADC $0D90, X : TAY;Animation Frame
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LDA $0DC0, X : CLC : ADC SprFrame, X : TAY;Animation Frame
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LDA .start_index, Y : STA $06
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@@ -100,13 +100,13 @@ Sprite_Minecart_Prep:
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; If the subtype is > 4, then it's an active cart
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LDA.w SprSubtype, X : CMP.b #$04 : BCC .continue
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LDA.w SprSubtype, X : SEC : SBC.b #$04 : STA.w SprSubtype, X
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LDA.b #$01 : STA SprMiscF, X ; Set the auto-move flag
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LDA.b #$01 : STA.w SprMiscF, X ; Set the auto-move flag
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.continue
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LDA #$00 : STA $0CAA, X ; Sprite persist in dungeon
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LDA #$04 : STA $0E40, X ; Nbr Oam Entries
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LDA #$40 : STA $0E60, x ; Impervious props
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LDA #$E0 : STA $0F60, X ; Persist
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LDA #$00 : STA SprBump, X ; No bump damage
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LDA #$00 : STA.w SprBump, X ; No bump damage
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LDA #$00 : STA $0B6B, X ; Set interactive hitbox?
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STZ.w !MinecartDirection
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@@ -187,31 +187,31 @@ HandleToss:
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CMP.b #$04 : BEQ .toss_east
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CMP.b #$06 : BEQ .toss_west
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.toss_north
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LDA.b #-!DoubleSpeed : STA SprYSpeed, X
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LDA #$00 : STA SprSubtype, X : STA !SpriteDirection, X
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LDA.b #-!DoubleSpeed : STA.w SprYSpeed, X
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LDA #$00 : STA.w SprSubtype, X : STA !SpriteDirection, X
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%GotoAction(1) ; Minecart_WaitVert
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JMP .continue
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.toss_south
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LDA.b #!DoubleSpeed : STA SprYSpeed, X
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LDA #$02 : STA SprSubtype, X
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LDA.b #!DoubleSpeed : STA.w SprYSpeed, X
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LDA #$02 : STA.w SprSubtype, X
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LDA #$01 : STA !SpriteDirection, X
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%GotoAction(1) ; Minecart_WaitVert
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JMP .continue
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.toss_east
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LDA.b #-!DoubleSpeed : STA SprXSpeed, X
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LDA #$01 : STA SprSubtype, X
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LDA.b #-!DoubleSpeed : STA.w SprXSpeed, X
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LDA #$01 : STA.w SprSubtype, X
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LDA #$03 : STA !SpriteDirection, X
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%GotoAction(0) ; Minecart_WaitHoriz
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JMP .continue
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.toss_west
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LDA.b #!DoubleSpeed : STA SprXSpeed, X
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LDA #$03 : STA SprSubtype, X
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LDA.b #!DoubleSpeed : STA.w SprXSpeed, X
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LDA #$03 : STA.w SprSubtype, X
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LDA #$02 : STA !SpriteDirection, X
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%GotoAction(0) ; Minecart_WaitHoriz
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.continue
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LDA #$01 : STA SprMiscG, X
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LDA #$12 : STA SprTimerC, X
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STA SprYRound, X : STA SprXRound, X
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LDA #$01 : STA.w SprMiscG, X
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LDA #$12 : STA.w SprTimerC, X
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STA.w SprYRound, X : STA.w SprXRound, X
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RTS
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}
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@@ -236,8 +236,8 @@ HandleTossedCart:
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.low_enough
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LDA.w SprTimerC, X : BNE .not_tossed
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LDA SprX, X : AND.b #$F8 : STA SprX, X
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LDA SprY, X : AND.b #$F8 : STA SprY, X
|
||||
LDA SprX, X : AND.b #$F8 : STA.w SprX, X
|
||||
LDA SprY, X : AND.b #$F8 : STA.w SprY, X
|
||||
STZ.w SprMiscG, X
|
||||
STZ.w SprYSpeed, X
|
||||
STZ.w SprXSpeed, X
|
||||
@@ -339,10 +339,10 @@ Sprite_Minecart_Main:
|
||||
%InitMovement()
|
||||
|
||||
LDA $36 : BNE .fast_speed
|
||||
LDA.b #-!MinecartSpeed : STA SprYSpeed, X
|
||||
LDA.b #-!MinecartSpeed : STA.w SprYSpeed, X
|
||||
JMP .continue
|
||||
.fast_speed
|
||||
LDA.b #-!DoubleSpeed : STA SprYSpeed, X
|
||||
LDA.b #-!DoubleSpeed : STA.w SprYSpeed, X
|
||||
.continue
|
||||
JSL Sprite_MoveVert
|
||||
|
||||
@@ -389,10 +389,10 @@ Sprite_Minecart_Main:
|
||||
%InitMovement()
|
||||
|
||||
LDA $36 : BNE .fast_speed
|
||||
LDA.b #!MinecartSpeed : STA SprYSpeed, X
|
||||
LDA.b #!MinecartSpeed : STA.w SprYSpeed, X
|
||||
JMP .continue
|
||||
.fast_speed
|
||||
LDA.b #!DoubleSpeed : STA SprYSpeed, X
|
||||
LDA.b #!DoubleSpeed : STA.w SprYSpeed, X
|
||||
.continue
|
||||
JSL Sprite_MoveVert
|
||||
|
||||
@@ -439,7 +439,7 @@ Sprite_Minecart_Main:
|
||||
%StopCart()
|
||||
|
||||
LDA SprTimerD, X : BNE .not_ready
|
||||
LDA #$40 : STA SprTimerA, X
|
||||
LDA #$40 : STA.w SprTimerA, X
|
||||
LDA.w !SpriteDirection, X : CMP.b #$00 : BEQ .vert
|
||||
CMP.b #$02 : BEQ .vert
|
||||
JMP .horiz
|
||||
@@ -478,7 +478,7 @@ HandleTileDirections:
|
||||
|
||||
CMP.b #$02 : BNE .not_out_of_bounds
|
||||
; If the tile is out of bounds, release the cart
|
||||
LDA #$40 : STA SprTimerD, X
|
||||
LDA #$40 : STA.w SprTimerD, X
|
||||
%GotoAction(6) ; Minecart_Release
|
||||
RTS
|
||||
|
||||
@@ -492,13 +492,13 @@ HandleTileDirections:
|
||||
|
||||
.stop_north
|
||||
; Set the new direction to north and flip the cart's orientation
|
||||
LDA.b #South : STA SprSubtype, X : STA.w !MinecartDirection
|
||||
LDA.b #South : STA.w SprSubtype, X : STA.w !MinecartDirection
|
||||
LDA #$01 : STA !SpriteDirection, X
|
||||
JMP .go_vert
|
||||
|
||||
.stop_south
|
||||
; Set the new direction to south and flip the cart's orientation
|
||||
LDA.b #North : STA SprSubtype, X : STZ.w !MinecartDirection
|
||||
LDA.b #North : STA.w SprSubtype, X : STZ.w !MinecartDirection
|
||||
LDA #$00 : STA !SpriteDirection, X
|
||||
|
||||
; -----------------------------------------------
|
||||
@@ -511,13 +511,13 @@ HandleTileDirections:
|
||||
|
||||
.stop_east
|
||||
; Set the new direction to east and flip the cart's orientation
|
||||
LDA.b #West : STA SprSubtype, X : STA.w !MinecartDirection
|
||||
LDA.b #West : STA.w SprSubtype, X : STA.w !MinecartDirection
|
||||
LDA #$02 : STA !SpriteDirection, X
|
||||
JMP .go_horiz
|
||||
|
||||
.stop_west
|
||||
; Set the new direction to west and flip the cart's orientation
|
||||
LDA.b #East : STA SprSubtype, X : STA.w !MinecartDirection
|
||||
LDA.b #East : STA.w SprSubtype, X : STA.w !MinecartDirection
|
||||
LDA #$03 : STA !SpriteDirection, X
|
||||
|
||||
; -----------------------------------------------
|
||||
@@ -541,20 +541,20 @@ HandleTileDirections:
|
||||
.horiz
|
||||
; Are we moving left or right?
|
||||
LDA SprSubtype, X : CMP.b #$03 : BEQ .inverse_horiz_velocity
|
||||
LDA.b #!MinecartSpeed : STA SprXSpeed, X
|
||||
LDA.b #!MinecartSpeed : STA.w SprXSpeed, X
|
||||
LDA.b #East : STA !MinecartDirection
|
||||
JMP .done
|
||||
.inverse_horiz_velocity
|
||||
LDA.b #-!MinecartSpeed : STA SprXSpeed, X
|
||||
LDA.b #-!MinecartSpeed : STA.w SprXSpeed, X
|
||||
LDA.b #West : STA !MinecartDirection
|
||||
JMP .done
|
||||
.vert
|
||||
; Are we moving up or down?
|
||||
LDA SprSubtype, X : CMP.b #$00 : BEQ .inverse_vert_velocity
|
||||
LDA.b #!MinecartSpeed : STA SprYSpeed, X
|
||||
LDA.b #!MinecartSpeed : STA.w SprYSpeed, X
|
||||
JMP .done
|
||||
.inverse_vert_velocity
|
||||
LDA.b #-!MinecartSpeed : STA SprYSpeed, X
|
||||
LDA.b #-!MinecartSpeed : STA.w SprYSpeed, X
|
||||
JMP .done
|
||||
|
||||
.check_direction
|
||||
@@ -575,31 +575,31 @@ HandleTileDirections:
|
||||
JMP .done
|
||||
|
||||
.move_north
|
||||
LDA #$00 : STA SprSubtype, X : STA !MinecartDirection
|
||||
LDA #$00 : STA.w SprSubtype, X : STA !MinecartDirection
|
||||
STA !SpriteDirection, X
|
||||
%GotoAction(2) ; Minecart_MoveNorth
|
||||
LDA SprX, X : AND #$F8 : STA SprX, X
|
||||
LDA SprX, X : AND #$F8 : STA.w SprX, X
|
||||
RTS
|
||||
.move_east
|
||||
LDA #$01 : STA SprSubtype, X : STA !MinecartDirection
|
||||
LDA #$01 : STA.w SprSubtype, X : STA !MinecartDirection
|
||||
STA !MinecartDirection
|
||||
LDA #$03 : STA !SpriteDirection, X
|
||||
LDA SprY, X : AND #$F8 : STA SprY, X
|
||||
LDA SprY, X : AND #$F8 : STA.w SprY, X
|
||||
%GotoAction(3) ; Minecart_MoveEast
|
||||
RTS
|
||||
.move_south
|
||||
LDA #$02 : STA SprSubtype, X : STA !MinecartDirection
|
||||
LDA #$02 : STA.w SprSubtype, X : STA !MinecartDirection
|
||||
LDA #$01 : STA !SpriteDirection, X
|
||||
%GotoAction(4) ; Minecart_MoveSouth
|
||||
LDA SprX, X : AND #$F8 : STA SprX, X
|
||||
LDA SprX, X : AND #$F8 : STA.w SprX, X
|
||||
RTS
|
||||
.move_west
|
||||
LDA #$03 : STA SprSubtype, X : STA !MinecartDirection
|
||||
LDA #$03 : STA.w SprSubtype, X : STA !MinecartDirection
|
||||
LDA #$02 : STA !SpriteDirection, X
|
||||
LDA SprY, X : AND #$F8 : STA SprY, X
|
||||
LDA SprY, X : AND #$F8 : STA.w SprY, X
|
||||
%GotoAction(5) ; Minecart_MoveWest
|
||||
.done
|
||||
LDA #$04 : STA SprTimerA, X
|
||||
LDA #$04 : STA.w SprTimerA, X
|
||||
RTS
|
||||
|
||||
; Direction to move on tile collision
|
||||
@@ -658,36 +658,36 @@ HandleDynamicSwitchTileDirections:
|
||||
|
||||
.east_or_west
|
||||
LDA SwitchRam : BNE .go_west
|
||||
LDA #$01 : STA SprSubtype, X
|
||||
LDA #$01 : STA.w SprSubtype, X
|
||||
STA.w !MinecartDirection
|
||||
LDA #$03 : STA !SpriteDirection, X
|
||||
%GotoAction(3) ; Minecart_MoveEast
|
||||
; LDA SprY, X : AND #$F8 : STA SprY, X
|
||||
; LDA SprY, X : AND #$F8 : STA.w SprY, X
|
||||
RTS
|
||||
|
||||
.go_west
|
||||
LDA #$03 : STA SprSubtype, X
|
||||
LDA #$03 : STA.w SprSubtype, X
|
||||
STA.w !MinecartDirection
|
||||
LDA #$02 : STA !SpriteDirection, X
|
||||
%GotoAction(5) ; Minecart_MoveWest
|
||||
; LDA SprY, X : AND #$F8 : STA SprY, X
|
||||
; LDA SprY, X : AND #$F8 : STA.w SprY, X
|
||||
RTS
|
||||
|
||||
.north_or_south
|
||||
LDA SwitchRam : BNE .go_south
|
||||
LDA #$00 : STA SprSubtype, X
|
||||
LDA #$00 : STA.w SprSubtype, X
|
||||
STA.w !MinecartDirection
|
||||
STA !SpriteDirection, X
|
||||
%GotoAction(2) ; Minecart_MoveNorth
|
||||
; LDA SprX, X : AND #$F8 : STA SprX, X
|
||||
; LDA SprX, X : AND #$F8 : STA.w SprX, X
|
||||
RTS
|
||||
|
||||
.go_south
|
||||
LDA #$02 : STA SprSubtype, X
|
||||
LDA #$02 : STA.w SprSubtype, X
|
||||
STA.w !MinecartDirection
|
||||
LDA #$01 : STA !SpriteDirection, X
|
||||
%GotoAction(4) ; Minecart_MoveSouth
|
||||
; LDA SprX, X : AND #$F8 : STA SprX, X
|
||||
; LDA SprX, X : AND #$F8 : STA.w SprX, X
|
||||
RTS
|
||||
|
||||
|
||||
@@ -753,7 +753,7 @@ CheckForPlayerInput:
|
||||
LDA.b #$01 : STA !SpriteDirection, X
|
||||
|
||||
LDA.b #South : STA !MinecartDirection
|
||||
STA SprSubtype, X
|
||||
STA.w SprSubtype, X
|
||||
%GotoAction(4) ; Minecart_MoveSouth
|
||||
BRA .return
|
||||
|
||||
@@ -762,7 +762,7 @@ CheckForPlayerInput:
|
||||
LDA.b #$02 : STA !SpriteDirection, X
|
||||
|
||||
LDA.b #West : STA !MinecartDirection
|
||||
STA SprSubtype, X
|
||||
STA.w SprSubtype, X
|
||||
%GotoAction(5) ; Minecart_MoveWest
|
||||
BRA .return
|
||||
|
||||
@@ -1070,15 +1070,15 @@ DrawMinecartFollower:
|
||||
JSL Sprite_SetSpawnedCoords
|
||||
LDA.w !MinecartDirection : CMP.b #$00 : BEQ .vert_adjust
|
||||
CMP.b #$02 : BEQ .vert_adjust
|
||||
LDA POSY : CLC : ADC #$08 : STA SprY, X
|
||||
LDA POSX : STA SprX, X
|
||||
LDA POSY : CLC : ADC #$08 : STA.w SprY, X
|
||||
LDA POSX : STA.w SprX, X
|
||||
JMP .finish_prep
|
||||
.vert_adjust
|
||||
LDA POSY : STA SprY, X
|
||||
LDA POSX : CLC : ADC #$02 : STA SprX, X
|
||||
LDA POSY : STA.w SprY, X
|
||||
LDA POSX : CLC : ADC #$02 : STA.w SprX, X
|
||||
.finish_prep
|
||||
LDA POSYH : STA SprYH, X
|
||||
LDA POSXH : STA SprXH, X
|
||||
LDA POSYH : STA.w SprYH, X
|
||||
LDA POSXH : STA.w SprXH, X
|
||||
LDA.w !MinecartDirection : CLC : ADC.b #$04 : STA.w SprSubtype, X
|
||||
LDA .direction_to_anim, X : STA $0D90, X
|
||||
JSL Sprite_Minecart_Prep
|
||||
|
||||
@@ -56,7 +56,7 @@ Sprite_LeverSwitch_Prep:
|
||||
PHB : PHK : PLB
|
||||
|
||||
LDA.b #$00 : STA.w SprDefl, X
|
||||
LDA SprSubtype, X : STA SprAction, X
|
||||
LDA SprSubtype, X : STA.w SprAction, X
|
||||
LDA.b #$00 : STA.w SprTileDie, X
|
||||
STZ.w SprBulletproof, X
|
||||
|
||||
@@ -88,7 +88,7 @@ Sprite_LeverSwitch_Main:
|
||||
LDA #$25 : STA $012F
|
||||
|
||||
STZ.w $37
|
||||
LDA #$10 : STA SprTimerA, X
|
||||
LDA #$10 : STA.w SprTimerA, X
|
||||
%GotoAction(1)
|
||||
.NoDamage
|
||||
|
||||
@@ -106,7 +106,7 @@ Sprite_LeverSwitch_Main:
|
||||
|
||||
LDA #$25 : STA $012F
|
||||
LDA #$01 : STA $37
|
||||
LDA #$10 : STA SprTimerA, X
|
||||
LDA #$10 : STA.w SprTimerA, X
|
||||
%GotoAction(0)
|
||||
|
||||
.NoDamage
|
||||
|
||||
@@ -61,7 +61,7 @@ Sprite_Portal_Prep:
|
||||
|
||||
; Persist outside of camera
|
||||
LDA #$00 : STA $0CAA, X
|
||||
LDA SprHitbox, X : AND.b #$C0 : STA SprHitbox, X
|
||||
LDA SprHitbox, X : AND.b #$C0 : STA.w SprHitbox, X
|
||||
STZ.w $0B6B, X
|
||||
LDA.b #$FF : STA.w $0BA0, X
|
||||
|
||||
@@ -114,8 +114,8 @@ Sprite_Portal_Main:
|
||||
LDA $7E0FA6 : BNE .BluePortal
|
||||
LDA #$01 : STA $0307
|
||||
TXA : STA.w OrangeSpriteIndex
|
||||
LDA $0D00, X : STA OrangePortal_X
|
||||
LDA $0D10, X : STA OrangePortal_Y
|
||||
LDA SprY, X : STA OrangePortal_X
|
||||
LDA SprX, X : STA OrangePortal_Y
|
||||
LDA.b #$01 : STA.w SprSubtype, X
|
||||
|
||||
%GotoAction(2)
|
||||
@@ -123,8 +123,8 @@ Sprite_Portal_Main:
|
||||
.BluePortal
|
||||
LDA #$02 : STA $0307
|
||||
TXA : STA.w BlueSpriteIndex
|
||||
LDA $0D00, X : STA BluePortal_X
|
||||
LDA $0D10, X : STA BluePortal_Y
|
||||
LDA SprY, X : STA BluePortal_X
|
||||
LDA SprX, X : STA BluePortal_Y
|
||||
LDA.b #$02 : STA.w SprSubtype, X
|
||||
|
||||
%GotoAction(1)
|
||||
@@ -211,10 +211,10 @@ Sprite_Portal_Main:
|
||||
|
||||
PHX
|
||||
LDA OrangeSpriteIndex : TAX
|
||||
LDA #$40 : STA SprTimerD, X
|
||||
LDA $0D00, X : STA $7EC184
|
||||
LDA #$40 : STA.w SprTimerD, X
|
||||
LDA SprY, X : STA $7EC184
|
||||
STA BluePortal_Y
|
||||
LDA $0D10, X : STA $7EC186
|
||||
LDA SprX, X : STA $7EC186
|
||||
STA BluePortal_X
|
||||
PLX
|
||||
|
||||
@@ -240,10 +240,10 @@ Sprite_Portal_Main:
|
||||
|
||||
PHX
|
||||
LDA BlueSpriteIndex : TAX
|
||||
LDA #$40 : STA SprTimerD, X
|
||||
LDA $0D00, X : STA $7EC184
|
||||
LDA #$40 : STA.w SprTimerD, X
|
||||
LDA SprY, X : STA $7EC184
|
||||
STA OrangePortal_Y
|
||||
LDA $0D10, X : STA $7EC186
|
||||
LDA SprX, X : STA $7EC186
|
||||
STA OrangePortal_X
|
||||
PLX
|
||||
|
||||
@@ -266,7 +266,7 @@ Sprite_Portal_Main:
|
||||
|
||||
PHX ; Infinite loop prevention protocol
|
||||
LDA OrangeSpriteIndex : TAX
|
||||
LDA #$40 : STA SprTimerD, X
|
||||
LDA #$40 : STA.w SprTimerD, X
|
||||
|
||||
PLX
|
||||
|
||||
@@ -290,7 +290,7 @@ Sprite_Portal_Main:
|
||||
|
||||
PHX
|
||||
LDA BlueSpriteIndex : TAX
|
||||
LDA #$40 : STA SprTimerD, X
|
||||
LDA #$40 : STA.w SprTimerD, X
|
||||
PLX
|
||||
|
||||
LDA #$01 : STA $5D
|
||||
|
||||
@@ -56,7 +56,7 @@ Sprite_RotatingTrack_Prep:
|
||||
PHB : PHK : PLB
|
||||
|
||||
LDA.b #$80 : STA $0CAA, X
|
||||
LDA SprSubtype, X : STA SprAction,X
|
||||
LDA SprSubtype, X : STA.w SprAction,X
|
||||
|
||||
PLB
|
||||
RTL
|
||||
|
||||
Reference in New Issue
Block a user