Update minecart and pedestal sprite positions; clean up switch track code
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@@ -29,9 +29,7 @@
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!ImpervSwordHammer = 00 ; 01 = Impervious to sword and hammer attacks
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!Boss = 00 ; 00 = normal sprite, 01 = sprite is a boss
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%Set_Sprite_Properties(Sprite_RotatingTrack_Prep, Sprite_RotatingTrack_Long);
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; =========================================================
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%Set_Sprite_Properties(Sprite_RotatingTrack_Prep, Sprite_RotatingTrack_Long)
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Sprite_RotatingTrack_Long:
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{
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@@ -44,8 +42,6 @@ Sprite_RotatingTrack_Long:
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RTL
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}
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; =========================================================
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Sprite_RotatingTrack_Prep:
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{
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PHB : PHK : PLB
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@@ -55,10 +51,10 @@ Sprite_RotatingTrack_Prep:
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; We use AND #$F8 to clamp to a 8x8 grid.
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; Subtract 8 from the Y position to get the tile right above instead.
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LDA.w SprY, X : AND #$F8 : SEC : SBC.b #$08 : STA.b $00
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LDA.w SprYH, X : STA.b $01
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LDA.w SprYH, X : STA.b $01
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LDA.w SprX, X : AND #$F8 : STA.b $02
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LDA.w SprXH, X : STA.b $03
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LDA.w SprXH, X : STA.b $03
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; Fetch tile attributes based on current coordinates
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LDA.b #$00 : JSL Sprite_GetTileAttr
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@@ -140,8 +136,6 @@ Sprite_RotatingTrack_Main:
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}
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}
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; =========================================================
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Sprite_RotatingTrack_Draw:
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{
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JSL Sprite_PrepOamCoord
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