Cleanup menu components

This commit is contained in:
scawful
2024-10-02 18:11:59 -04:00
parent 305e093def
commit 63b8a6faf6
5 changed files with 76 additions and 88 deletions

View File

@@ -14,19 +14,19 @@ Menu_ItemIndex:
db $11, $0F, $08, $10, $13, $0B
; =========================================================
; Decides which graphics is drawn
; Decides which graphics is drawn
Menu_AddressIndex:
db $7EF340 ; Bow
db $7EF341 ; Boomerang
db $7EF342 ; Hookshot / Goldstar
db $7EF343 ; Bombs
db $7EF344 ; Powder
db $7EF344 ; Powder
db $7EF35C ; Bottle 1
db $7EF34B ; Hammer
db $7EF34A ; Lamp
db $7EF34B ; Hammer
db $7EF34A ; Lamp
db $7EF345 ; Fire Rod
db $7EF346 ; Ice Rod
db $7EF346 ; Ice Rod
db $7EF353 ; Magic Mirror
db $7EF35D ; Bottle 2
@@ -34,12 +34,12 @@ Menu_AddressIndex:
db $7EF34E ; Book of Secrets
db $7EF350 ; Cane of Somaria / Cane of Byrna
db $7EF351 ; Fishing Rod / Portal Rod
db $7EF34D ; Roc's Feather
db $7EF34D ; Roc's Feather
db $7EF35E ; Bottle 3
db $7EF349 ; Deku Mask
db $7EF349 ; Deku Mask
db $7EF347 ; Zora Mask
db $7EF358 ; Wolf Mask
db $7EF358 ; Wolf Mask
db $7EF348 ; Bunny Hood
db $7EF352 ; Stone Mask
db $7EF35F ; Bottle #4
@@ -54,36 +54,35 @@ Menu_ItemCursorPositions:
dw menu_offset(6,15) ; deku mask
dw menu_offset(6,18) ; bottle1
dw menu_offset(9,2) ; hammer
dw menu_offset(9,2) ; hammer
dw menu_offset(9,5) ; lamp
dw menu_offset(9,8) ; firerod
dw menu_offset(9,12) ; icerod
dw menu_offset(9,15) ; goron
dw menu_offset(9,18) ; bottle2
dw menu_offset(12,2) ; shovel
dw menu_offset(12,5) ; feather
dw menu_offset(12,2) ; shovel
dw menu_offset(12,5) ; feather
dw menu_offset(12,8) ; somaria
dw menu_offset(12,12) ; byrna / fishing rod
dw menu_offset(12,15) ; bunny hood
dw menu_offset(12,18) ; bottle3
dw menu_offset(15,2) ; powder
dw menu_offset(15,5) ; book
dw menu_offset(15,2) ; powder
dw menu_offset(15,5) ; book
dw menu_offset(15,8) ; flute
dw menu_offset(15,12) ; mirror
dw menu_offset(15,15) ; stone mask
dw menu_offset(15,15) ; stone mask
dw menu_offset(15,18) ; bottle4
; =========================================================
Menu_FindNextItem:
{
LDY.w $0202 : INY
CPY.b #$19 : BCC .no_reset
LDY.b #$01
.no_reset
LDY.b #$01
.no_reset
STY.w $0202
LDX.w Menu_AddressIndex-1, Y
LDA.l $7EF300, X
@@ -96,8 +95,8 @@ Menu_FindNextItem:
Menu_FindPrevItem:
{
LDY.w $0202 : DEY : BNE .no_reset
LDY.b #$18
.no_reset
LDY.b #$18
.no_reset
STY.w $0202
LDX.w Menu_AddressIndex-1, Y
LDA.l $7EF300, X
@@ -111,13 +110,13 @@ Menu_FindNextDownItem:
{
LDA.w $0202 : CLC : ADC.b #$06
CMP.b #$19 : BCC .no_reset
SBC.b #$18
.no_reset
SBC.b #$18
.no_reset
TAY : STY.w $0202
LDX.w Menu_AddressIndex-1, Y
LDA.l $7EF300, X
BEQ Menu_FindNextItem
RTS
RTS
}
; =========================================================
@@ -126,21 +125,21 @@ Menu_FindNextUpItem:
{
LDA.w $0202 : SEC : SBC.b #$06
BPL .no_reset : BNE .no_reset
CLC : ADC.b #$18
.no_reset
CLC : ADC.b #$18
.no_reset
TAY : STY.w $0202
CPY.b #$19 : BCS .reset_up
LDX.w Menu_AddressIndex-1, Y
LDA.l $7EF300, X
BEQ Menu_FindNextItem
RTS
.reset_up
LDX.w Menu_AddressIndex-1, Y
LDA.l $7EF300, X
BEQ Menu_FindNextItem
RTS
.reset_up
LDY.b #$01
STY.w $0202
LDX.w Menu_AddressIndex-1, Y
LDA.l $7EF300, X
BEQ Menu_FindNextItem
RTS
RTS
}
@@ -159,7 +158,7 @@ Menu_DeleteCursor_AltEntry:
STA.w $118E, X : STA.w $11CE, X
SEP #$30
STZ $0207
RTS
RTS
}
; =========================================================
@@ -193,7 +192,7 @@ Menu_InitItemScreen:
STA.w $0200
RTS
.all_good
.all_good
; Double check we still have the item that was selected.
; This is to prevent a bug where we can get stuck in an
; infinite loop later on.
@@ -211,39 +210,38 @@ Menu_InitItemScreen:
Menu_AddressLong:
db $40 ; Bow
db $41 ; Boomerang
db $42 ; Hookshot
db $42 ; Hookshot
db $43 ; Bombs
db $44 ; Powder
db $44 ; Powder
db $5C ; Bottle 1
db $4B ; Hammer
db $4A ; Lamp
db $4B ; Hammer
db $4A ; Lamp
db $45 ; Fire Rod
db $46 ; Ice Rod
db $46 ; Ice Rod
db $53 ; Magic Mirror
db $5D ; Bottle 2
db $4C ; Ocarina (formerly shovel 4F)
db $4E ; Book
db $4E ; Book
db $50 ; Cane of Somaria / Cane of Byrna
db $51 ; Fishing Rod
db $4D ; Roc's Feather
db $4D ; Roc's Feather
db $5E ; Bottle 3
db $49 ; Deku Mask
db $49 ; Deku Mask
db $47 ; Zora Mask
db $58 ; Wolf Mask
db $58 ; Wolf Mask
db $48 ; Bunny Hood
db $52 ; Stone Mask
db $5F ; Bottle #4
db $5F ; Bottle 4
GotoNextItem_Local:
{
; Load our currently equipped item, and move to the next one
; If we reach our limit (21), set it back to the bow and arrow slot.
LDA $0202 : INC A : CMP.b #$18 : BCC .dont_reset
LDA.b #$01
LDA.b #$01
.dont_reset
; Otherwise try to equip the item in the next slot
STA $0202
@@ -252,12 +250,12 @@ GotoNextItem_Local:
DoWeHaveThisItem_Override:
{
LDY.w $0202 : LDX.w Menu_AddressLong-1, Y
LDY.w $0202 : LDX.w Menu_AddressLong-1, Y
LDA.l $7EF300, X : CMP.b #$00 : BNE .have_this_item
CLC
RTL
.have_this_item
SEC
SEC
RTL
}
@@ -302,13 +300,13 @@ SearchForEquippedItem_Override:
BCS .we_have_that_item
JSR TryEquipNextItem_Override
.exit
REP #$30
PLB
PLB
RTL
}
pushpc
pushpc
org $0DDEB0
ItemMenu_CheckForOwnership:
@@ -325,6 +323,5 @@ SearchForEquippedItem:
}
assert pc() <= $0DE3C7
; =========================================================
pullpc
pullpc