invert goriya boom speed on impact or deflection
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@@ -113,19 +113,32 @@ Sprite_Goriya_Main:
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BoomerangAttack:
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BoomerangAttack:
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{
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{
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%PlayAnimation(0, 3, 6)
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%PlayAnimation(0, 3, 6)
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JSL Sprite_Move
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JSL Sprite_SpawnSparkleGarnish
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JSL Sprite_PlayerCantPassThrough
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JSL Sprite_PlayerCantPassThrough
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JSL Sprite_CheckDamageToPlayer : BCC .no_dano
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JSL Sprite_CheckDamageToPlayer : BCC .no_dano
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; TODO: Project speed back towards origin entity.
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JSL Sprite_InvertSpeed_XY
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STZ.w SprState, X
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.no_dano
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.no_dano
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JSL Sprite_CheckDamageFromPlayer : BCC +
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JSL Sprite_CheckDamageFromPlayer : BCC +
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JSL Sprite_InvertSpeed_XY
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+
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LDA.w SprTimerD, X : BNE +
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LDA.b #$14
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JSL Sprite_ApplySpeedTowardsPlayer
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%SetTimerD($FF)
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+
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JSL Sprite_CheckTileCollision
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LDA.w SprCollision, X : BEQ +
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STZ.w SprState, X
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STZ.w SprState, X
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+
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+
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LDA.b #$12
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JSL Sprite_ApplySpeedTowardsPlayer
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JSL Sprite_Move
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JSL Sprite_SpawnSparkleGarnish
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RTS
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RTS
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}
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}
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}
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}
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