Add sprite analysis documentation for various bosses and mini-bosses

- Created detailed documentation for the Kydrog Boss sprite, outlining its phases, behaviors, and mechanics.
- Added analysis for the Manhandla sprite, including its transformation into Big Chuchu and phase management.
- Documented the Octoboss sprite, highlighting its unique mechanics and interactions with a "brother" Octoboss.
- Provided an overview of the Twinrova boss sprite, detailing its transformation and phase-based attacks.
- Included analysis for the Vampire Bat mini-boss, emphasizing its enhanced behavior compared to standard Keese.
- Documented the Wolfos mini-boss, focusing on its integration into a mask quest and unique pacification mechanics.
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scawful
2025-10-02 21:24:44 -04:00
parent 0f1e0a8c75
commit 6780dd0d45
14 changed files with 771 additions and 26 deletions

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@@ -89,4 +89,39 @@ This section details the layout of the save file memory.
| `$7EF349` | `DekuMask` | Flag indicating if the player has obtained the Deku Mask. |
| `$7EF34D` | `RocsFeather` | Flag indicating if the player has obtained Roc's Feather. |
| `$7EF352` | `StoneMask` | Flag indicating if the player has obtained the Stone Mask. |
| `$7EF358` | `WolfMask` | Flag indicating if the player has obtained the Wolf Mask. |
| `$7EF358` | `WolfMask` | Flag indicating if the player has obtained the Wolf Mask. |
## 3. Custom Code and Data Layout (ROM Banks)
This section details the allocation of custom code and data within the ROM banks, as defined by `org` directives in the project's assembly files. The order of `incsrc` directives in `Oracle_main.asm` is crucial for the final ROM layout.
| Bank (Hex) | Address Range (PC) | Purpose / Contents |
|------------|--------------------|--------------------------------------------------------|
| $20 | `$208000` - `$20FFFF` | Expanded Music |
| $21-$27 | | ZScream Reserved |
| $28 | `$288000` - `$28FFFF` | ZSCustomOverworld data and code |
| $29-$2A | | ZScream Reserved |
| $2B | `$2B8000` - `$2BFFFF` | Items |
| $2C | `$2C8000` - `$2CFFFF` | Underworld/Dungeons |
| $2D | `$2D8000` - `$2DFFFF` | Menu |
| $2E | `$2E8000` - `$2EFFFF` | HUD |
| $2F | `$2F8000` - `$2FFFFF` | Expanded Message Bank |
| $30 | `$308000` - `$30FFFF` | Sprites |
| $31 | `$318000` - `$31FFFF` | Sprites |
| $32 | `$328000` - `$32FFFF` | Sprites |
| $33 | `$338000` - `$33FFFF` | Moosh Form Gfx and Palette |
| $34 | `$348000` - `$34FFFF` | Time System, Custom Overworld Overlays, Gfx |
| $35 | `$358000` - `$35FFFF` | Deku Link Gfx and Palette |
| $36 | `$368000` - `$36FFFF` | Zora Link Gfx and Palette |
| $37 | `$378000` - `$37FFFF` | Bunny Link Gfx and Palette |
| $38 | `$388000` - `$38FFFF` | Wolf Link Gfx and Palette |
| $39 | `$398000` - `$39FFFF` | Minish Link Gfx |
| $3A | `$3A8000` - `$3AFFFF` | Mask Routines, Custom Ancillae (Deku Bubble) |
| $3B | `$3B8000` - `$3BFFFF` | GBC Link Gfx |
| $3C | | Unused |
| $3D | | ZS Tile16 |
| $3E | | LW ZS Tile32 |
| $3F | | DW ZS Tile32 |
| $40 | `$408000` - `$40FFFF` | LW World Map |
| $41 | `$418000` - `$41FFFF` | DW World Map |
| Patches | Various | Targeted modifications within vanilla ROM addresses | `Core/patches.asm`, `Util/item_cheat.asm` |