Add sprite analysis documentation for various bosses and mini-bosses
- Created detailed documentation for the Kydrog Boss sprite, outlining its phases, behaviors, and mechanics. - Added analysis for the Manhandla sprite, including its transformation into Big Chuchu and phase management. - Documented the Octoboss sprite, highlighting its unique mechanics and interactions with a "brother" Octoboss. - Provided an overview of the Twinrova boss sprite, detailing its transformation and phase-based attacks. - Included analysis for the Vampire Bat mini-boss, emphasizing its enhanced behavior compared to standard Keese. - Documented the Wolfos mini-boss, focusing on its integration into a mask quest and unique pacification mechanics.
This commit is contained in:
@@ -89,4 +89,39 @@ This section details the layout of the save file memory.
|
||||
| `$7EF349` | `DekuMask` | Flag indicating if the player has obtained the Deku Mask. |
|
||||
| `$7EF34D` | `RocsFeather` | Flag indicating if the player has obtained Roc's Feather. |
|
||||
| `$7EF352` | `StoneMask` | Flag indicating if the player has obtained the Stone Mask. |
|
||||
| `$7EF358` | `WolfMask` | Flag indicating if the player has obtained the Wolf Mask. |
|
||||
| `$7EF358` | `WolfMask` | Flag indicating if the player has obtained the Wolf Mask. |
|
||||
|
||||
## 3. Custom Code and Data Layout (ROM Banks)
|
||||
|
||||
This section details the allocation of custom code and data within the ROM banks, as defined by `org` directives in the project's assembly files. The order of `incsrc` directives in `Oracle_main.asm` is crucial for the final ROM layout.
|
||||
|
||||
| Bank (Hex) | Address Range (PC) | Purpose / Contents |
|
||||
|------------|--------------------|--------------------------------------------------------|
|
||||
| $20 | `$208000` - `$20FFFF` | Expanded Music |
|
||||
| $21-$27 | | ZScream Reserved |
|
||||
| $28 | `$288000` - `$28FFFF` | ZSCustomOverworld data and code |
|
||||
| $29-$2A | | ZScream Reserved |
|
||||
| $2B | `$2B8000` - `$2BFFFF` | Items |
|
||||
| $2C | `$2C8000` - `$2CFFFF` | Underworld/Dungeons |
|
||||
| $2D | `$2D8000` - `$2DFFFF` | Menu |
|
||||
| $2E | `$2E8000` - `$2EFFFF` | HUD |
|
||||
| $2F | `$2F8000` - `$2FFFFF` | Expanded Message Bank |
|
||||
| $30 | `$308000` - `$30FFFF` | Sprites |
|
||||
| $31 | `$318000` - `$31FFFF` | Sprites |
|
||||
| $32 | `$328000` - `$32FFFF` | Sprites |
|
||||
| $33 | `$338000` - `$33FFFF` | Moosh Form Gfx and Palette |
|
||||
| $34 | `$348000` - `$34FFFF` | Time System, Custom Overworld Overlays, Gfx |
|
||||
| $35 | `$358000` - `$35FFFF` | Deku Link Gfx and Palette |
|
||||
| $36 | `$368000` - `$36FFFF` | Zora Link Gfx and Palette |
|
||||
| $37 | `$378000` - `$37FFFF` | Bunny Link Gfx and Palette |
|
||||
| $38 | `$388000` - `$38FFFF` | Wolf Link Gfx and Palette |
|
||||
| $39 | `$398000` - `$39FFFF` | Minish Link Gfx |
|
||||
| $3A | `$3A8000` - `$3AFFFF` | Mask Routines, Custom Ancillae (Deku Bubble) |
|
||||
| $3B | `$3B8000` - `$3BFFFF` | GBC Link Gfx |
|
||||
| $3C | | Unused |
|
||||
| $3D | | ZS Tile16 |
|
||||
| $3E | | LW ZS Tile32 |
|
||||
| $3F | | DW ZS Tile32 |
|
||||
| $40 | `$408000` - `$40FFFF` | LW World Map |
|
||||
| $41 | `$418000` - `$41FFFF` | DW World Map |
|
||||
| Patches | Various | Targeted modifications within vanilla ROM addresses | `Core/patches.asm`, `Util/item_cheat.asm` |
|
||||
Reference in New Issue
Block a user