Whitespace cleanup stuff

This commit is contained in:
scawful
2024-09-26 16:51:40 -04:00
parent d17c4ad316
commit 68f9d051cd
3 changed files with 8 additions and 16 deletions

View File

@@ -77,7 +77,7 @@ LinkState_UsingQuake:
JSR $F514 ; CacheCameraPropertiesIfOutdoors
STZ.b $27 : STZ.b $28 ; Reset recoil X and Y
STZ.b $27 : STZ.b $28 ; Reset recoil X and Y
; SPIN STEP CHECK
LDA.w LinkSpinStep : CMP.b #$0A : BNE .not_ascending
@@ -90,7 +90,7 @@ LinkState_UsingQuake:
JSR Link_HandleChangeInZVelocity_preset
JSL LinkHop_FindArbitraryLandingSpot
; Link recoil Z value, hop Z value
; Link recoil Z value, hop Z value
LDA.b LinkRecoilZ : STA.w $0362
LDA.w $02C7 : STA.w $0363
@@ -110,7 +110,7 @@ LinkState_UsingQuake:
.still_ascending
INC.w LinkSpinStep
LDX.w LinkSpinStep
LDX.w LinkSpinStep
CPX.b #$04 : BNE .skip_swish_sfx
PHX : LDA.b #$23 : JSR PlaySFX_Set3 : PLX
.skip_swish_sfx
@@ -120,7 +120,7 @@ LinkState_UsingQuake:
.dont_reset_step
LDA.w .anim_timer,X : STA.b $3D
LDA.w .anim_step,X : STA.w $031C
LDA.w $0324 : BNE .special ; Prevent repeat spellcast check
CPX.b #$0B : BNE .special ; Animation step check
@@ -137,7 +137,7 @@ LinkState_UsingQuake:
.special
LDA.b DekuFloating : BEQ +
DEC $5C
DEC $5C
JSL DekuLink_HoverBasedOnInput
+
RTS
@@ -149,4 +149,4 @@ assert pc() <= $07A779
; Allow LinkState 0x0A to use velocity
; Previously would skip velocity for LinkState 0x0A
org $07E38B
LDA.b $5D : CMP.b #$09
LDA.b $5D : CMP.b #$09