Whitespace cleanup stuff

This commit is contained in:
scawful
2024-09-26 16:51:40 -04:00
parent d17c4ad316
commit 68f9d051cd
3 changed files with 8 additions and 16 deletions

View File

@@ -197,7 +197,6 @@ Sprite_Wolfos_Main:
%StartOnFrame(6)
%PlayAnimation(6, 8, 10)
%Wolfos_Move()
LDA #!NormalSpeed
STA.w SprXSpeed, X
STZ.w SprYSpeed, X
@@ -284,10 +283,8 @@ Sprite_Wolfos_Main:
LDA.w POSXH : STA.w SprXH, X
LDA.w POSY : SEC : SBC.b #$08 : STA.w SprY, X
LDA.w POSYH : STA.w SprYH, X
%GotoAction(7)
.ninguna_cancion
RTS
}
@@ -325,7 +322,7 @@ Sprite_Wolfos_Main:
; Animation Frame
; 0-2 Attack Forward
; 3-5 Attack Back
; 6-8 Walk Right
; 6-8 Walk Right
; 9-11 Walk Left
; 12-13 Attack Right
; 14-15 Attack Left
@@ -345,7 +342,6 @@ Sprite_Wolfos_Draw:
.nextTile
PHX ; Save current Tile Index?
TXA : CLC : ADC $06 ; Add Animation Index Offset
PHA ; Keep the value with animation index offset?
@@ -374,13 +370,9 @@ Sprite_Wolfos_Draw:
LDA .properties, X : ORA $08 : STA ($90), Y
PHY
TYA : LSR #2 : TAY
LDA.b #02 : ORA $0F : STA ($92), Y ; store size in oam buffer
PLY : INY
PLX : DEX : BPL .nextTile
PLX

View File

@@ -11,7 +11,7 @@
!DeathAnimation = 00 ; 00 = normal death, 01 = no death animation
!ImperviousAll = 00 ; 00 = Can be attack, 01 = attack will clink on it
!SmallShadow = 00 ; 01 = small shadow, 00 = no shadow
!Shadow = 00 ; 00 = don't draw shadow, 01 = draw a shadow
!Shadow = 00 ; 00 = don't draw shadow, 01 = draw a shadow
!Palette = 00 ; Unused in this template (can be 0 to 7)
!Hitbox = 00 ; 00 to 31, can be viewed in sprite draw tool
!Persist = 00 ; 01 = your sprite continue to live offscreen