sprite cleanup
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@@ -51,7 +51,7 @@ Sprite_Goron_Prep:
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{
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PHB : PHK : PLB
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LDA.w WORLDFLAG : BEQ +
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LDA AreaIndex : CMP.b #$55 : BNE .not_sing
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LDA.w AreaIndex : CMP.b #$55 : BNE .not_sing
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LDA.b #$04 : STA.w SprAction, X
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.not_sing
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JSL GetRandomInt : AND.b #$01 : BEQ .rand
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