add tables.asm for reference
This commit is contained in:
290
Core/tables.asm
Normal file
290
Core/tables.asm
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@@ -0,0 +1,290 @@
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; Ancilla IDs
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db $00 ; 0x00 - NOTHING
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db $08 ; 0x01 - SOMARIA BULLET
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db $0C ; 0x02 - FIRE ROD SHOT
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db $10 ; 0x03 - UNUSED
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db $10 ; 0x04 - BEAM HIT
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db $04 ; 0x05 - BOOMERANG
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db $10 ; 0x06 - WALL HIT
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db $18 ; 0x07 - BOMB
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db $08 ; 0x08 - DOOR DEBRIS
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db $08 ; 0x09 - ARROW
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db $08 ; 0x0A - ARROW IN THE WALL
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db $00 ; 0x0B - ICE ROD SHOT
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db $14 ; 0x0C - SWORD BEAM_BOUNCE
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db $00 ; 0x0D - SPIN ATTACK FULL CHARGE SPARK
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db $10 ; 0x0E - BLAST WALL EXPLOSION
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db $28 ; 0x0F - BLAST WALL EXPLOSION
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db $18 ; 0x10 - BLAST WALL EXPLOSION
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db $10 ; 0x11 - ICE ROD WALL HIT
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db $10 ; 0x12 - BLAST WALL EXPLOSION
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db $10 ; 0x13 - ICE ROD SPARKLE
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db $10 ; 0x14 - BAD POINTER
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db $0C ; 0x15 - SPLASH
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db $08 ; 0x16 - HIT STARS
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db $08 ; 0x17 - SHOVEL DIRT
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db $50 ; 0x18 - ETHER SPELL
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db $00 ; 0x19 - BOMBOS SPELL
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db $10 ; 0x1A - POWDER DUST
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db $08 ; 0x1B - SWORD WALL HIT
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db $40 ; 0x1C - QUAKE SPELL
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db $00 ; 0x1D - SCREEN SHAKE
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db $0C ; 0x1E - DASH DUST
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db $24 ; 0x1F - HOOKSHOT
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db $10 ; 0x20 - BLANKET
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db $0C ; 0x21 - SNORE
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db $08 ; 0x22 - ITEM GET
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db $10 ; 0x23 - LINK POOF
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db $10 ; 0x24 - GRAVESTONE
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db $04 ; 0x25 - BAD POINTER
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db $0C ; 0x26 - SWORD SWING SPARKLE
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db $1C ; 0x27 - DUCK
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db $00 ; 0x28 - WISH POND ITEM
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db $10 ; 0x29 - MILESTONE ITEM GET
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db $14 ; 0x2A - SPIN ATTACK SPARKLE A
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db $14 ; 0x2B - SPIN ATTACK SPARKLE B
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db $10 ; 0x2C - SOMARIA BLOCK
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db $08 ; 0x2D - SOMARIA BLOCK FIZZ
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db $20 ; 0x2E - SOMARIA BLOCK FISSION
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db $10 ; 0x2F - LAMP FLAME
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db $10 ; 0x30 - BYRNA WINDUP SPARK
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db $10 ; 0x31 - BYRNA SPARK
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db $04 ; 0x32 - BLAST WALL FIREBALL
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db $00 ; 0x33 - BLAST WALL EXPLOSION
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db $80 ; 0x34 - SKULL WOODS FIRE
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db $10 ; 0x35 - MASTER SWORD GET
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db $04 ; 0x36 - FLUTE
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db $30 ; 0x37 - WEATHERVANE EXPLOSION
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db $14 ; 0x38 - CUTSCENE DUCK
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db $10 ; 0x39 - SOMARIA PLATFORM POOF
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db $00 ; 0x3A - BIG BOMB EXPLOSION
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db $10 ; 0x3B - SWORD UP SPARKLE
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db $00 ; 0x3C - SPIN ATTACK CHARGE SPARKLE
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db $00 ; 0x3D - ITEM SPLASH
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db $08 ; 0x3E - RISING CRYSTAL
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db $00 ; 0x3F - BUSH POOF
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db $10 ; 0x40 - DWARF POOF
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db $08 ; 0x41 - WATERFALL SPLASH
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db $78 ; 0x42 - HAPPINESS POND RUPEES
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db $80 ; 0x43 - GANONS TOWER CUTSCENE
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; Garnish IDs
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dw Garnish01_FireSnakeTail
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dw Garnish02_MothulaBeamTrail
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dw Garnish03_FallingTile
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dw Garnish04_LaserTrail
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dw Garnish05_SimpleSparkle
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dw Garnish06_ZoroTrail
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dw Garnish07_BabasuFlash
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dw Garnish08_KholdstareTrail
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dw Garnish09_LightningTrail
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dw Garnish0A_CannonSmoke
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dw Garnish0B_WaterTrail
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dw Garnish0C_TrinexxIceBreath
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dw $0000
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dw Garnish0E_TrinexxFireBreath
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dw Garnish0F_BlindLaserTrail
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dw Garnish10_GanonBatFlame
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dw Garnish11_WitheringGanonBatFlame
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dw Garnish12_Sparkle
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dw Garnish13_PyramidDebris
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dw Garnish14_KakKidDashDust
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dw Garnish15_ArrghusSplash
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dw Garnish16_ThrownItemDebris
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#_01B625: LDA.l UnderworldPaletteSets+0,X
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#_01B629: STA.w $0AB6 ; PALBG
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#_01B62C: LDA.l UnderworldPaletteSets+1,X
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#_01B630: STA.w $0AAC ; PALSPR0
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#_01B633: LDA.l UnderworldPaletteSets+2,X
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#_01B637: STA.w $0AAD ; PALSPR1
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#_01B63A: LDA.l UnderworldPaletteSets+3,X
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#_01B63E: STA.w $0AAE ; PALSPR2
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; PALBG
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; 0x00 - Kalyxo Castle
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; 0x01 - Blue
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; 0x02 - House
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; 0x03 - Green
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; 0x04 - Glacia Estate Ice
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; 0x05 - Zora Temple
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; 0x06 - Tail Palace Pink
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; 0x07 - Goron Mines Cave Red
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; 0x08 - Mushroom Grotto Gray
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; 0x09
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; 0x0A (10) - Ranch Pink
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; 0x0B (11) - Another green
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; 0x0C - Goron Mines Cave Red
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; 0x0D
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; 0x0E
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; 0x0F
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; 0x10 -
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; 0x (19) -
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UnderworldPaletteSets:
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#_0ED460: db $00, $00, $03, $01 ; 0x00
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#_0ED464: db $02, $00, $03, $01 ; 0x01
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#_0ED468: db $04, $00, $0A, $01 ; 0x02 House
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#_0ED46C: db $06, $00, $01, $07 ; 0x03 Fortress of Secrets
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#_0ED470: db $0A, $02, $02, $07 ; 0x04 Zora Temple
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#_0ED474: db $04, $04, $03, $0A ; 0x05 House
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#_0ED478: db $0C, $05, $08, $14 ; 0x06 Tail Palace
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#_0ED47C: db $0E, $00, $03, $0A ; 0x07 Goron Mines/Caves
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#_0ED480: db $02, $00, $0F, $14 ; 0x08 Castle Basement
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#_0ED484: db $0A, $02, $00, $07 ; 0x09
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#_0ED488: db $02, $00, $0F, $0C ; 0x0A
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#_0ED48C: db $06, $00, $06, $07 ; 0x0B
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#_0ED490: db $00, $00, $0E, $12 ; 0x0C Kalyxo Castle
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#_0ED494: db $12, $05, $05, $0B ; 0x0D
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#_0ED498: db $12, $00, $02, $0C ; 0x0E
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#_0ED49C: db $10, $05, $0A, $07 ; 0x0F Mushroom Grotto
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#_0ED4A0: db $10, $00, $10, $0C ; 0x10 Ranch?
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#_0ED4A4: db $16, $07, $02, $07 ; 0x11 Hall of Secrets
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#_0ED4A8: db $16, $00, $07, $0F ; 0x12
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#_0ED4AC: db $08, $00, $04, $0C ; 0x13 Glacia Estate
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#_0ED4B0: db $08, $00, $04, $09 ; 0x14
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#_0ED4B4: db $04, $00, $03, $01 ; 0x15 House
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#_0ED4B8: db $14, $00, $04, $04 ; 0x16
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#_0ED4BC: db $14, $00, $14, $0C ; 0x17
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#_0ED4C0: db $18, $05, $07, $0B ; 0x18 Lava Lands Cave/Turtle Rock
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#_0ED4C4: db $18, $06, $10, $0C ; 0x19
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#_0ED4C8: db $1A, $05, $08, $14 ; 0x1A Dragon Ship
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#_0ED4CC: db $1A, $02, $00, $07 ; 0x1B Dragon Ship
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#_0ED4D0: db $06, $00, $03, $0A ; 0x1C
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#_0ED4D4: db $1C, $00, $03, $01 ; 0x1D
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#_0ED4D8: db $1E, $00, $0B, $11 ; 0x1E Swordsmith
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#_0ED4DC: db $04, $00, $0B, $11 ; 0x1F
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#_0ED4E0: db $0E, $00, $00, $02 ; 0x20
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#_0ED4E4: db $20, $08, $13, $0D ; 0x21 Ganondorf Boss
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#_0ED4E8: db $0A, $00, $03, $0A ; 0x22 Zora Temple
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#_0ED4EC: db $14, $00, $04, $04 ; 0x23
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#_0ED4F0: db $1A, $02, $02, $07 ; 0x24 Dragon Ship
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#_0ED4F4: db $1A, $0A, $00, $00 ; 0x25 Dragon Ship
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#_0ED4F8: db $00, $00, $03, $02 ; 0x26
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#_0ED4FC: db $0E, $00, $03, $07 ; 0x27
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#_0ED500: db $1A, $05, $05, $0B ; 0x28 Dragon Ship
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OverworldPaletteSet:
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#_0ED504: db $00, $FF, $07, $FF ; 0x00
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#_0ED508: db $00, $01, $07, $FF ; 0x01
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#_0ED50C: db $00, $02, $07, $FF ; 0x02
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#_0ED510: db $00, $03, $07, $FF ; 0x03
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#_0ED514: db $00, $04, $07, $FF ; 0x04
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#_0ED518: db $00, $05, $07, $FF ; 0x05
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#_0ED51C: db $00, $06, $07, $FF ; 0x06
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#_0ED520: db $07, $06, $05, $FF ; 0x07
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#_0ED524: db $00, $08, $07, $FF ; 0x08
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#_0ED528: db $00, $09, $07, $FF ; 0x09
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#_0ED52C: db $00, $0A, $07, $FF ; 0x0A
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#_0ED530: db $00, $0B, $07, $FF ; 0x0B
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#_0ED534: db $00, $FF, $07, $FF ; 0x0C
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#_0ED538: db $00, $FF, $07, $FF ; 0x0D
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#_0ED53C: db $03, $04, $07, $FF ; 0x0E
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#_0ED540: db $04, $04, $03, $FF ; 0x0F
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#_0ED544: db $10, $FF, $06, $FF ; 0x10
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#_0ED548: db $10, $01, $06, $FF ; 0x11
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#_0ED54C: db $10, $11, $06, $FF ; 0x12
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#_0ED550: db $10, $03, $06, $FF ; 0x13
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#_0ED554: db $10, $04, $06, $FF ; 0x14
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#_0ED558: db $10, $05, $06, $FF ; 0x15
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#_0ED55C: db $10, $06, $06, $FF ; 0x16
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#_0ED560: db $12, $13, $04, $FF ; 0x17
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#_0ED564: db $12, $05, $04, $FF ; 0x18
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#_0ED568: db $10, $09, $06, $FF ; 0x19
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#_0ED56C: db $10, $0B, $06, $FF ; 0x1A
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#_0ED570: db $10, $0C, $06, $FF ; 0x1B
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#_0ED574: db $10, $0D, $06, $FF ; 0x1C
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#_0ED578: db $10, $0E, $06, $FF ; 0x1D
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#_0ED57C: db $10, $0F, $06, $FF ; 0x1E
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pool Module09_Overworld
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.submodules
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#_02A40D: dw Module09_00_PlayerControl ; 0x00
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#_02A40F: dw Module09_LoadAuxGFX ; 0x01
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#_02A411: dw Module09_TriggerTilemapUpdate ; 0x02
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#_02A413: dw Module09_LoadNewMapAndGFX ; 0x03
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#_02A415: dw Module09_LoadNewSprites ; 0x04
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#_02A417: dw Overworld_StartScrollTransition ; 0x05
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#_02A419: dw Overworld_RunScrollTransition ; 0x06
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#_02A41B: dw Overworld_EaseOffScrollTransition ; 0x07
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#_02A41D: dw Overworld_FinalizeEntryOntoScreen ; 0x08
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#_02A41F: dw Module09_09_OpenBigDoorFromExiting ; 0x09
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#_02A421: dw Module09_0A_WalkFromExiting_FacingDown ; 0x0A
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#_02A423: dw Module09_0B_WalkFromExiting_FacingUp ; 0x0B
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#_02A425: dw Module09_0C_OpenBigDoor ; 0x0C
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#_02A427: dw Overworld_StartMosaicTransition ; 0x0D
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#_02A429: dw Overworld_LoadSubscreenAndSilenceSFX1 ; 0x0E
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#_02A42B: dw Module09_LoadAuxGFX ; 0x0F
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#_02A42D: dw Module09_TriggerTilemapUpdate ; 0x10
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#_02A42F: dw Module09_LoadNewMapAndGFX ; 0x11
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#_02A431: dw Module09_LoadNewSprites ; 0x12
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#_02A433: dw Overworld_StartScrollTransition ; 0x13
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#_02A435: dw Overworld_RunScrollTransition ; 0x14
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#_02A437: dw Overworld_EaseOffScrollTransition ; 0x15
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#_02A439: dw Module09_FadeBackInFromMosaic ; 0x16
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#_02A43B: dw Overworld_StartMosaicTransition ; 0x17
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#_02A43D: dw Module09_18 ; 0x18
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#_02A43F: dw Module09_19 ; 0x19
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#_02A441: dw Module09_LoadAuxGFX ; 0x1A
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#_02A443: dw Module09_TriggerTilemapUpdate ; 0x1B
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#_02A445: dw Module09_1C ; 0x1C
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#_02A447: dw Module09_1D ; 0x1D
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#_02A449: dw Module09_1E ; 0x1E
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#_02A44B: dw Module09_1F ; 0x1F
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#_02A44D: dw Overworld_ReloadSubscreenOverlay ; 0x20
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#_02A44F: dw Module09_21 ; 0x21
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#_02A451: dw Module09_22 ; 0x22
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#_02A453: dw Module09_MirrorWarp ; 0x23
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#_02A455: dw Overworld_StartMosaicTransition ; 0x24
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#_02A457: dw Module09_25 ; 0x25
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#_02A459: dw Module09_LoadAuxGFX ; 0x26
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#_02A45B: dw Module09_TriggerTilemapUpdate ; 0x27
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#_02A45D: dw Overworld_LoadAndBuildScreen ; 0x28
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#_02A45F: dw Module09_FadeBackInFromMosaic ; 0x29
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#_02A461: dw Module09_2A_RecoverFromDrowning ; 0x2A
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#_02A463: dw Module09_2B ; 0x2B
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#_02A465: dw Module09_MirrorWarp ; 0x2C
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#_02A467: dw Module09_2D_WaitForBird ; 0x2D
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#_02A469: dw Module09_2E_Whirlpool ; 0x2E
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#_02A46B: dw Module09_2F
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pool Module07_Underworld
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.submodules
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#_02876C: dw Module07_00_PlayerControl ; 0x00
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#_02876E: dw Module07_01_IntraroomTransition ; 0x01
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#_028770: dw Module07_02_InterroomTransition ; 0x02
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#_028772: dw Module07_03_OverlayChange ; 0x03
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#_028774: dw Module07_04_UnlockDoor ; 0x04
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#_028776: dw Module07_05_ControlShutters ; 0x05
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#_028778: dw Module07_06_FatInterRoomStairs ; 0x06
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#_02877A: dw Module07_07_FallingTransition ; 0x07
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#_02877C: dw Module07_08_NorthIntraRoomStairs ; 0x08
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#_02877E: dw Module07_09_OpenCrackedDoor ; 0x09
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#_028780: dw Module07_0A_ChangeBrightness ; 0x0A
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#_028782: dw Module07_0B_DrainSwampPool ; 0x0B
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#_028784: dw Module07_0C_FloodSwampWater ; 0x0C
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#_028786: dw Module07_0D_FloodDam ; 0x0D
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#_028788: dw Module07_0E_SpiralStairs ; 0x0E
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#_02878A: dw Module07_0F_LandingWipe ; 0x0F
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#_02878C: dw Module07_10_SouthIntraRoomStairs ; 0x10
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#_02878E: dw Module07_11_StraightInterroomStairs ; 0x11
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#_028790: dw Module07_11_StraightInterroomStairs ; 0x12
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#_028792: dw Module07_11_StraightInterroomStairs ; 0x13
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#_028794: dw Module07_14_RecoverFromFall ; 0x14
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#_028796: dw Module07_15_WarpPad ; 0x15
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#_028798: dw Module07_16_UpdatePegs ; 0x16
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#_02879A: dw Module07_17_PressurePlate ; 0x17
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#_02879C: dw Module07_18_RescuedMaiden ; 0x18
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#_02879E: dw Module07_19_MirrorFade ; 0x19
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#_0287A0: dw Module07_1A_RoomDraw_OpenTriforceDoor_bounce ; 0x1A
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