Remove recoil eject from cart
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@@ -739,15 +739,6 @@ CheckSpritePresence:
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CheckForPlayerInput:
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CheckForPlayerInput:
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{
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{
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LDA $5D : CMP #$02 : BEQ .release
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CMP #$06 : BNE .continue
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.release
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; Release player in recoil
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%GotoAction(6) ; Minecart_Release
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RTS
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.continue
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; Setup Minecart position to look for tile IDs
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; Setup Minecart position to look for tile IDs
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LDA.w SprY, X : AND #$F8 : STA.b $00 : LDA.w SprYH, X : STA.b $01
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LDA.w SprY, X : AND #$F8 : STA.b $00 : LDA.w SprYH, X : STA.b $01
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LDA.w SprX, X : AND #$F8 : STA.b $02 : LDA.w SprXH, X : STA.b $03
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LDA.w SprX, X : AND #$F8 : STA.b $02 : LDA.w SprXH, X : STA.b $03
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