overwrite sprite $B1 for korok
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@@ -1,6 +1,7 @@
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; =========================================================
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; Korok Sprite
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; Korok Sprite
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!SPRID = $00 ; The sprite ID you are overwriting (HEX)
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!SPRID = $B1 ; The sprite ID you are overwriting (HEX)
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!NbrTiles = 08 ; Number of tiles used in a frame
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!NbrTiles = 08 ; Number of tiles used in a frame
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!Harmless = 01 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
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!Harmless = 01 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
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!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
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!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
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