mask housekeeping
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@@ -18,12 +18,10 @@ endmacro
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; Change Link's sprite by setting $BC to the gfx bank
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; InitializeMemoryAndSRAM
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org $008827
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JSL StartupMasks
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org $008827 : JSL StartupMasks
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; Link Sprite hook before game starts
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org $008A01
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LDA $BC
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org $008A01 : LDA $BC
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; =========================================================
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; Change Link's palette based on $02B2 (mask value)
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@@ -42,12 +40,10 @@ org $1BEE1B
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; =========================================================
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; GameOver_DelayBeforeIris
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org $09F347
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JSL ForceResetMask_GameOver
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org $09F347 : JSL ForceResetMask_GameOver
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; Module17_SaveAndQuit
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org $09F7B5
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JSL ForceResetMask_SaveAndQuit
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org $09F7B5 : JSL ForceResetMask_SaveAndQuit
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; =========================================================
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; EXPANDED SPACE
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@@ -61,7 +57,6 @@ StartupMasks:
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; set links sprite bank
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LDA #$10 : STA $BC
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RTL
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}
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@@ -207,7 +202,6 @@ Palette_ArmorAndGloves:
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; =========================================================
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; Overworld Palette Persist
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Overworld_CgramAuxToMain_Override:
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{
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; Copies the auxiliary CGRAM buffer to the main one
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@@ -13,7 +13,7 @@
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UpdateZoraPalette:
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{
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REP #$30 ; change 16 bit mode
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REP #$30
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LDX #$001E
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.loop
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@@ -25,8 +25,8 @@ UpdateZoraPalette:
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STA $7EC6E0, X
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DEX : DEX : BPL .loop
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SEP #$30 ; go back to 8 bit mode
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INC $15 ; update the palette
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SEP #$30
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INC $15
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RTL
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}
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@@ -45,10 +45,7 @@ zora_palette:
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; dw #$6565, #$7271, #$2AB7, #$477E, #$1997, #$14B5, #$459B, #$69F2
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; dw #$7AB8, #$2609, #$19D8, #$3D95, #$567C, #$1890, #$52F6, #$2357
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; =========================================================
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org $0998FC
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AddTransitionSplash:
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AddTransitionSplash = $0998FC
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; =========================================================
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@@ -60,7 +57,6 @@ LinkItem_ZoraMask:
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LDA !ZoraDiving : BNE .return
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LDA.b #$02
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JSL Link_TransformMask
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.return
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RTS
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}
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@@ -105,16 +101,15 @@ LinkState_UsingZoraMask:
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; Check if already underwater
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LDA !ZoraDiving : BEQ .dive
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STZ $55 ; Reset cape flag
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STZ !ZoraDiving ; Reset underwater flag
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STZ $0351 ; Reset ripple flag
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STZ $037B ; Reset invincibility flag
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LDA #$04 : STA $5D ; Put Link in Swimming State
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JMP .return
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.dive
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; Handle overworld underwater swimming
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LDA #$01 : STA $55 ; Set cape flag
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STA $037B ; Set invincible flag
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