Fixed the switch track logic
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@@ -52,7 +52,7 @@ Sprite_LeverSwitch_Prep:
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PHB : PHK : PLB
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LDA.b #$00 : STA.w SprDefl, X
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LDA.w SprSubtype, X : STA.w SprAction, X
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LDA.w SwitchRam : STA.w SprAction, X : STA.w SprFrame, X
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LDA.b #$00 : STA.w SprTileDie, X
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STZ.w SprBulletproof, X
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@@ -81,7 +81,8 @@ Sprite_LeverSwitch_Main:
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JSL Sprite_CheckDamageFromPlayer : BCC .NoDamage
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LDA #$25 : STA $012F
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STZ.w $37
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; Turn the switch on.
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LDA #$01 : STA.b SwitchRam
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LDA #$10 : STA.w SprTimerA, X
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%GotoAction(1)
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.NoDamage
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@@ -94,7 +95,9 @@ Sprite_LeverSwitch_Main:
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LDA.w SprTimerA, X : BNE .NoDamage
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JSL Sprite_CheckDamageFromPlayer : BCC .NoDamage
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LDA #$25 : STA $012F
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LDA #$01 : STA $37
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; Turn the switch off.
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STZ.w SwitchRam
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LDA #$10 : STA.w SprTimerA, X
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%GotoAction(0)
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.NoDamage
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@@ -129,9 +132,9 @@ Sprite_LeverSwitch_Main:
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Sprite_LeverSwitch_Draw:
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{
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JSL Sprite_PrepOamCoord
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JSL Sprite_OAM_AllocateDeferToPlayer
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LDA.b #$04 : JSL Sprite_OAM_AllocateDeferToPlayer
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LDA $0DC0, X : CLC : ADC $0D90, X : TAY;Animation Frame
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LDA $0DC0, X : CLC : ADC $0D90, X : TAY ;Animation Frame
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LDA .start_index, Y : STA $06
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@@ -194,8 +197,8 @@ Sprite_LeverSwitch_Draw:
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dw 0
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dw 0
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.chr
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db $64
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db $66
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db $64
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.properties
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db $37
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db $37
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