Fixed the switch track logic
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@@ -50,7 +50,11 @@ Sprite_RotatingTrack_Prep:
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{
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PHB : PHK : PLB
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LDA.b #$80 : STA.w SprDefl, X
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LDA.w SprSubtype, X : STA.w SprAction,X
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LDA.w SprSubtype, X : AND.b #$18 : LSR #3
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; Run the main frame once so that the animation frame is
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; started correctly.
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JSR Sprite_RotatingTrack_Main
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PLB
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RTL
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}
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@@ -61,7 +65,6 @@ Sprite_RotatingTrack_Prep:
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; 1 = TopRight -> BottomRight
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; 2 = BottomRight -> BottomLeft
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; 3 = BottomLeft -> TopLeft
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; 4 = TopRight -> TopLeft
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SwitchRam = $37
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@@ -74,7 +77,6 @@ Sprite_RotatingTrack_Main:
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dw TopRightToBottomRight
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dw BottomRightToBottomLeft
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dw BottomLeftToTopLeft
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dw TopRightToTopLeft
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; -------------------------------------------------------
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; 00 = TopLeft -> TopRight
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@@ -119,19 +121,6 @@ Sprite_RotatingTrack_Main:
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%PlayAnimation(0,0,4)
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RTS
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}
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; -------------------------------------------------------
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; 04 = TopRight -> TopLeft
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TopRightToTopLeft:
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{
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LDA.w SwitchRam : BNE part2_d
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%StartOnFrame(1)
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%PlayAnimation(1,1,4)
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part2_d:
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%StartOnFrame(0)
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%PlayAnimation(0,0,4)
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RTS
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}
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}
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; =========================================================
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@@ -139,7 +128,7 @@ Sprite_RotatingTrack_Main:
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Sprite_RotatingTrack_Draw:
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{
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JSL Sprite_PrepOamCoord
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JSL Sprite_OAM_AllocateDeferToPlayer
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LDA.b #$04 : JSL OAM_AllocateFromRegionB
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LDA $0DC0, X : CLC : ADC $0D90, X : TAY;Animation Frame
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LDA .start_index, Y : STA $06
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@@ -191,7 +180,6 @@ Sprite_RotatingTrack_Draw:
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RTS
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.start_index
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db $00, $01, $02, $03
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.nbr_of_tiles
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@@ -202,8 +190,10 @@ Sprite_RotatingTrack_Draw:
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db $44
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db $44
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.properties
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db $7D
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db $3D
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db $FD
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db $BD
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db $0D
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db $4D
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db $CD
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db $8D
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}
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; =========================================================
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