From 71f4e1ead312253525637f630237fd3c2eff3066 Mon Sep 17 00:00:00 2001 From: Justin Scofield <47263509+scawful@users.noreply.github.com> Date: Fri, 16 Dec 2022 11:50:29 -0600 Subject: [PATCH] house tag is sensitive to game progress in srm --- Events/house_tag.asm | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/Events/house_tag.asm b/Events/house_tag.asm index ec00bce..4f79aa4 100644 --- a/Events/house_tag.asm +++ b/Events/house_tag.asm @@ -18,9 +18,9 @@ HouseTag: { PHX ; ------------------------------- - + LDA $7EF3C6 : BNE .game_has_begun JSR HouseTag_Main - +.game_has_begun ; ------------------------------- PLX JML HouseTag_Return @@ -93,6 +93,13 @@ HouseTag_WakeUpPlayer: ; Make it so Link's uncle never respawns in the house again. LDA $7EF3C6 : ORA.b #$10 : STA $7EF3C6 + + ; Set the game mode to part 2 + LDA #$02 + STA $7ef3C5 ; store "part 2" + LDA #$00 + STA $7ef3CC ; disable telepathic message + JSL $00FC41 ; fix monsters RTS }