diff --git a/oracle.org b/oracle.org index f54e37f..7497f5c 100644 --- a/oracle.org +++ b/oracle.org @@ -273,9 +273,16 @@ Should use the Ganons Tower Crystal Cutscene as the base. - [ ] Improve Kydrog movement, add additional stage in fight - [ ] Cinematic opening and ending cutscene with dialogue -** TODO Update Kydreeok boss [0/2] +** TODO Update Kydreeok boss [0/9] - [ ] Improve fireball attack - [ ] Improve head/neck rotation +- [ ] pause and neck stretch out attack ala Chain Chomp style +- [ ] neck stretch out and spin around the main body while shooting fire attack +- [ ] A bone throwing attack in the second half +- [ ] heads detach after you kill them and then float around the room like the original gleeok or like blind And then re-attach themselves instead of having them just pop back in like you have it now You could do it in both phases or just in the second bone phase +- [ ] bullet hell section where it just sucks in its heads so you can't hit it and then just shoots fireballs in every direction +- [ ] function that checks if you hit the head and if you do, don't electrocute the player to avoid some potential frustration there +- [ ] pre-fight transformation cutscene with kydrog ** TODO End Credits