Update boss sprites and macros
This commit is contained in:
@@ -41,34 +41,23 @@ macro Set_Sprite_Properties(SprPrep, SprMain)
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}
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}
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endmacro
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endmacro
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macro loop(body, ...)
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!x #= 0
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while !x < sizeof(...)
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!x #= !x+1
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endwhile
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endmacro
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macro sta(...)
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macro sta(...)
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%loop(STA, ...)
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%loop(STA, ...)
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endmacro
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endmacro
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macro sta_x(...)
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macro m16()
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%loop(STA.w, ..., X)
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endmacro
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macro mode16()
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REP #$30
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REP #$30
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endmacro
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endmacro
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macro mode8()
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macro m8()
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SEP #$30
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SEP #$30
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endmacro
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endmacro
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macro accum16()
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macro a16()
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REP #$20
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REP #$20
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endmacro
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endmacro
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macro accum8()
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macro a8()
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SEP #$20
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SEP #$20
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endmacro
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endmacro
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@@ -689,8 +689,6 @@ SpriteRanCheck = $8E
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; 0x00 indicates no sprite in this slot
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; 0x00 indicates no sprite in this slot
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UWDEATH = $7FDF80
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UWDEATH = $7FDF80
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; =========================================================
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RebuildHUD_long = $0DFA58
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RebuildHUD_long = $0DFA58
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; =========================================================
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; =========================================================
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@@ -247,7 +247,7 @@ Sprite_Kydreeok_Main:
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SEP #$20
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SEP #$20
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JSR StopIfOutOfBounds
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JSR StopIfOutOfBounds
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;if both velocities are 0 go back to the Stalk_Player_XORY to re-set the course
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; if both velocities are 0 go back to the Stalk_Player_XORY to re-set the course
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LDA.w SprYSpeed, X : BNE .notZero
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LDA.w SprYSpeed, X : BNE .notZero
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LDA.w SprXSpeed, X : BNE .notZero
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LDA.w SprXSpeed, X : BNE .notZero
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%GotoAction(3) ; Kydreeok_MoveXorY
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%GotoAction(3) ; Kydreeok_MoveXorY
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@@ -258,7 +258,7 @@ Sprite_Kydreeok_Main:
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JSL Sprite_CheckDamageFromPlayer
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JSL Sprite_CheckDamageFromPlayer
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JSL Sprite_CheckDamageToPlayer
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JSL Sprite_CheckDamageToPlayer
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PLX ;restores X
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PLX
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RTS
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RTS
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}
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}
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@@ -564,52 +564,52 @@ StopIfOutOfBounds:
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ApplyPalette:
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ApplyPalette:
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{
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{
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REP #$20 ;Set A in 16bit mode
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REP #$20 ;Set A in 16bit mode
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;note, this uses adresses like 7EC300 and not 7EC500 because the game
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;note, this uses adresses like 7EC300 and not 7EC500 because the game
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;will fade the colors into 7EC500 based on the colors found in 7EC300
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;will fade the colors into 7EC500 based on the colors found in 7EC300
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LDA #$7FFF : STA $7EC5E2 ;BG2
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LDA #$7FFF : STA $7EC5E2 ;BG2
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LDA #$319B : STA $7EC5E4
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LDA #$319B : STA $7EC5E4
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LDA #$15B6 : STA $7EC5E6
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LDA #$15B6 : STA $7EC5E6
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LDA #$369E : STA $7EC5E8
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LDA #$369E : STA $7EC5E8
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LDA #$14A5 : STA $7EC5EA
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LDA #$14A5 : STA $7EC5EA
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LDA #$7E56 : STA $7EC5EC
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LDA #$7E56 : STA $7EC5EC
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LDA #$65CA : STA $7EC5EE
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LDA #$65CA : STA $7EC5EE
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; LDA #$14A5 : STA $7EC5F0
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; LDA #$14A5 : STA $7EC5F0
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; LDA #$7E56 : STA $7EC5F2
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; LDA #$7E56 : STA $7EC5F2
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; LDA #$65CA : STA $7EC5F4
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; LDA #$65CA : STA $7EC5F4
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INC $15
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INC $15
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SEP #$20 ;Set A in 8bit mode
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SEP #$20 ;Set A in 8bit mode
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RTS
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RTS
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}
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}
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ApplyEndPalette:
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ApplyEndPalette:
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{
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{
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REP #$20 ;Set A in 16bit mode
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REP #$20 ;Set A in 16bit mode
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;note, this uses adresses like 7EC300 and not 7EC500 because the game
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;note, this uses adresses like 7EC300 and not 7EC500 because the game
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;will fade the colors into 7EC500 based on the colors found in 7EC300
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;will fade the colors into 7EC500 based on the colors found in 7EC300
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LDA #$1084 : STA $7EC5E2 ;BG2
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LDA #$1084 : STA $7EC5E2 ;BG2
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LDA #$210D : STA $7EC5E4
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LDA #$210D : STA $7EC5E4
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LDA #$3191 : STA $7EC5E6
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LDA #$3191 : STA $7EC5E6
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LDA #$4E78 : STA $7EC5E8
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LDA #$4E78 : STA $7EC5E8
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LDA #$14A5 : STA $7EC5EA
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LDA #$14A5 : STA $7EC5EA
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LDA #$7E56 : STA $7EC5EC
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LDA #$7E56 : STA $7EC5EC
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LDA #$65CA : STA $7EC5EE
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LDA #$65CA : STA $7EC5EE
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; LDA #$14A5 : STA $7EC5F0
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; LDA #$14A5 : STA $7EC5F0
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; LDA #$7E56 : STA $7EC5F2
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; LDA #$7E56 : STA $7EC5F2
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; LDA #$65CA : STA $7EC5F4
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; LDA #$65CA : STA $7EC5F4
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INC $15
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INC $15
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SEP #$20 ;Set A in 8bit mode
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SEP #$20 ;Set A in 8bit mode
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RTS
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RTS
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}
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}
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; =========================================================
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; =========================================================
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@@ -211,7 +211,7 @@ Sprite_Octoboss_Secondary:
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; and use the macro GetTilePos($x,$y)
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; and use the macro GetTilePos($x,$y)
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PHX
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PHX
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%mode16()
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%m16()
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%GetTilePos($0F, $07)
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%GetTilePos($0F, $07)
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LDA.w #$068F : JSL Overworld_DrawMap16_Persist
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LDA.w #$068F : JSL Overworld_DrawMap16_Persist
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@@ -231,7 +231,7 @@ Sprite_Octoboss_Secondary:
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%GetTilePos($11, $08)
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%GetTilePos($11, $08)
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LDA.w #$06A4 : JSL Overworld_DrawMap16_Persist
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LDA.w #$06A4 : JSL Overworld_DrawMap16_Persist
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%mode8()
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%m8()
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PLX
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PLX
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LDA.b #$01 : STA.b $14
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LDA.b #$01 : STA.b $14
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+
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+
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@@ -432,27 +432,22 @@ Sprite_Octoboss_Secondary:
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LDA.w SprTimerC, X : CMP.b #$40 : BNE +
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LDA.w SprTimerC, X : CMP.b #$40 : BNE +
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PHX
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PHX
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%mode16()
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%m16()
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%GetTilePos($0F, $07)
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%GetTilePos($0F, $07)
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LDA.w #$0034 : JSL Overworld_DrawMap16_Persist
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LDA.w #$0034 : JSL Overworld_DrawMap16_Persist
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%GetTilePos($10, $07)
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%GetTilePos($10, $07)
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LDA.w #$0034 : JSL Overworld_DrawMap16_Persist
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LDA.w #$0034 : JSL Overworld_DrawMap16_Persist
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%GetTilePos($11, $07)
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%GetTilePos($11, $07)
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LDA.w #$0034 : JSL Overworld_DrawMap16_Persist
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LDA.w #$0034 : JSL Overworld_DrawMap16_Persist
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%GetTilePos($0F, $08)
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%GetTilePos($0F, $08)
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LDA.w #$0034 : JSL Overworld_DrawMap16_Persist
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LDA.w #$0034 : JSL Overworld_DrawMap16_Persist
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%GetTilePos($10, $08)
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%GetTilePos($10, $08)
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LDA.w #$0034 : JSL Overworld_DrawMap16_Persist
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LDA.w #$0034 : JSL Overworld_DrawMap16_Persist
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%GetTilePos($11, $08)
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%GetTilePos($11, $08)
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LDA.w #$0034 : JSL Overworld_DrawMap16_Persist
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LDA.w #$0034 : JSL Overworld_DrawMap16_Persist
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%mode8()
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%m8()
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PLX
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PLX
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LDA.b #$01 : STA.b $14
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LDA.b #$01 : STA.b $14
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+
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+
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