add minecart track starting positions and update ranch girl sprite inclusion
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22
Sprites/Objects/data/minecart_tracks.asm
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22
Sprites/Objects/data/minecart_tracks.asm
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@@ -0,0 +1,22 @@
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; This is which room each track should start in if it hasn't already
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; been given a track.
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.TrackStartingRooms
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dw $0098, $0088, $0087, $0088, $0089, $0089, $0089, $0089
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dw $0089, $0089, $0089, $0089, $0089, $0089, $0089, $0089
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dw $0089, $0089, $0089, $0089, $0089, $0089, $0089, $0089
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dw $0089, $0089, $0089, $0089, $0089, $0089, $0089, $0089
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; This is where within the room each track should start in if it hasn't
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; already been given a position. This is necessary to allow for more
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; than one stopping point to be in one room.
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.TrackStartingX
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dw $1190, $1160, $1300, $1100, $1300, $1300, $1300, $1300
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dw $1300, $1300, $1300, $1300, $1300, $1300, $1300, $1300
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dw $1300, $1300, $1300, $1300, $1300, $1300, $1300, $1300
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dw $1300, $1300, $1300, $1300, $1300, $1300, $1300, $1300
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.TrackStartingY
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dw $1380, $10C9, $1100, $10D0, $1100, $1100, $1100, $1100
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dw $1100, $1100, $1100, $1100, $1100, $1100, $1100, $1100
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dw $1100, $1100, $1100, $1100, $1100, $1100, $1100, $1100
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dw $1100, $1100, $1100, $1100, $1100, $1100, $1100, $1100
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@@ -246,10 +246,6 @@ Sprite_IceBlock = $D5
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incsrc "Sprites/Objects/ice_block.asm"
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incsrc "Sprites/Objects/ice_block.asm"
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%log_end("ice_block", !LOG_SPRITES)
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%log_end("ice_block", !LOG_SPRITES)
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%log_start("ranch_girl", !LOG_SPRITES)
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incsrc "Sprites/NPCs/ranch_girl.asm"
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%log_end("ranch_girl", !LOG_SPRITES)
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assert pc() <= $328000
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assert pc() <= $328000
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%log_end("Bank 31", !LOG_SPRITES)
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%log_end("Bank 31", !LOG_SPRITES)
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@@ -290,6 +286,10 @@ incsrc "Sprites/Bosses/arrghus.asm"
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incsrc "Sprites/NPCs/fortune_teller.asm"
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incsrc "Sprites/NPCs/fortune_teller.asm"
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%log_end("fortune_teller", !LOG_SPRITES)
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%log_end("fortune_teller", !LOG_SPRITES)
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%log_start("ranch_girl", !LOG_SPRITES)
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incsrc "Sprites/NPCs/ranch_girl.asm"
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%log_end("ranch_girl", !LOG_SPRITES)
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%log_end("Bank 32", !LOG_SPRITES)
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%log_end("Bank 32", !LOG_SPRITES)
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; =========================================================
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; =========================================================
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