diff --git a/Overworld/special_areas.asm b/Overworld/special_areas.asm index 365ec72..400bec3 100644 --- a/Overworld/special_areas.asm +++ b/Overworld/special_areas.asm @@ -16,7 +16,7 @@ Overworld_CheckForSpecialOverworldTrigger: LDA.l Map16Definitions,X : AND.w #$01FF : STA.b $00 - LDX.w #$000A + LDX.w #$000C ; Size of table .check_next_screen LDA.b $00 @@ -93,19 +93,29 @@ Overworld_CheckForSpecialOverworldTrigger: ; corresponding warp types that lead to special overworld areas .tile_type - dw $01EF, $01EF, $00AD, $00B9, $01EF + dw $01EF ; Maku Tree Entrance + dw $01EF ; Tree House Entrance + dw $00AD ; Zora Falls Entrance + dw $00B9 + dw $01EF ; Tree House Entrance + dw $00B7 ; Tiny House Entrance ; Lost woods, Hyrule Castle Bridge, Entrance to Zora falls, and in Zora Falls... .screen_id - dw $002A, $0018, $000F, $0081, $0017 + dw $002A ; Maku Tree + dw $0018 ; Mushroom Grotto + dw $000F ; Graveyard + dw $0081 + dw $0017 ; South of Graveyard + dw $0033 ; Loom Beach ; Direction Link will face when he enters the special area .direction - dw $0008, $0008, $0008, $0008, $0008 + dw $0008, $0008, $0008, $0008, $0008, $0008 ; Exit value for the special area. In Hyrule Magic these are those White markers. .special_id - dw $0180, $0181, $0182, $0189, $0181 + dw $0180, $0181, $0182, $0189, $0181, $0191 }