Sprites housekeeping
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@@ -105,7 +105,7 @@ Sprite_IceBlock_Main:
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; matches the push direction (cached) and then initiate
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; the speed changes if they agree
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JSL Sprite_CheckDamageToPlayerSameLayer : BCC NotInContact
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JSL Sprite_CheckDamageToPlayerSameLayer : BCC .NotInContact
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LDA.w SprMiscA, X : BNE .push_cached
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LDA.b $26 : STA.w SprMiscA, X
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JSR ApplyPush
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