Sprites housekeeping
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@@ -389,8 +389,8 @@ Sprite_Manhandla_Main:
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BigChuchu_Dead:
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{
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#_068517: LDA.b #$FF
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#_068519: STA.w $0BC0, X
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LDA.b #$FF
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STA.w $0BC0, X
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LDA.b #$04 : STA.w SprState, X
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STZ.w SprHealth, X
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RTS
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@@ -76,7 +76,6 @@ Sprite_DekuLeaf_Main:
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JSL UseImplicitRegIndexedLocalJumpTable
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dw WaitForPlayer
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dw Whirlpool_Main
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WaitForPlayer:
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@@ -92,7 +91,6 @@ Sprite_DekuLeaf_Main:
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RTS
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}
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Whirlpool_Main:
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{
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%PlayAnimation(0, 2, 10)
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@@ -151,7 +149,6 @@ Sprite_DekuLeaf_Main:
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.exit
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RTS
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}
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}
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; =========================================================
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@@ -105,7 +105,7 @@ Sprite_IceBlock_Main:
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; matches the push direction (cached) and then initiate
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; the speed changes if they agree
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JSL Sprite_CheckDamageToPlayerSameLayer : BCC NotInContact
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JSL Sprite_CheckDamageToPlayerSameLayer : BCC .NotInContact
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LDA.w SprMiscA, X : BNE .push_cached
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LDA.b $26 : STA.w SprMiscA, X
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JSR ApplyPush
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