update village elder subsprite
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@@ -4,7 +4,7 @@
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!SPRID = $07 ; The sprite ID you are overwriting (HEX)
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!SPRID = $07 ; The sprite ID you are overwriting (HEX)
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!NbrTiles = 00 ; Number of tiles used in a frame
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!NbrTiles = 00 ; Number of tiles used in a frame
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!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
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!Harmless = 01 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
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!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
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!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
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!Health = 00 ; Number of Health the sprite have
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!Health = 00 ; Number of Health the sprite have
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!Damage = 00 ; (08 is a whole heart), 04 is half heart
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!Damage = 00 ; (08 is a whole heart), 04 is half heart
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@@ -13,7 +13,7 @@
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!SmallShadow = 00 ; 01 = small shadow, 00 = no shadow
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!SmallShadow = 00 ; 01 = small shadow, 00 = no shadow
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!Shadow = 00 ; 00 = don't draw shadow, 01 = draw a shadow
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!Shadow = 00 ; 00 = don't draw shadow, 01 = draw a shadow
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!Palette = 00 ; Unused in this template (can be 0 to 7)
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!Palette = 00 ; Unused in this template (can be 0 to 7)
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!Hitbox = 00 ; 00 to 31, can be viewed in sprite draw tool
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!Hitbox = 03 ; 00 to 31, can be viewed in sprite draw tool
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!Persist = 00 ; 01 = your sprite continue to live offscreen
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!Persist = 00 ; 01 = your sprite continue to live offscreen
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!Statis = 00 ; 00 = is sprite is alive?, (kill all enemies room)
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!Statis = 00 ; 00 = is sprite is alive?, (kill all enemies room)
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!CollisionLayer = 00 ; 01 = will check both layer for collision
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!CollisionLayer = 00 ; 01 = will check both layer for collision
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@@ -58,8 +58,9 @@ Sprite_BeanVendor_Long:
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Sprite_BeanVendor_Prep:
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Sprite_BeanVendor_Prep:
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{
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{
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PHB : PHK : PLB
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PHB : PHK : PLB
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LDA.w SprSubtype, X : STA SprAction, X
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LDA.b #$80 : STA $0CAA, X ; Persist in dungeons
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LDA.w SprSubtype, X : STA.w SprAction, X
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PLB
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PLB
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RTL
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RTL
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@@ -110,13 +111,9 @@ Sprite_BeanVendor_Main:
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; 0x02 - Village Elder
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; 0x02 - Village Elder
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VillageElder:
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VillageElder:
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{
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{
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%PlayAnimation(2,3,8)
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%PlayAnimation(2,3,16)
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JSL Sprite_PlayerCantPassThrough
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JSL Sprite_PlayerCantPassThrough
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%ShowSolicitedMessage($143)
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%ShowSolicitedMessage($143) : BCC .no_message
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.no_message
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RTS
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RTS
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}
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}
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@@ -151,6 +148,7 @@ Sprite_BeanVendor_Main:
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KaeoporaGaebora:
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KaeoporaGaebora:
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{
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{
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%PlayAnimation(0,0,1)
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%PlayAnimation(0,0,1)
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%ShowUnconditionalMessage($146)
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RTS
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RTS
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}
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}
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}
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}
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