update village elder subsprite
This commit is contained in:
@@ -4,7 +4,7 @@
|
||||
|
||||
!SPRID = $07 ; The sprite ID you are overwriting (HEX)
|
||||
!NbrTiles = 00 ; Number of tiles used in a frame
|
||||
!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
|
||||
!Harmless = 01 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
|
||||
!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
|
||||
!Health = 00 ; Number of Health the sprite have
|
||||
!Damage = 00 ; (08 is a whole heart), 04 is half heart
|
||||
@@ -13,7 +13,7 @@
|
||||
!SmallShadow = 00 ; 01 = small shadow, 00 = no shadow
|
||||
!Shadow = 00 ; 00 = don't draw shadow, 01 = draw a shadow
|
||||
!Palette = 00 ; Unused in this template (can be 0 to 7)
|
||||
!Hitbox = 00 ; 00 to 31, can be viewed in sprite draw tool
|
||||
!Hitbox = 03 ; 00 to 31, can be viewed in sprite draw tool
|
||||
!Persist = 00 ; 01 = your sprite continue to live offscreen
|
||||
!Statis = 00 ; 00 = is sprite is alive?, (kill all enemies room)
|
||||
!CollisionLayer = 00 ; 01 = will check both layer for collision
|
||||
@@ -58,8 +58,9 @@ Sprite_BeanVendor_Long:
|
||||
Sprite_BeanVendor_Prep:
|
||||
{
|
||||
PHB : PHK : PLB
|
||||
|
||||
LDA.w SprSubtype, X : STA SprAction, X
|
||||
|
||||
LDA.b #$80 : STA $0CAA, X ; Persist in dungeons
|
||||
LDA.w SprSubtype, X : STA.w SprAction, X
|
||||
|
||||
PLB
|
||||
RTL
|
||||
@@ -110,13 +111,9 @@ Sprite_BeanVendor_Main:
|
||||
; 0x02 - Village Elder
|
||||
VillageElder:
|
||||
{
|
||||
%PlayAnimation(2,3,8)
|
||||
%PlayAnimation(2,3,16)
|
||||
JSL Sprite_PlayerCantPassThrough
|
||||
|
||||
%ShowSolicitedMessage($143) : BCC .no_message
|
||||
|
||||
.no_message
|
||||
|
||||
%ShowSolicitedMessage($143)
|
||||
RTS
|
||||
}
|
||||
|
||||
@@ -151,6 +148,7 @@ Sprite_BeanVendor_Main:
|
||||
KaeoporaGaebora:
|
||||
{
|
||||
%PlayAnimation(0,0,1)
|
||||
%ShowUnconditionalMessage($146)
|
||||
RTS
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user