allow wolfos to be normal enemy in dungeons

This commit is contained in:
scawful
2024-06-30 14:07:37 -04:00
parent 61dffd7017
commit 79b73163d4

View File

@@ -6,7 +6,7 @@
!NbrTiles = 03 ; Number of tiles used in a frame !NbrTiles = 03 ; Number of tiles used in a frame
!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless !Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is !HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
!Health = 90 ; Number of Health the sprite have !Health = 40 ; Number of Health the sprite have
!Damage = 00 ; (08 is a whole heart), 04 is half heart !Damage = 00 ; (08 is a whole heart), 04 is half heart
!DeathAnimation = 00 ; 00 = normal death, 01 = no death animation !DeathAnimation = 00 ; 00 = normal death, 01 = no death animation
!ImperviousAll = 00 ; 00 = Can be attack, 01 = attack will clink on it !ImperviousAll = 00 ; 00 = Can be attack, 01 = attack will clink on it
@@ -55,6 +55,9 @@ Sprite_Wolfos_Prep:
{ {
PHB : PHK : PLB PHB : PHK : PLB
LDA.b $1B : BEQ .outdoors
JMP .spawn_wolfos
.outdoors
; Check if the wolfos has been defeated ; Check if the wolfos has been defeated
LDA.l $7EF303 : CMP.b #$01 : BNE .spawn_wolfos LDA.l $7EF303 : CMP.b #$01 : BNE .spawn_wolfos
STZ.w SprState, X ; Don't spawn the sprite STZ.w SprState, X ; Don't spawn the sprite
@@ -72,6 +75,7 @@ Sprite_Wolfos_Prep:
Sprite_Wolfos_CheckIfDefeated: Sprite_Wolfos_CheckIfDefeated:
{ {
LDA.b $1B : BNE .outdoors
LDA.w SprHealth, X : CMP.b #$10 : BCS .not_defeated LDA.w SprHealth, X : CMP.b #$10 : BCS .not_defeated
LDA.b #$06 : STA.w SprAction, X ; Set to defeated LDA.b #$06 : STA.w SprAction, X ; Set to defeated
LDA.b #$09 : STA.w SprState, X LDA.b #$09 : STA.w SprState, X
@@ -79,6 +83,7 @@ Sprite_Wolfos_CheckIfDefeated:
STZ.w SprMiscD, X STZ.w SprMiscD, X
RTS RTS
.not_defeated .not_defeated
.outdoors
RTS RTS
} }