From 7b10c7fd29b71b43e65414f61fa81b46f90f5293 Mon Sep 17 00:00:00 2001 From: scawful Date: Mon, 8 Jul 2024 22:14:47 -0400 Subject: [PATCH] dismiss cape flag when switching items --- Masks/mask_routines.asm | 21 +++++++++++---------- 1 file changed, 11 insertions(+), 10 deletions(-) diff --git a/Masks/mask_routines.asm b/Masks/mask_routines.asm index fcb76fc..1d23457 100644 --- a/Masks/mask_routines.asm +++ b/Masks/mask_routines.asm @@ -90,7 +90,7 @@ ForceResetMask_GameOver: ForceResetMask_SaveAndQuit: { - LDA $02B2 : BEQ .still_link + LDA !CurrentMask : BEQ .still_link %ResetToLinkGraphics() .still_link LDA.b #$0F @@ -102,7 +102,7 @@ ForceResetMask_SaveAndQuit: Palette_ArmorAndGloves: { - LDA $02B2 : CMP #$01 : BEQ .deku_mask + LDA !CurrentMask : CMP #$01 : BEQ .deku_mask CMP.b #$02 : BEQ .zora_mask CMP.b #$03 : BEQ .wolf_mask CMP.b #$04 : BEQ .bunny_hood @@ -218,7 +218,7 @@ Overworld_CgramAuxToMain_Override: LDA $7EC400, X : STA $7EC600, X LDA $7EC440, X : STA $7EC640, X LDA $7EC480, X : STA $7EC680, X - LDA $02B2 : BNE .has_mask_palette + LDA !CurrentMask : BNE .has_mask_palette LDA $7EC4C0, X : STA $7EC6C0, X .has_mask_palette INX #2 : CPX.b #$40 : BNE .loop @@ -235,7 +235,8 @@ Overworld_CgramAuxToMain_Override: LinkState_ResetMaskAnimated: { - LDA.w $02B2 : BEQ .no_transform + STZ.b $55 + LDA.w !CurrentMask : BEQ .no_transform CMP.b #$01 : BEQ .check_item_slot CMP.b #$02 : BEQ .no_transform CMP.b #$03 : BEQ .check_item_slot @@ -277,7 +278,7 @@ org $079CD9 pullpc LinkItem_CheckForSwordSwing_Masks: { - LDA $02B2 : BEQ .return + LDA !CurrentMask : BEQ .return CMP.b #$02 : BEQ .return ; zora mask can use sword CMP.b #$06 : BEQ .return ; gbc link can use sword LDA #$01 @@ -304,9 +305,8 @@ Link_TransformMask: %PlayerTransform() PLA ; restore mask ID TAY - ; LDA $02B2 CPY !CurrentMask : BEQ .unequip ; check if mask is on - STA $02B2 : TAX + STA !CurrentMask : TAX LDA .mask_gfx, X : STA $BC ; set the mask gfx JSL Palette_ArmorAndGloves ; set the palette ; STA $02F5 ; Somaria platform flag, no dash @@ -326,7 +326,8 @@ Link_TransformMask: db $00, $35, $36, $38, $37, $39, $3A, $3B } -; TODO: Return to normal Link. +; ========================================================= + Link_TransformMoosh: { PHB : PHK : PLB @@ -528,7 +529,7 @@ DekuLink_HoverBasedOnInput: DekuLink_CheckForDash: { - LDA.w $02B2 : CMP.b #$01 : BNE + + LDA.w !CurrentMask : CMP.b #$01 : BNE + STZ.b $F2 + LDA.b #$00 @@ -1319,7 +1320,7 @@ pullpc ; Minish, Deku, Wolf don't draw shield LinkOAM_CheckForDrawShield: { - LDA.w $02B2 : AND.w #$00FF : CMP.w #$0005 : BNE + + LDA.w !CurrentMask : AND.w #$00FF : CMP.w #$0005 : BNE + .no_shield LDA.w #$0000 RTL