diff --git a/Menu/menu_select_item.asm b/Menu/menu_select_item.asm index c117067..3c3246f 100644 --- a/Menu/menu_select_item.asm +++ b/Menu/menu_select_item.asm @@ -290,14 +290,13 @@ SearchForEquippedItem_Override: .item_available ; Is there an item currently equipped (in the HUD slot)? LDA.w $0202 : BNE .alreadyEquipped - ; If not, set the equipped item to the Bow and Arrow - ; (even if we don't actually have it) - LDA.b #$01 : STA $0202 + ; If not, set the equipped item to the Lamp + LDA.b #$08 : STA $0202 .alreadyEquipped JMP .exit .keep_looking - JSR GotoNextItem_Local + JSR GotoNextItem_Local JSL DoWeHaveThisItem_Override : BCC .keep_looking BCS .we_have_that_item JSR TryEquipNextItem_Override