dont spawn wolfos if flag set
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@@ -55,8 +55,14 @@ Sprite_Wolfos_Prep:
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{
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{
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PHB : PHK : PLB
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PHB : PHK : PLB
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; Check if the wolfos has been defeated
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LDA.l $7EF303 : CMP.b #$01 : BNE .spawn_wolfos
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STZ.w SprState, X ; Don't spawn the sprite
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PLB
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RTL
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.spawn_wolfos
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LDA.b #$40 : STA.w SprTimerA, X
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LDA.b #$40 : STA.w SprTimerA, X
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LDA.b #$00 : STA.w $0CAA, X ; Sprite persist in dungeon
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LDA.b #$00 : STA.w $0CAA, X ; Sprite persist
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LDA.b #$08 : STA.w $0E40, X ; Nbr Oam Entries
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LDA.b #$08 : STA.w $0E40, X ; Nbr Oam Entries
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LDA.b #$E0 : STA.w $0F60, X ; Persist
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LDA.b #$E0 : STA.w $0F60, X ; Persist
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