Zora Link cleanup, Deku Link ability, Reset Mask
This commit is contained in:
@@ -224,10 +224,6 @@ LinkState_UsingZoraMask:
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; =============================================================================
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print "Next address for jump in bank07: ", pc
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; End of LinkState_Swimming
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org $079781
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JSR LinkState_UsingZoraMask
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@@ -244,640 +240,3 @@ org $0782D2
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org $07C307
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JSR LinkState_UsingZoraMask_dungeon_stairs
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RTS
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; =============================================================================
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; Disassembled/Debugged Code of Conn's Zora Flippers
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; May God Give Me Strength
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; =============================================================================
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; 22E0E0
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org $348000
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FairyFlippers_E0E0:
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{
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LDA $1B ; 1 if the player is in indoors and 0 otherwise.
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BNE .alpha ; we are outdoors
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LDA $7F500E ; are we currently underwater?
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CMP #$01
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BNE .alpha ; we are not underwater
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LDA #$01
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STA $55 ; activate cape flag (invisible, invincible)
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STZ $5D ; reset player to ground state
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LDA #$08
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STA $5E ; set the player speed
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RTL
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;-------
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.alpha
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LDA #$01
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STA $4D
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RTL
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}
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; =============================================================================
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; 22E100
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FairyFlippers_E100:
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{
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LDA $2F ; The direction the player is currently facing
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STA $0323 ; Mirror of $2F
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JMP FairyFlippers_E5F0 ; $E5F0
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NOP
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NOP
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NOP
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NOP
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LDA $0345 ; Set to 1 when we are in deep water, 0 otherwise
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CMP #$01 ; Are we in deep water?
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BEQ FairyFlippers_E120
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LDA $7F500E
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CMP #$01
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BEQ $22E11C
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RTL
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}
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; =============================================================================
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; 22E120
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FairyFlippers_E120:
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{
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LDA $F0 ; Joypad 1 Register
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CMP #$40
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BEQ .alpha ; $22E12D
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LDA #$00
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STA $7F500F
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RTL
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;-------
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.alpha
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LDA $7F500F
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CMP #$01
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BNE $22E136
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RTL
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;-------
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LDA #$01
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STA $7F500F
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JSR $E340
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NOP
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NOP
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LDA $1B
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BEQ $22E17D
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LDA $7F500E
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CMP #$00
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BNE $22E163
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JMP $E320
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}
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; =============================================================================
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; 22E17D
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FairyFlippers_E17D:
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{
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LDA $7F500E
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CMP #$00
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BNE $22E1A3
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LDA $5D ; Player Handler or "State"
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CMP #$04
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BEQ $22E18C
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RTL
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;-------
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LDA #$01
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STA $7F500E
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STZ $5D ; Player Handler or "State"
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LDA #$01
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STA $55 ; Cape flag
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STA $037B
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LDA #$08
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STA $5E ; Speed setting for link
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NOP
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NOP
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NOP
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RTL
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;-------
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LDA #$00
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JSL $22EF80
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LDA #$04
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STA $5D ; Player Handler or "State"
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STZ $55 ; Reset cape flag (invisible invincible)
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STZ $5E ; Reset Speed
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LDA #$01
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STA $0345 ; Set to 1 when we are in deep water. 0 otherwise
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STZ $037B
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RTL
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}
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; =============================================================================
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; 22E1E0
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; Observed behavior: Triggers when entering and exiting water indoors only
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; Returns to 3C30B below
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; Noted changes added
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FairyFlippers_SetFlipperAbilities:
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{
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LDA $1B ; Flag set to 1 when indoors, 0 otherwise
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BNE .set_player_state
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LDA $7F500E ;
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CMP #$01
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BNE .set_player_state
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LDA #$01
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STA $55 ; Set cape flag (invisible invincible)
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STZ $5D ; Player Handler or "State"
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LDA #$08
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STA $5E ; Set player speed
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RTL
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;-------
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.set_player_state
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LDA #$06 ; recoil mode 2
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STA $5D ; Player Handler or "State"
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RTL
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}
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; =============================================================================
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; *$3C2C3-$3C30B LOCAL
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Vanilla_UntitledRoutine:
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{
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LDA $1B : BNE .alpha ; Set to 1 if indoors, 0 otherwise
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LDX #$02
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BRA .beta
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.alpha
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LDX $1D
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LDA $047A : BEQ .beta
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LDX #$00 ; Modified from vanilla `LDY.b #$00`
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.beta
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STX $00
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LDA $C2BA, X : TAX
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LDA $66 : BNE .gamma
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TXA : EOR #$FF : INC : TAX
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.gamma
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STX $27
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STZ $28
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LDX $00
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LDA $C2BD,X
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STA $29 ; vertical resistance
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STA $02C7 ; countdown timer
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STZ $24 ; z coordinate for link
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STZ $25 ; ??? No idea
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LDA $C2C0,X
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JSL $8EFCE0 ; Dungeon Code (Flippers?)
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CMP #$02 : BEQ .delta
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JSL FairyFlippers_E0E0 ; $22E0E0
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STZ $0360
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.delta
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JSL FairyFlippers_SetFlipperAbilities ; $22E1E0
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RTS
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}
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; =============================================================================
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; 22E260
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FairyFlippers_E260:
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{
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LDA $7EF33C ; fairy flippers save ram
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AND #$00FF
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CMP #$0001
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BEQ .has_fairy_flippers ; $22E271
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LDA $7EF357
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RTL
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; -------
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; 22E271
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.has_fairy_flippers
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SEP #$30
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LDA #$3C
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STA $1613
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STA $1615
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STA $1653
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STA $1655
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REP #$30
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LDA $7EF357
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RTL
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}
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; =============================================================================
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; 22E2A0
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;
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; Description: routine is hooked at $07:8106, right before the
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; Link_ControlHandlerTable jump loop.
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;
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; Observed behavior of preserving the direction link was facing when diving
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; E.g. face left, dive, turn right underwater, and resurface facing left
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FairyFlippers_Prepare:
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{
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JSR FairyFlippers_Main ; $E530
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JSL FairyFlippers_HandleMagic ; $22E670
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LDA $7F500E : CMP #$01 ; are we currently underwater?
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BEQ .underwater
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JMP FairyFlippers_RestoreControlHandler ; $E2F0
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; if so, restore control
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.underwater
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LDA $F0 ; Joypad 1 Register (preserves previous press)
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SEC : SBC #$0B ; up left right it seems
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BCS .beta
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JMP FairyFlippers_RestoreControlHandler ; $E2F0
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.beta
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LDA $F0 ; Joypad 1 Register (preserves previous press)
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SEC : SBC #$4B ; probably Y
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BCS .gamma
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LDA #$40
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STA $F0
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; TODO: RESTORE ME
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; JMP $079657 ; Apart of LinkState_Swimming
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.gamma
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LDA $F0 ; Joypad 1 Register (preserves previous press)
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SEC : SBC #$BB
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BCS $22E2D5 ; Unknown?? Possibly dead branch
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JMP FairyFlippers_RestoreControlHandler ; $E2F0
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}
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; =============================================================================
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; 22E2F0
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FairyFlippers_RestoreControlHandler:
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{
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LDA $5D ; Player Handler or "State"
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ASL
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TAX
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; TODO: RESTORE ME
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; JMP $078106 ; Link_ControlHandler Jump Table Statement
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}
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; =============================================================================
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; 22E300
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FairyFlippers_E300:
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{
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LDA #$00
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STA $5D ; Player Handler or "State"
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STA $7F500E
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STA $7F500F
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STA $5E
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STA $0345
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JSL $00E3FA
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RTL
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}
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; =============================================================================
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; 22E340
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FairyFlippers_E340:
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{
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LDA $1B ; 1 if indoors, 0 otherwise
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BEQ $22E34E
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LDA $0114 ; Value of the type of tile Link is standing on
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BEQ $22E34E
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CMP #$08
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BEQ $22E34E
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RTS
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;-------
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LDA #$24 ; Splash sound effect
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STA $012E
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RTS
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}
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; =============================================================================
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; 22E460
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FairyFlippers_E460:
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{
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LDA $02E4 ; If flag nonzero, Link cannot move
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AND #$00FF
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BNE .alpha ; $22E46E
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LDA #$0009
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LDX $8C
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RTL
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;-------
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.alpha
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LDA $0202 ; currently selected item
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AND #$00FF
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CMP #$000F ; what item is F?
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BNE $22E481
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LDA $02F0
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AND #$00FF
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BEQ $22E487
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LDA #$0009
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LDX $8C
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RTL
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}
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; =============================================================================
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; 22E500
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FairyFlippers_E500:
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{
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CMP #$5A
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BEQ $22E507
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JMP $D00B
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}
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; =============================================================================
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; 22E530
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; Seems to always run when you are in the water
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FairyFlippers_Main:
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{
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LDA $7F500E ; are we currently underwater?
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CMP #$01
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BEQ $22E539
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RTS
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;-------------
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; underwater
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LDA $7F500F
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CMP #$01
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BNE .alpha
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LDA $F0 : CMP #$40 ; controller again you shouldn't have
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BNE .alpha
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LDA $67 : CMP #$00 ; is player facing up ?
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BEQ .alpha
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STZ $67
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.alpha
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LDA $1B ; Dungeon/Overworld flag
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BNE $22E558
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; Set underwater walking speed
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LDA #$08
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STA $5E ; Link Speed Setting
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RTS
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}
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; =============================================================================
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; 22E5F0
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FairyFlippers_E5F0:
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{
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LDA $7EF33C
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BNE $22E5F7
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RTL
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;-------
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LDA $4D
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BEQ $22E5FC
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RTL
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;-------
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JMP $E108
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}
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; =============================================================================
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; 22E600
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; Possibly relevant, unconfirmed
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; Referenced at: 0D:E507
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FairyFlippers_E600:
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{
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LDA $7EF34A
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AND #$00FF
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CMP #$0001
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BEQ $22E611
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LDA $7EF35C,X
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RTL
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;-------
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LDA $7EF33B
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AND #$00FF
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CMP #$0001
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BNE $22E622
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LDA $7EF35C,X
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RTL
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;-------
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SEP #$30
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LDA #$3C
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STA $139F
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STA $13A1
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STA $13DF
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STA $13E1
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REP #$30
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LDA $7EF35C,X
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RTL
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}
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; =============================================================================
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; 22E670
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FairyFlippers_HandleMagic:
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{
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LDA $7F500E ; probably free ram
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CMP #$01
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BEQ $22E679
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RTL
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;-------
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; Magic draining loop
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LDA $7EF36E ; Load magic
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BNE $22E688 ; branch if != 0
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LDA #$3C
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STA $012E
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; TODO: RESTORE ME
|
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; JMP $22E141
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LDA $7F500D ; load timer
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BNE $22E69E ; branch if != 0
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LDA #$18
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STA $7F500D ; set timer to 18
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LDA $7EF36E ; load magic
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DEC ; decrease magic by 1
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STA $7EF36E ; store new magic
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RTL
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;-------
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DEC
|
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STA $7F500D ; decrease timer
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RTL
|
||||
}
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; =============================================================================
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; 22E700
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|
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FairyFlippers_E700:
|
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{
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STA $F6
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STY $FA
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REP #$30
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LDA $7EE000
|
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DEC
|
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BNE $22E721
|
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LDA $7EF339
|
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INC
|
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CMP #$1770
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BCC $22E71A
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LDA #$0000
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||||
STA $7EF339
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||||
LDA #$0E10
|
||||
STA $7EE000
|
||||
SEP #$30
|
||||
RTL
|
||||
}
|
||||
|
||||
; =============================================================================
|
||||
; 22E760
|
||||
|
||||
FairyFlippers_E760:
|
||||
{
|
||||
LDA #$0E10
|
||||
STA $7EE000
|
||||
LDY #$0000
|
||||
LDX $00
|
||||
RTL
|
||||
}
|
||||
|
||||
; =============================================================================
|
||||
; 22E780
|
||||
; Jesucristo...
|
||||
|
||||
FairyFlippers_E780:
|
||||
{
|
||||
REP #$30
|
||||
LDY #$0000
|
||||
LDA $7EF339
|
||||
CMP #$000A
|
||||
BCC $22E796
|
||||
SEC
|
||||
SBC #$000A
|
||||
INY
|
||||
INY
|
||||
BRA $22E789
|
||||
STA $00
|
||||
TYA
|
||||
ASL
|
||||
ASL
|
||||
ASL
|
||||
ORA $00
|
||||
LDY #$0000
|
||||
CMP #$0060
|
||||
BCC $22E7AD
|
||||
SEC
|
||||
SBC #$0060
|
||||
INY
|
||||
BRA $22E7A1
|
||||
LDX #$0000
|
||||
STA $00
|
||||
AND #$000F
|
||||
ASL
|
||||
TAX
|
||||
LDA $22E860,X
|
||||
STA $1376
|
||||
LDA $00
|
||||
AND #$00F0
|
||||
LSR
|
||||
LSR
|
||||
LSR
|
||||
TAX
|
||||
LDA $22E860,X
|
||||
STA $1374
|
||||
TYA
|
||||
LDY #$0000
|
||||
CMP #$000A
|
||||
BCC $22E7DF
|
||||
SEC
|
||||
SBC #$000A
|
||||
INY
|
||||
INY
|
||||
BRA $22E7D2
|
||||
STA $00
|
||||
TYA
|
||||
ASL
|
||||
ASL
|
||||
ASL
|
||||
ORA $00
|
||||
STA $00
|
||||
AND #$000F
|
||||
ASL
|
||||
TAX
|
||||
LDA $22E860,X
|
||||
STA $1370
|
||||
LDA $00
|
||||
AND #$00F0
|
||||
LSR
|
||||
LSR
|
||||
LSR
|
||||
TAX
|
||||
LDA $22E860,X
|
||||
STA $136E
|
||||
LDA $7E0AE0
|
||||
AND #$00FF
|
||||
CMP #$00C0
|
||||
BNE $22E816
|
||||
LDA #$2CF5
|
||||
BRA $22E819
|
||||
LDA #$241D
|
||||
STA $1372
|
||||
SEP #$30
|
||||
INC $0207
|
||||
LDA $F0
|
||||
RTL
|
||||
}
|
||||
|
||||
; =============================================================================
|
||||
; 22E830
|
||||
|
||||
FairyFlippers_E830:
|
||||
{
|
||||
ADC #$0020
|
||||
STA $1CD0
|
||||
LDA $10
|
||||
AND #$00FF
|
||||
CMP #$0012
|
||||
BEQ $22E841
|
||||
RTL
|
||||
;-------
|
||||
STZ $0223
|
||||
STZ $1CD8
|
||||
LDA $7F502E
|
||||
AND #$00FF
|
||||
CMP #$0000
|
||||
BNE $22E854
|
||||
RTL
|
||||
}
|
||||
|
||||
; =============================================================================
|
||||
; 22EF50
|
||||
|
||||
{
|
||||
LDA $7EF3CC
|
||||
CMP #$0D
|
||||
BEQ $22EF59
|
||||
RTL
|
||||
}
|
||||
|
||||
; =============================================================================
|
||||
; 22EF80
|
||||
|
||||
{
|
||||
STA $7F500E ; reset underwater variable
|
||||
STZ $0372 ; link bounce flag
|
||||
RTL
|
||||
}
|
||||
|
||||
; =============================================================================
|
||||
; 22EFA0
|
||||
|
||||
{
|
||||
LDA $5D ; Player Handler or "State"
|
||||
CMP #$05
|
||||
BNE $22EFAA
|
||||
STZ $0351
|
||||
RTS
|
||||
;-------
|
||||
LDA $4D
|
||||
CMP #$01
|
||||
BNE $22EFB4
|
||||
LDA #$04
|
||||
STA $5D ; Player Handler or "State"
|
||||
RTS
|
||||
}
|
||||
Reference in New Issue
Block a user