Cleanup Kydreeok and Kydreeok Head

This commit is contained in:
scawful
2024-10-06 23:38:43 -04:00
parent 80828790c9
commit 8060b82251
2 changed files with 235 additions and 267 deletions

View File

@@ -29,27 +29,23 @@
!ImperviousArrow = 00 ; 01 = Impervious to arrows !ImperviousArrow = 00 ; 01 = Impervious to arrows
!ImpervSwordHammer = 00 ; 01 = Impervious to sword and hammer attacks !ImpervSwordHammer = 00 ; 01 = Impervious to sword and hammer attacks
!Boss = 01 ; 00 = normal sprite, 01 = sprite is a boss !Boss = 01 ; 00 = normal sprite, 01 = sprite is a boss
%Set_Sprite_Properties(Sprite_Kydreeok_Prep, Sprite_Kydreeok_Long);
; ========================================================= %Set_Sprite_Properties(Sprite_Kydreeok_Prep, Sprite_Kydreeok_Long)
Sprite_Kydreeok_Long: Sprite_Kydreeok_Long:
{ {
PHB : PHK : PLB PHB : PHK : PLB
JSR Sprite_Kydreeok_Draw JSR Sprite_Kydreeok_Draw
JSL Sprite_CheckActive : BCC .SpriteIsNotActive JSL Sprite_CheckActive : BCC .SpriteIsNotActive
JSR Sprite_Kydreeok_Main JSR Sprite_Kydreeok_Main
JSR Sprite_Kydreeok_CheckIfDead JSR Sprite_Kydreeok_CheckIfDead
JSR MaybeRespawnHead JSR MaybeRespawnHead
.SpriteIsNotActive .SpriteIsNotActive
LDA.w SprState, X : BNE .not_inactive LDA.w SprState, X : BNE .not_inactive
JSR ApplyEndPalette JSR ApplyEndPalette
.not_inactive .not_inactive
PLB
PLB ; Get back the databank we stored previously RTL
RTL ; Go back to original code
} }
; ========================================================= ; =========================================================
@@ -57,7 +53,6 @@ Sprite_Kydreeok_Long:
Sprite_Kydreeok_Prep: Sprite_Kydreeok_Prep:
{ {
PHB : PHK : PLB PHB : PHK : PLB
LDA #$40 : STA.w SprTimerA, X LDA #$40 : STA.w SprTimerA, X
LDA.b #$08 : STA $36 ; Stores initial movement speeds LDA.b #$08 : STA $36 ; Stores initial movement speeds
LDA.b #$06 : STA $0428 ; Allows BG1 to move LDA.b #$06 : STA $0428 ; Allows BG1 to move
@@ -274,7 +269,6 @@ Sprite_Kydreeok_Main:
Kydreeok_Dead: Kydreeok_Dead:
{ {
LDA $1C : ORA.b #$01 : STA $1C ;turn on BG2 (Body) LDA $1C : ORA.b #$01 : STA $1C ;turn on BG2 (Body)
; Flicker the body every other frame using the timer ; Flicker the body every other frame using the timer
LDA.w SprTimerA, X : AND.b #$01 : BEQ .flicker LDA.w SprTimerA, X : AND.b #$01 : BEQ .flicker
@@ -282,10 +276,8 @@ Sprite_Kydreeok_Main:
.flicker .flicker
; Spawn the explosion ; Spawn the explosion
LDA.b #$00 ; SPRITE 00 LDA.b #$00
JSL Sprite_SpawnDynamically JSL Sprite_SpawnDynamically : BMI .no_space
BMI .no_space
LDA.b #$0B : STA.w $0AAA LDA.b #$0B : STA.w $0AAA
LDA.b #$04 : STA.w $0DD0,Y LDA.b #$04 : STA.w $0DD0,Y
LDA.b #$03 : STA.w $0E40,Y LDA.b #$03 : STA.w $0E40,Y
@@ -294,21 +286,14 @@ Sprite_Kydreeok_Main:
LDA.w $0FD9 : STA.w SprXH,Y LDA.w $0FD9 : STA.w SprXH,Y
LDA.w $0FDA : STA.w SprY,Y LDA.w $0FDA : STA.w SprY,Y
LDA.w $0FDB : STA.w SprYH,Y LDA.w $0FDB : STA.w SprYH,Y
LDA.b #$1F : STA.w $0DF0,Y : STA.w $0D90,Y
LDA.b #$1F
STA.w $0DF0,Y
STA.w $0D90,Y
LDA.b #$02 : STA.w $0F20,Y LDA.b #$02 : STA.w $0F20,Y
.no_space .no_space
LDA.w SprTimerA, X : BNE .continue LDA.w SprTimerA, X : BNE .continue
STZ.w $0422 STZ.w $0422
STZ.w $0424 STZ.w $0424
LDA $1C : ORA.b #$01 : STA $1C ;turn on BG2 (Body) LDA $1C : ORA.b #$01 : STA $1C ;turn on BG2 (Body)
STZ.w $0DD0, X ; GG STZ.w $0DD0, X ; GG
.continue .continue
RTS RTS
} }
@@ -333,7 +318,6 @@ Sprite_Kydreeok_Main:
%GotoAction(2) %GotoAction(2)
.continue .continue
RTS RTS
} }
} }
@@ -367,12 +351,10 @@ Offspring3_Neck3_Y = $1A7D
SpawnLeftHead: SpawnLeftHead:
{ {
LDA #$CF LDA #$CF
JSL Sprite_SpawnDynamically : BMI .return JSL Sprite_SpawnDynamically : BMI .return
TYA : STA.w Offspring1_Id TYA : STA.w Offspring1_Id
;store the sub-type ;store the sub-type
LDA.b #$00 : STA $0E30, Y LDA.b #$00 : STA $0E30, Y
PHX PHX
; code that controls where to spawn the offspring. ; code that controls where to spawn the offspring.
REP #$20 REP #$20
@@ -395,7 +377,6 @@ SpawnLeftHead:
STZ.w SprYRound, X STZ.w SprYRound, X
STZ.w SprXRound, X STZ.w SprXRound, X
PLX PLX
.return .return
RTS RTS
} }
@@ -676,7 +657,6 @@ Sprite_Kydreeok_Draw:
.next_tile .next_tile
PHX ; Save current Tile Index? PHX ; Save current Tile Index?
TXA : CLC : ADC $06 ; Add Animation Index Offset TXA : CLC : ADC $06 ; Add Animation Index Offset
PHA ; Keep the value with animation index offset? PHA ; Keep the value with animation index offset?
@@ -704,13 +684,9 @@ Sprite_Kydreeok_Draw:
LDA .properties, X : STA ($90), Y LDA .properties, X : STA ($90), Y
PHY PHY
TYA : LSR #2 : TAY TYA : LSR #2 : TAY
LDA.b #$02 : ORA $0F : STA ($92), Y ; store size in oam buffer LDA.b #$02 : ORA $0F : STA ($92), Y ; store size in oam buffer
PLY : INY PLY : INY
PLX : DEX : BPL .next_tile PLX : DEX : BPL .next_tile
PLX PLX

View File

@@ -30,9 +30,7 @@
!ImperviousArrow = 00 ; 01 = Impervious to arrows !ImperviousArrow = 00 ; 01 = Impervious to arrows
!ImpervSwordHammer = 00 ; 01 = Impervious to sword and hammer attacks !ImpervSwordHammer = 00 ; 01 = Impervious to sword and hammer attacks
!Boss = 00 ; 00 = normal sprite, 01 = sprite is a boss !Boss = 00 ; 00 = normal sprite, 01 = sprite is a boss
%Set_Sprite_Properties(Sprite_KydreeokHead_Prep, Sprite_KydreeokHead_Long); %Set_Sprite_Properties(Sprite_KydreeokHead_Prep, Sprite_KydreeokHead_Long)
; =========================================================
Sprite_KydreeokHead_Long: Sprite_KydreeokHead_Long:
{ {
@@ -241,7 +239,6 @@ KydreeokHead_RotationMove:
; LDA.b #$01 : STA.w SprMiscE, X ; LDA.b #$01 : STA.w SprMiscE, X
; LDA.b #$10 : STA.w SprTimerE, X ; LDA.b #$10 : STA.w SprTimerE, X
; .no_independent ; .no_independent
RTS RTS
} }
@@ -251,15 +248,14 @@ Sprite_KydreeokHead_Damage_Flash:
; Change the palette to the next in the cycle ; Change the palette to the next in the cycle
LDA.w $0EB0, X : INC : CMP.b #$08 : BNE .dontReset LDA.w $0EB0, X : INC : CMP.b #$08 : BNE .dontReset
LDA.b #$00 LDA.b #$00
.dontReset .dontReset
STA.w $0EB0, X STA.w $0EB0, X
BRA .flash BRA .flash
.dontFlash .dontFlash
STZ.w $0EB0, X STZ.w $0EB0, X
.flash .flash
RTS RTS
} }
@@ -308,7 +304,6 @@ RotateHeadUsingSpeedValues:
.not_full .not_full
STY.w Neck_Index STY.w Neck_Index
JSL Sprite_MoveLong JSL Sprite_MoveLong
RTS RTS
} }
@@ -384,7 +379,6 @@ MoveWithBody:
; STA.w SprX, X ; STA.w SprX, X
LDA.w SprY, Y : SEC : SBC #$0F LDA.w SprY, Y : SEC : SBC #$0F
; STA.w SprY, X ; STA.w SprY, X
STA.w SprMiscB, X STA.w SprMiscB, X
STA.w $19F1 STA.w $19F1
@@ -420,7 +414,7 @@ Neck1_Control:
LDA.w SprY, X : STA $06 ; dest Y LDA.w SprY, X : STA $06 ; dest Y
LDA.w SprYH, X : STA $07 ; dest YH LDA.w SprYH, X : STA $07 ; dest YH
;load body position into sprite position ; load body position into sprite position
LDA.w $19EA : STA.w SprX, X LDA.w $19EA : STA.w SprX, X
LDA.w $19EB : STA.w SprY, X LDA.w $19EB : STA.w SprY, X
@@ -699,7 +693,6 @@ Sprite_KydreeokHead_Draw:
.next_tile .next_tile
PHX ; Save current Tile Index? PHX ; Save current Tile Index?
; Add Animation Index Offset ; Add Animation Index Offset
TXA : CLC : ADC $06 TXA : CLC : ADC $06
@@ -724,7 +717,6 @@ Sprite_KydreeokHead_Draw:
LDA .properties, X : ORA $08 : STA ($90), Y LDA .properties, X : ORA $08 : STA ($90), Y
PHY PHY
TYA : LSR #2 : TAY TYA : LSR #2 : TAY
LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
PLY : INY PLY : INY