Cleanup KydrogBoss
This commit is contained in:
@@ -1,13 +1,5 @@
|
|||||||
; =========================================================
|
; =========================================================
|
||||||
; Kydrog Boss
|
; Kydrog Boss
|
||||||
|
|
||||||
; =========================================================
|
|
||||||
; RAM Addresses
|
|
||||||
|
|
||||||
!ConsecutiveHits = $AC ;0x01
|
|
||||||
!KydrogPhase = $7A ;0x01
|
|
||||||
!WalkSpeed = 10 ;0x01
|
|
||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
|
|
||||||
!SPRID = Sprite_KydrogBoss
|
!SPRID = Sprite_KydrogBoss
|
||||||
@@ -40,24 +32,21 @@
|
|||||||
|
|
||||||
%Set_Sprite_Properties(Sprite_KydrogBoss_Prep, Sprite_KydrogBoss_Long)
|
%Set_Sprite_Properties(Sprite_KydrogBoss_Prep, Sprite_KydrogBoss_Long)
|
||||||
|
|
||||||
; =========================================================
|
!ConsecutiveHits = $AC ; 0x01
|
||||||
|
!KydrogPhase = $7A ; 0x01
|
||||||
|
!WalkSpeed = 10 ; 0x01
|
||||||
|
|
||||||
Sprite_KydrogBoss_Long:
|
Sprite_KydrogBoss_Long:
|
||||||
{
|
{
|
||||||
PHB : PHK : PLB
|
PHB : PHK : PLB
|
||||||
|
|
||||||
JSR Sprite_KydrogBoss_Draw ; Call the draw code
|
JSR Sprite_KydrogBoss_Draw ; Call the draw code
|
||||||
JSR Sprite_CheckIfFrozen
|
JSR Sprite_CheckIfFrozen
|
||||||
JSL Sprite_CheckActive ; Check if game is not paused
|
JSL Sprite_CheckActive : BCC .SpriteIsNotActive
|
||||||
BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
|
JSR Sprite_KydrogBoss_CheckIfDead
|
||||||
|
JSR Sprite_KydrogBoss_Main
|
||||||
JSR Sprite_KydrogBoss_CheckIfDead ; Check if sprite is dead
|
.SpriteIsNotActive
|
||||||
JSR Sprite_KydrogBoss_Main ; Call the main sprite code
|
PLB
|
||||||
|
RTL
|
||||||
.SpriteIsNotActive
|
|
||||||
|
|
||||||
PLB ; Get back the databank we stored previously
|
|
||||||
RTL ; Go back to original code
|
|
||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
@@ -87,7 +76,6 @@ Sprite_KydrogBoss_CheckIfDead:
|
|||||||
Sprite_KydrogBoss_Prep:
|
Sprite_KydrogBoss_Prep:
|
||||||
{
|
{
|
||||||
PHB : PHK : PLB
|
PHB : PHK : PLB
|
||||||
|
|
||||||
LDA #$00 : STA !KydrogPhase
|
LDA #$00 : STA !KydrogPhase
|
||||||
|
|
||||||
LDA.b #$A0 : STA $0E50, X ; health
|
LDA.b #$A0 : STA $0E50, X ; health
|
||||||
@@ -172,11 +160,9 @@ Sprite_KydrogBoss_Main:
|
|||||||
{
|
{
|
||||||
%StartOnFrame(15)
|
%StartOnFrame(15)
|
||||||
%PlayAnimation(15, 16, 8) ; Arms Crossed Animation
|
%PlayAnimation(15, 16, 8) ; Arms Crossed Animation
|
||||||
|
|
||||||
; JSR SetupMovieEffect
|
; JSR SetupMovieEffect
|
||||||
; JSR MovieEffect
|
; JSR MovieEffect
|
||||||
; LDX.b #$00
|
; LDX.b #$00
|
||||||
|
|
||||||
LDA.w SprTimerD, X : BNE +
|
LDA.w SprTimerD, X : BNE +
|
||||||
%GotoAction(1) ; Goto KydrogBoss_WalkState
|
%GotoAction(1) ; Goto KydrogBoss_WalkState
|
||||||
+
|
+
|
||||||
@@ -209,15 +195,12 @@ Sprite_KydrogBoss_Main:
|
|||||||
LDA #$50 : STA $09, X
|
LDA #$50 : STA $09, X
|
||||||
JSL Sprite_DirectionToFacePlayer
|
JSL Sprite_DirectionToFacePlayer
|
||||||
TYA : CMP.b #$02 : BCC .WalkRight
|
TYA : CMP.b #$02 : BCC .WalkRight
|
||||||
|
|
||||||
.WalkForward
|
.WalkForward
|
||||||
%StopIfTooClose()
|
%StopIfTooClose()
|
||||||
JSL Sprite_IsBelowPlayer ; Check if sprite is below player
|
JSL Sprite_IsBelowPlayer ; Check if sprite is below player
|
||||||
TYA : BNE .WalkBackwards ; If 1, go to KydrogBoss_WalkBackwards
|
TYA : BNE .WalkBackwards ; If 1, go to KydrogBoss_WalkBackwards
|
||||||
|
|
||||||
%GotoAction(2) ; Goto KydrogBoss_WalkForward
|
%GotoAction(2) ; Goto KydrogBoss_WalkForward
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.WalkBackwards
|
.WalkBackwards
|
||||||
%GotoAction(5) ; Goto KydrogBoss_WalkBackwards
|
%GotoAction(5) ; Goto KydrogBoss_WalkBackwards
|
||||||
RTS
|
RTS
|
||||||
@@ -227,7 +210,6 @@ Sprite_KydrogBoss_Main:
|
|||||||
JSL Sprite_IsToRightOfPlayer : TYA : BNE .WalkLeft
|
JSL Sprite_IsToRightOfPlayer : TYA : BNE .WalkLeft
|
||||||
%GotoAction(4)
|
%GotoAction(4)
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.WalkLeft
|
.WalkLeft
|
||||||
%GotoAction(3) ; Goto KydrogBoss_WalkLeft
|
%GotoAction(3) ; Goto KydrogBoss_WalkLeft
|
||||||
RTS
|
RTS
|
||||||
@@ -336,12 +318,9 @@ Sprite_KydrogBoss_Main:
|
|||||||
PLX
|
PLX
|
||||||
|
|
||||||
JSL Sprite_DamageFlash_Long
|
JSL Sprite_DamageFlash_Long
|
||||||
|
|
||||||
%RandomStalfosOffspring()
|
%RandomStalfosOffspring()
|
||||||
|
|
||||||
LDA.w SprTimerD, X : BNE +
|
LDA.w SprTimerD, X : BNE +
|
||||||
%GotoAction(1)
|
%GotoAction(1)
|
||||||
|
|
||||||
+
|
+
|
||||||
|
|
||||||
JSL GetRandomInt : AND.b #$1F : BNE ++
|
JSL GetRandomInt : AND.b #$1F : BNE ++
|
||||||
@@ -359,7 +338,6 @@ Sprite_KydrogBoss_Main:
|
|||||||
{
|
{
|
||||||
%StartOnFrame(15)
|
%StartOnFrame(15)
|
||||||
%PlayAnimation(15, 16, 8) ; Arms Crossed Animation
|
%PlayAnimation(15, 16, 8) ; Arms Crossed Animation
|
||||||
|
|
||||||
PHX
|
PHX
|
||||||
JSL Sprite_CheckDamageFromPlayer
|
JSL Sprite_CheckDamageFromPlayer
|
||||||
%DoDamageToPlayerSameLayerOnContact()
|
%DoDamageToPlayerSameLayerOnContact()
|
||||||
@@ -379,7 +357,6 @@ Sprite_KydrogBoss_Main:
|
|||||||
{
|
{
|
||||||
%StartOnFrame(17)
|
%StartOnFrame(17)
|
||||||
%PlayAnimation(17, 17, 10)
|
%PlayAnimation(17, 17, 10)
|
||||||
|
|
||||||
PHX
|
PHX
|
||||||
JSL Sprite_CheckDamageFromPlayer
|
JSL Sprite_CheckDamageFromPlayer
|
||||||
%DoDamageToPlayerSameLayerOnContact()
|
%DoDamageToPlayerSameLayerOnContact()
|
||||||
@@ -391,7 +368,6 @@ Sprite_KydrogBoss_Main:
|
|||||||
|
|
||||||
LDA.w SprTimerD, X : BNE +
|
LDA.w SprTimerD, X : BNE +
|
||||||
JSR Kydrog_ThrowBoneAtPlayer
|
JSR Kydrog_ThrowBoneAtPlayer
|
||||||
|
|
||||||
%GotoAction(1)
|
%GotoAction(1)
|
||||||
+
|
+
|
||||||
RTS
|
RTS
|
||||||
@@ -453,7 +429,6 @@ Sprite_KydrogBoss_Main:
|
|||||||
.not_off_screen
|
.not_off_screen
|
||||||
|
|
||||||
.wait_a_second
|
.wait_a_second
|
||||||
|
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -477,9 +452,7 @@ Sprite_KydrogBoss_Main:
|
|||||||
.not_done
|
.not_done
|
||||||
JSL Sprite_Move
|
JSL Sprite_Move
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
@@ -520,7 +493,6 @@ CheckForNextPhase:
|
|||||||
STA !KydrogPhase
|
STA !KydrogPhase
|
||||||
.return
|
.return
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
@@ -558,17 +530,14 @@ KydrogBoss_Set_Damage:
|
|||||||
PHX
|
PHX
|
||||||
LDX.b #$00
|
LDX.b #$00
|
||||||
|
|
||||||
.loop
|
.loop
|
||||||
|
|
||||||
LDA .damageProperties, X : STA $7F6CB0, X
|
LDA .damageProperties, X : STA $7F6CB0, X
|
||||||
|
|
||||||
INX : CPX.b #$10 : BNE .loop
|
INX : CPX.b #$10 : BNE .loop
|
||||||
|
|
||||||
PLX
|
PLX
|
||||||
|
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.damageProperties
|
.damageProperties
|
||||||
db $00, $01, $01, $01, $01, $01, $01, $00, $04, $01, $00, $01, $03, $01, $00, $01
|
db $00, $01, $01, $01, $01, $01, $01, $00, $04, $01, $00, $01, $03, $01, $00, $01
|
||||||
;BA D1 D2 D3 D4 D5 AR HS BM SA PD FR IR BB ET QU
|
;BA D1 D2 D3 D4 D5 AR HS BM SA PD FR IR BB ET QU
|
||||||
}
|
}
|
||||||
@@ -598,9 +567,7 @@ Sprite_Offspring_Spawn:
|
|||||||
JSL Sprite_SpawnDynamically : BMI .return ;89
|
JSL Sprite_SpawnDynamically : BMI .return ;89
|
||||||
|
|
||||||
LDA.b #$02 : STA.w SprSubtype, Y
|
LDA.b #$02 : STA.w SprSubtype, Y
|
||||||
|
|
||||||
PHX
|
PHX
|
||||||
|
|
||||||
REP #$20
|
REP #$20
|
||||||
LDA $0FD8 : CLC : ADC.w #$000C
|
LDA $0FD8 : CLC : ADC.w #$000C
|
||||||
SEP #$20
|
SEP #$20
|
||||||
@@ -615,9 +582,7 @@ Sprite_Offspring_Spawn:
|
|||||||
|
|
||||||
STZ $0D60, X : STZ $0D70, X
|
STZ $0D60, X : STZ $0D70, X
|
||||||
LDA.b #$05 : STA.w SprBump, X
|
LDA.b #$05 : STA.w SprBump, X
|
||||||
|
|
||||||
PLX
|
PLX
|
||||||
|
|
||||||
.return
|
.return
|
||||||
|
|
||||||
RTS
|
RTS
|
||||||
@@ -626,40 +591,24 @@ Sprite_Offspring_Spawn:
|
|||||||
Kydrog_ThrowBoneAtPlayer:
|
Kydrog_ThrowBoneAtPlayer:
|
||||||
{
|
{
|
||||||
LDA.b #$A7 : JSL Sprite_SpawnDynamically : BMI .spawn_failed
|
LDA.b #$A7 : JSL Sprite_SpawnDynamically : BMI .spawn_failed
|
||||||
|
|
||||||
LDA.b #$01 : STA $0D90, Y ; Sprite state "falling into a pit"
|
LDA.b #$01 : STA $0D90, Y ; Sprite state "falling into a pit"
|
||||||
|
|
||||||
JSL Sprite_SetSpawnedCoords
|
JSL Sprite_SetSpawnedCoords
|
||||||
|
|
||||||
PHX
|
PHX
|
||||||
|
|
||||||
TYX
|
TYX
|
||||||
|
|
||||||
LDA.w SprX, X : CLC : ADC.b #$10 : STA.w SprX, X
|
LDA.w SprX, X : CLC : ADC.b #$10 : STA.w SprX, X
|
||||||
LDA.w SprY, X : SEC : SBC.b #$04 : STA.w SprY, X
|
LDA.w SprY, X : SEC : SBC.b #$04 : STA.w SprY, X
|
||||||
|
|
||||||
LDA.b #$20 : JSL Sprite_ApplySpeedTowardsPlayer
|
LDA.b #$20 : JSL Sprite_ApplySpeedTowardsPlayer
|
||||||
|
|
||||||
LDA.b #$21 : STA $0E40, X : STA $0BA0, X
|
LDA.b #$21 : STA $0E40, X : STA $0BA0, X
|
||||||
|
|
||||||
LDA $0E60, X : ORA.b #$40 : STA $0E60, X
|
LDA $0E60, X : ORA.b #$40 : STA $0E60, X
|
||||||
|
|
||||||
LDA.b #$48 : STA $0CAA, X
|
LDA.b #$48 : STA $0CAA, X
|
||||||
|
|
||||||
LDA.b #$10 : STA.w SprTimerC, X
|
LDA.b #$10 : STA.w SprTimerC, X
|
||||||
|
|
||||||
LDA.b #$14 : STA $0F60, X
|
LDA.b #$14 : STA $0F60, X
|
||||||
|
|
||||||
LDA.b #$07 : STA $0F50, X
|
LDA.b #$07 : STA $0F50, X
|
||||||
|
|
||||||
LDA.b #$20 : STA.w SprBump, X
|
LDA.b #$20 : STA.w SprBump, X
|
||||||
|
|
||||||
PLX
|
PLX
|
||||||
|
|
||||||
LDA.b #$02 : JSL Sound_SetSfx2PanLong
|
LDA.b #$02 : JSL Sound_SetSfx2PanLong
|
||||||
|
.spawn_failed
|
||||||
.spawn_failed
|
|
||||||
|
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -674,7 +623,6 @@ GetNumberSpawnStalfos:
|
|||||||
|
|
||||||
.x_loop
|
.x_loop
|
||||||
DEX
|
DEX
|
||||||
|
|
||||||
LDY.b #$04
|
LDY.b #$04
|
||||||
.y_loop
|
.y_loop
|
||||||
DEY
|
DEY
|
||||||
@@ -713,7 +661,6 @@ Sprite_KydrogBoss_Draw:
|
|||||||
LDA.w SprFlash, X : STA $08
|
LDA.w SprFlash, X : STA $08
|
||||||
|
|
||||||
PHX ; Store Sprite ID
|
PHX ; Store Sprite ID
|
||||||
|
|
||||||
REP #$20
|
REP #$20
|
||||||
LDA .nbr_of_tiles, Y ;amount of tiles -1 ; doesn't need to be 16 bit ;Y = 00, 02, 04, 06
|
LDA .nbr_of_tiles, Y ;amount of tiles -1 ; doesn't need to be 16 bit ;Y = 00, 02, 04, 06
|
||||||
REP #$30
|
REP #$30
|
||||||
@@ -755,13 +702,10 @@ Sprite_KydrogBoss_Draw:
|
|||||||
|
|
||||||
REP #$30
|
REP #$30
|
||||||
PHY
|
PHY
|
||||||
|
|
||||||
TYA : LSR #2 : TAY ; divide Y by 4
|
TYA : LSR #2 : TAY ; divide Y by 4
|
||||||
SEP #$20 ;set A back to 8bit but not X and Y
|
SEP #$20 ;set A back to 8bit but not X and Y
|
||||||
LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
|
LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
|
||||||
|
|
||||||
PLY : INY
|
PLY : INY
|
||||||
|
|
||||||
PLX : DEX : BPL .nextTile
|
PLX : DEX : BPL .nextTile
|
||||||
|
|
||||||
SEP #$30
|
SEP #$30
|
||||||
@@ -770,11 +714,11 @@ Sprite_KydrogBoss_Draw:
|
|||||||
|
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.start_index
|
.start_index
|
||||||
dw $00, $0B, $15, $1F, $27, $2D, $35, $3D, $43, $4C, $57, $66, $71, $7A, $87, $91, $99, $A1
|
dw $00, $0B, $15, $1F, $27, $2D, $35, $3D, $43, $4C, $57, $66, $71, $7A, $87, $91, $99, $A1
|
||||||
.nbr_of_tiles
|
.nbr_of_tiles
|
||||||
dw 10, 9, 9, 7, 5, 7, 7, 5, 8, 10, 14, 10, 8, 12, 9, 7, 7, 6
|
dw 10, 9, 9, 7, 5, 7, 7, 5, 8, 10, 14, 10, 8, 12, 9, 7, 7, 6
|
||||||
.x_offsets
|
.x_offsets
|
||||||
dw -8, 8, 8, 0, 8, 0, -8, -8, 16, 16, -8
|
dw -8, 8, 8, 0, 8, 0, -8, -8, 16, 16, -8
|
||||||
dw -8, 8, -8, 0, 16, 16, -8, 16, 0, 8
|
dw -8, 8, -8, 0, 16, 16, -8, 16, 0, 8
|
||||||
dw -8, 8, 0, 16, -8, -8, -8, 16, 0, 8
|
dw -8, 8, 0, 16, -8, -8, -8, 16, 0, 8
|
||||||
@@ -793,7 +737,7 @@ Sprite_KydrogBoss_Draw:
|
|||||||
dw -8, 8, -8, -8, 8, 8, -8, 16
|
dw -8, 8, -8, -8, 8, 8, -8, 16
|
||||||
dw -8, 8, 0, 8, -8, 8, -8, 16
|
dw -8, 8, 0, 8, -8, 8, -8, 16
|
||||||
dw -12, 4, 12, -4, 0, 16, 8
|
dw -12, 4, 12, -4, 0, 16, 8
|
||||||
.y_offsets
|
.y_offsets
|
||||||
dw -20, -20, -4, 4, 4, 12, 4, 12, 4, 12, -4
|
dw -20, -20, -4, 4, 4, 12, 4, 12, 4, 12, -4
|
||||||
dw -19, -19, 4, 4, 4, 12, -4, -4, -3, -3
|
dw -19, -19, 4, 4, 4, 12, -4, -4, -3, -3
|
||||||
dw -20, -20, 4, 4, 4, 12, -4, -4, -4, -4
|
dw -20, -20, 4, 4, 4, 12, -4, -4, -4, -4
|
||||||
@@ -812,7 +756,7 @@ Sprite_KydrogBoss_Draw:
|
|||||||
dw 0, 0, -16, -24, -16, -24, -16, -16
|
dw 0, 0, -16, -24, -16, -24, -16, -16
|
||||||
dw 0, 0, -8, -8, -24, -24, -8, -8
|
dw 0, 0, -8, -8, -24, -24, -8, -8
|
||||||
dw -4, -4, -20, -20, 12, 12, 12
|
dw -4, -4, -20, -20, 12, 12, 12
|
||||||
.chr
|
.chr
|
||||||
db $87, $87, $A7, $80, $81, $A4, $93, $A3, $96, $A6, $A7
|
db $87, $87, $A7, $80, $81, $A4, $93, $A3, $96, $A6, $A7
|
||||||
db $87, $87, $B3, $80, $92, $A2, $83, $83, $A8, $A8
|
db $87, $87, $B3, $80, $92, $A2, $83, $83, $A8, $A8
|
||||||
db $87, $87, $80, $B2, $A1, $B1, $83, $83, $A8, $A8
|
db $87, $87, $80, $B2, $A1, $B1, $83, $83, $A8, $A8
|
||||||
@@ -831,7 +775,7 @@ Sprite_KydrogBoss_Draw:
|
|||||||
db $AC, $AE, $50, $40, $50, $40, $52, $52
|
db $AC, $AE, $50, $40, $50, $40, $52, $52
|
||||||
db $AC, $AE, $63, $63, $42, $42, $60, $60
|
db $AC, $AE, $63, $63, $42, $42, $60, $60
|
||||||
db $68, $6A, $4B, $49, $70, $72, $71
|
db $68, $6A, $4B, $49, $70, $72, $71
|
||||||
.properties
|
.properties
|
||||||
db $39, $79, $79, $39, $39, $39, $39, $39, $39, $39, $39
|
db $39, $79, $79, $39, $39, $39, $39, $39, $39, $39, $39
|
||||||
db $39, $79, $39, $39, $39, $39, $39, $79, $39, $79
|
db $39, $79, $39, $39, $39, $39, $39, $79, $39, $79
|
||||||
db $39, $79, $79, $39, $39, $39, $39, $79, $39, $79
|
db $39, $79, $79, $39, $39, $39, $39, $79, $39, $79
|
||||||
@@ -850,7 +794,7 @@ Sprite_KydrogBoss_Draw:
|
|||||||
db $39, $39, $39, $39, $79, $79, $39, $79
|
db $39, $39, $39, $39, $79, $79, $39, $79
|
||||||
db $39, $39, $39, $79, $39, $79, $39, $79
|
db $39, $39, $39, $79, $39, $79, $39, $79
|
||||||
db $39, $39, $39, $39, $39, $39, $39
|
db $39, $39, $39, $39, $39, $39, $39
|
||||||
.sizes
|
.sizes
|
||||||
db $02, $02, $02, $00, $00, $02, $00, $00, $00, $00, $02
|
db $02, $02, $02, $00, $00, $02, $00, $00, $00, $00, $02
|
||||||
db $02, $02, $00, $02, $00, $00, $00, $00, $00, $00
|
db $02, $02, $00, $02, $00, $00, $00, $00, $00, $00
|
||||||
db $02, $02, $02, $00, $00, $00, $00, $00, $00, $00
|
db $02, $02, $02, $00, $00, $00, $00, $00, $00, $00
|
||||||
|
|||||||
Reference in New Issue
Block a user