Cleanup KydrogBoss
This commit is contained in:
@@ -1,13 +1,5 @@
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; =========================================================
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; =========================================================
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; Kydrog Boss
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; Kydrog Boss
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; =========================================================
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; RAM Addresses
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!ConsecutiveHits = $AC ;0x01
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!KydrogPhase = $7A ;0x01
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!WalkSpeed = 10 ;0x01
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; =========================================================
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; =========================================================
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!SPRID = Sprite_KydrogBoss
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!SPRID = Sprite_KydrogBoss
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@@ -19,7 +11,7 @@
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!DeathAnimation = 00 ; 00 = normal death, 01 = no death animation
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!DeathAnimation = 00 ; 00 = normal death, 01 = no death animation
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!ImperviousAll = 00 ; 00 = Can be attack, 01 = attack will clink on it
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!ImperviousAll = 00 ; 00 = Can be attack, 01 = attack will clink on it
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!SmallShadow = 00 ; 01 = small shadow, 00 = no shadow
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!SmallShadow = 00 ; 01 = small shadow, 00 = no shadow
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!Shadow = 01 ; 00 = don't draw shadow, 01 = draw a shadow
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!Shadow = 01 ; 00 = don't draw shadow, 01 = draw a shadow
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!Palette = 00 ; Unused in this KydrogBoss (can be 0 to 7)
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!Palette = 00 ; Unused in this KydrogBoss (can be 0 to 7)
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!Hitbox = 03 ; 00 to 31, can be viewed in sprite draw tool
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!Hitbox = 03 ; 00 to 31, can be viewed in sprite draw tool
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!Persist = 00 ; 01 = your sprite continue to live offscreen
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!Persist = 00 ; 01 = your sprite continue to live offscreen
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@@ -40,24 +32,21 @@
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%Set_Sprite_Properties(Sprite_KydrogBoss_Prep, Sprite_KydrogBoss_Long)
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%Set_Sprite_Properties(Sprite_KydrogBoss_Prep, Sprite_KydrogBoss_Long)
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; =========================================================
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!ConsecutiveHits = $AC ; 0x01
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!KydrogPhase = $7A ; 0x01
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!WalkSpeed = 10 ; 0x01
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Sprite_KydrogBoss_Long:
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Sprite_KydrogBoss_Long:
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{
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{
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PHB : PHK : PLB
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PHB : PHK : PLB
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JSR Sprite_KydrogBoss_Draw ; Call the draw code
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JSR Sprite_KydrogBoss_Draw ; Call the draw code
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JSR Sprite_CheckIfFrozen
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JSR Sprite_CheckIfFrozen
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JSL Sprite_CheckActive ; Check if game is not paused
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JSL Sprite_CheckActive : BCC .SpriteIsNotActive
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BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
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JSR Sprite_KydrogBoss_CheckIfDead
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JSR Sprite_KydrogBoss_Main
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JSR Sprite_KydrogBoss_CheckIfDead ; Check if sprite is dead
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.SpriteIsNotActive
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JSR Sprite_KydrogBoss_Main ; Call the main sprite code
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PLB
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RTL
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.SpriteIsNotActive
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PLB ; Get back the databank we stored previously
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RTL ; Go back to original code
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}
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}
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; =========================================================
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; =========================================================
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@@ -71,7 +60,7 @@ Sprite_KydrogBoss_CheckIfDead:
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.health_not_negative
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.health_not_negative
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LDA $0E50, X : BNE .not_dead
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LDA $0E50, X : BNE .not_dead
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PHX
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PHX
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LDA.b #$04 : STA $0DD0, X ;kill sprite boss style
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LDA.b #$04 : STA $0DD0, X ;kill sprite boss style
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LDA.b #$09 : STA.w SprAction, X ;go to KydrogBoss_Death stage
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LDA.b #$09 : STA.w SprAction, X ;go to KydrogBoss_Death stage
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STZ.w $0D90,X
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STZ.w $0D90,X
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@@ -85,17 +74,16 @@ Sprite_KydrogBoss_CheckIfDead:
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; =========================================================
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; =========================================================
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Sprite_KydrogBoss_Prep:
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Sprite_KydrogBoss_Prep:
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{
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{
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PHB : PHK : PLB
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PHB : PHK : PLB
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LDA #$00 : STA !KydrogPhase
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LDA #$00 : STA !KydrogPhase
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LDA.b #$A0 : STA $0E50, X ; health
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LDA.b #$A0 : STA $0E50, X ; health
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LDA.b #$80 : STA $0CAA, X
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LDA.b #$80 : STA $0CAA, X
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LDA.b #$03 : STA $0F60, X ; hitbox settings
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LDA.b #$03 : STA $0F60, X ; hitbox settings
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LDA.b #$07 : STA.w SprBump, X ; bump damage type
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LDA.b #$07 : STA.w SprBump, X ; bump damage type
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LDA $0E60, X : AND.b #$BF : STA $0E60, X ; Not invincible
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LDA $0E60, X : AND.b #$BF : STA $0E60, X ; Not invincible
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JSR KydrogBoss_Set_Damage ; Set the damage table
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JSR KydrogBoss_Set_Damage ; Set the damage table
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@@ -137,7 +125,7 @@ macro RandomStalfosOffspring()
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PHX : JSR Sprite_Offspring_SpawnHead : PLX
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PHX : JSR Sprite_Offspring_SpawnHead : PLX
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++
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++
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.too_many_stalfos
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.too_many_stalfos
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endmacro
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endmacro
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macro BounceBasedOnPhase()
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macro BounceBasedOnPhase()
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LDA !KydrogPhase : CMP #$00 : BEQ .phase_one
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LDA !KydrogPhase : CMP #$00 : BEQ .phase_one
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@@ -171,33 +159,31 @@ Sprite_KydrogBoss_Main:
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KydrogBoss_Init:
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KydrogBoss_Init:
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{
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{
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%StartOnFrame(15)
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%StartOnFrame(15)
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%PlayAnimation(15, 16, 8) ; Arms Crossed Animation
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%PlayAnimation(15, 16, 8) ; Arms Crossed Animation
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; JSR SetupMovieEffect
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; JSR SetupMovieEffect
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; JSR MovieEffect
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; JSR MovieEffect
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; LDX.b #$00
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; LDX.b #$00
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LDA.w SprTimerD, X : BNE +
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LDA.w SprTimerD, X : BNE +
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%GotoAction(1) ; Goto KydrogBoss_WalkState
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%GotoAction(1) ; Goto KydrogBoss_WalkState
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+
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+
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RTS
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RTS
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}
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}
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; -------------------------------------------------------
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; -------------------------------------------------------
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KydrogBoss_WalkState:
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KydrogBoss_WalkState:
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{
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{
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JSR CheckForNextPhase
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JSR CheckForNextPhase
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LDA $0DA0 : BEQ .not_flashing
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LDA $0DA0 : BEQ .not_flashing
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LDA.b #$20 : STA.w SprTimerD, X
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LDA.b #$20 : STA.w SprTimerD, X
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%GotoAction(6) ; Goto KydrogBoss_TakeDamage
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%GotoAction(6) ; Goto KydrogBoss_TakeDamage
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RTS
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RTS
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.not_flashing
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.not_flashing
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JSL GetRandomInt : AND.b #$0F : BNE .not_taunting
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JSL GetRandomInt : AND.b #$0F : BNE .not_taunting
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LDA.b #$10 : STA.w SprTimerD, X
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LDA.b #$10 : STA.w SprTimerD, X
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%GotoAction(8) ; Goto KydrogBoss_TauntPlayer
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%GotoAction(8) ; Goto KydrogBoss_TauntPlayer
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RTS
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RTS
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.not_taunting
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.not_taunting
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; JSL GetRandomInt : AND.b #$0F : BNE .not_absconding
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; JSL GetRandomInt : AND.b #$0F : BNE .not_absconding
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@@ -206,28 +192,24 @@ Sprite_KydrogBoss_Main:
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; RTS
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; RTS
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; .not_absconding
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; .not_absconding
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LDA #$50 : STA $09, X
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LDA #$50 : STA $09, X
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JSL Sprite_DirectionToFacePlayer
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JSL Sprite_DirectionToFacePlayer
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TYA : CMP.b #$02 : BCC .WalkRight
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TYA : CMP.b #$02 : BCC .WalkRight
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.WalkForward
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.WalkForward
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%StopIfTooClose()
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%StopIfTooClose()
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JSL Sprite_IsBelowPlayer ; Check if sprite is below player
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JSL Sprite_IsBelowPlayer ; Check if sprite is below player
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TYA : BNE .WalkBackwards ; If 1, go to KydrogBoss_WalkBackwards
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TYA : BNE .WalkBackwards ; If 1, go to KydrogBoss_WalkBackwards
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%GotoAction(2) ; Goto KydrogBoss_WalkForward
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%GotoAction(2) ; Goto KydrogBoss_WalkForward
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RTS
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RTS
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.WalkBackwards
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.WalkBackwards
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%GotoAction(5) ; Goto KydrogBoss_WalkBackwards
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%GotoAction(5) ; Goto KydrogBoss_WalkBackwards
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RTS
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RTS
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.WalkRight
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.WalkRight
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%StopIfTooClose()
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%StopIfTooClose()
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JSL Sprite_IsToRightOfPlayer : TYA : BNE .WalkLeft
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JSL Sprite_IsToRightOfPlayer : TYA : BNE .WalkLeft
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%GotoAction(4)
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%GotoAction(4)
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RTS
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RTS
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.WalkLeft
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.WalkLeft
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%GotoAction(3) ; Goto KydrogBoss_WalkLeft
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%GotoAction(3) ; Goto KydrogBoss_WalkLeft
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RTS
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RTS
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@@ -239,10 +221,10 @@ Sprite_KydrogBoss_Main:
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{
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{
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%PlayAnimation(0, 2, 8)
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%PlayAnimation(0, 2, 8)
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PHX
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PHX
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JSL Sprite_CheckDamageFromPlayer
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JSL Sprite_CheckDamageFromPlayer
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%DoDamageToPlayerSameLayerOnContact()
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%DoDamageToPlayerSameLayerOnContact()
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PLX
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PLX
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JSL Sprite_DamageFlash_Long
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JSL Sprite_DamageFlash_Long
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%BounceBasedOnPhase()
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%BounceBasedOnPhase()
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@@ -259,10 +241,10 @@ Sprite_KydrogBoss_Main:
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{
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{
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%PlayAnimation(3, 5, 8)
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%PlayAnimation(3, 5, 8)
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PHX
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PHX
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JSL Sprite_CheckDamageFromPlayer
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JSL Sprite_CheckDamageFromPlayer
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%DoDamageToPlayerSameLayerOnContact()
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%DoDamageToPlayerSameLayerOnContact()
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PLX
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PLX
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JSL Sprite_DamageFlash_Long
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JSL Sprite_DamageFlash_Long
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%BounceBasedOnPhase()
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%BounceBasedOnPhase()
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@@ -279,10 +261,10 @@ Sprite_KydrogBoss_Main:
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{
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{
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%PlayAnimation(6, 8, 8)
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%PlayAnimation(6, 8, 8)
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PHX
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PHX
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JSL Sprite_CheckDamageFromPlayer
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JSL Sprite_CheckDamageFromPlayer
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%DoDamageToPlayerSameLayerOnContact()
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%DoDamageToPlayerSameLayerOnContact()
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PLX
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PLX
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JSL Sprite_DamageFlash_Long
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JSL Sprite_DamageFlash_Long
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%BounceBasedOnPhase()
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%BounceBasedOnPhase()
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@@ -299,10 +281,10 @@ Sprite_KydrogBoss_Main:
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{
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{
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%PlayAnimation(9, 11, 8)
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%PlayAnimation(9, 11, 8)
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PHX
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PHX
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JSL Sprite_CheckDamageFromPlayer
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JSL Sprite_CheckDamageFromPlayer
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%DoDamageToPlayerSameLayerOnContact()
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%DoDamageToPlayerSameLayerOnContact()
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PLX
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PLX
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JSL Sprite_DamageFlash_Long
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JSL Sprite_DamageFlash_Long
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%BounceBasedOnPhase()
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%BounceBasedOnPhase()
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@@ -333,15 +315,12 @@ Sprite_KydrogBoss_Main:
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PHX
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PHX
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JSL Sprite_CheckDamageFromPlayer
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JSL Sprite_CheckDamageFromPlayer
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%DoDamageToPlayerSameLayerOnContact()
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%DoDamageToPlayerSameLayerOnContact()
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PLX
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PLX
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JSL Sprite_DamageFlash_Long
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JSL Sprite_DamageFlash_Long
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%RandomStalfosOffspring()
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%RandomStalfosOffspring()
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LDA.w SprTimerD, X : BNE +
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LDA.w SprTimerD, X : BNE +
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%GotoAction(1)
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%GotoAction(1)
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+
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+
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JSL GetRandomInt : AND.b #$1F : BNE ++
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JSL GetRandomInt : AND.b #$1F : BNE ++
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@@ -355,21 +334,20 @@ Sprite_KydrogBoss_Main:
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; -------------------------------------------------------
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; -------------------------------------------------------
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KydrogBoss_TauntPlayer: ;0x07
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KydrogBoss_TauntPlayer: ;0x07
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{
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{
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%StartOnFrame(15)
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%StartOnFrame(15)
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%PlayAnimation(15, 16, 8) ; Arms Crossed Animation
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%PlayAnimation(15, 16, 8) ; Arms Crossed Animation
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PHX
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PHX
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JSL Sprite_CheckDamageFromPlayer
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JSL Sprite_CheckDamageFromPlayer
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%DoDamageToPlayerSameLayerOnContact()
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%DoDamageToPlayerSameLayerOnContact()
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PLX
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PLX
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JSL Sprite_DamageFlash_Long
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JSL Sprite_DamageFlash_Long
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LDA.w SprTimerD, X : BNE .continue_timer
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LDA.w SprTimerD, X : BNE .continue_timer
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LDA.b #$20 : STA.w SprTimerD, X ; set timer E to 0x20
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LDA.b #$20 : STA.w SprTimerD, X ; set timer E to 0x20
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%GotoAction(8)
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%GotoAction(8)
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.continue_timer
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.continue_timer
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RTS
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RTS
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}
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}
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@@ -379,21 +357,19 @@ Sprite_KydrogBoss_Main:
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{
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{
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%StartOnFrame(17)
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%StartOnFrame(17)
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%PlayAnimation(17, 17, 10)
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%PlayAnimation(17, 17, 10)
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PHX
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PHX
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JSL Sprite_CheckDamageFromPlayer
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JSL Sprite_CheckDamageFromPlayer
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%DoDamageToPlayerSameLayerOnContact()
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%DoDamageToPlayerSameLayerOnContact()
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PLX
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PLX
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JSL Sprite_DamageFlash_Long
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JSL Sprite_DamageFlash_Long
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%RandomStalfosOffspring()
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%RandomStalfosOffspring()
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LDA.w SprTimerD, X : BNE +
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LDA.w SprTimerD, X : BNE +
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JSR Kydrog_ThrowBoneAtPlayer
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JSR Kydrog_ThrowBoneAtPlayer
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%GotoAction(1)
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%GotoAction(1)
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+
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+
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RTS
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RTS
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}
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}
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@@ -420,8 +396,8 @@ Sprite_KydrogBoss_Main:
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%RandomStalfosOffspring()
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%RandomStalfosOffspring()
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; Increase the Z for a bit until he is off screen
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; Increase the Z for a bit until he is off screen
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LDA.w SprHeight, X : CLC : ADC.b #$04
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LDA.w SprHeight, X : CLC : ADC.b #$04
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STA.w SprHeight, X : CMP.b #$B0 : BCC .not_off_screen
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STA.w SprHeight, X : CMP.b #$B0 : BCC .not_off_screen
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LDA #$40 : STA.w SprTimerD, X
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LDA #$40 : STA.w SprTimerD, X
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%GotoAction($0B)
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%GotoAction($0B)
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@@ -432,29 +408,28 @@ Sprite_KydrogBoss_Main:
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KydrogBoss_Descend:
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KydrogBoss_Descend:
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{
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{
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%StartOnFrame(17)
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%StartOnFrame(17)
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%PlayAnimation(17, 17, 10)
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%PlayAnimation(17, 17, 10)
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%RandomStalfosOffspring()
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%RandomStalfosOffspring()
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LDA.w SprTimerD, X : BEQ .no_track_player
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LDA.w SprTimerD, X : BEQ .no_track_player
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LDA $20 : STA.w SprY, X
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LDA $20 : STA.w SprY, X
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LDA $22 : STA.w SprX, X
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LDA $22 : STA.w SprX, X
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; PHX : JSL $01F3EC : PLX ; Light Torch
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; PHX : JSL $01F3EC : PLX ; Light Torch
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LDA.w SprTimerD, X : BNE .wait_a_second
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LDA.w SprTimerD, X : BNE .wait_a_second
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.no_track_player
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.no_track_player
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; Decrease the Z for a bit until he is at level with Link
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; Decrease the Z for a bit until he is at level with Link
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LDA.w SprHeight, X : SEC : SBC.b #$04 : STA.w SprHeight, X
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LDA.w SprHeight, X : SEC : SBC.b #$04 : STA.w SprHeight, X
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CMP.b #$04 : BCS .not_off_screen
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CMP.b #$04 : BCS .not_off_screen
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%GotoAction(1)
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%GotoAction(1)
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.not_off_screen
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.not_off_screen
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.wait_a_second
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.wait_a_second
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RTS
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RTS
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}
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}
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KydrogBoss_Abscond: ; 0x0C
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KydrogBoss_Abscond: ; 0x0C
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@@ -463,23 +438,21 @@ Sprite_KydrogBoss_Main:
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|||||||
%PlayAnimation(13, 13, 10)
|
%PlayAnimation(13, 13, 10)
|
||||||
|
|
||||||
JSL GetRandomInt : AND.b #$3F : BNE +
|
JSL GetRandomInt : AND.b #$3F : BNE +
|
||||||
LDA.b $0D50 : CLC : ADC.b #$08 : STA $0D50
|
LDA.b $0D50 : CLC : ADC.b #$08 : STA $0D50
|
||||||
LDA.b $0D70 : CLC : ADC.b #$02 : STA $0D70
|
LDA.b $0D70 : CLC : ADC.b #$02 : STA $0D70
|
||||||
LDA.w SprTimerD, X : BNE .not_done
|
LDA.w SprTimerD, X : BNE .not_done
|
||||||
%GotoAction(1)
|
%GotoAction(1)
|
||||||
RTS
|
RTS
|
||||||
+
|
+
|
||||||
LDA.b $0D40 : CLC : ADC.b #$08 : STA $0D40
|
LDA.b $0D40 : CLC : ADC.b #$08 : STA $0D40
|
||||||
LDA.b $0D60 : CLC : ADC.b #$02 : STA $0D60
|
LDA.b $0D60 : CLC : ADC.b #$02 : STA $0D60
|
||||||
LDA.w SprTimerD, X : BNE .not_done
|
LDA.w SprTimerD, X : BNE .not_done
|
||||||
%GotoAction(1)
|
%GotoAction(1)
|
||||||
|
|
||||||
.not_done
|
.not_done
|
||||||
JSL Sprite_Move
|
JSL Sprite_Move
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
@@ -487,10 +460,10 @@ Sprite_KydrogBoss_Main:
|
|||||||
CheckForNextPhase:
|
CheckForNextPhase:
|
||||||
{
|
{
|
||||||
LDA !KydrogPhase : CMP.b #$00 : BEQ .phase_one
|
LDA !KydrogPhase : CMP.b #$00 : BEQ .phase_one
|
||||||
CMP.b #$01 : BEQ .phase_two
|
CMP.b #$01 : BEQ .phase_two
|
||||||
CMP.b #$02 : BEQ .phase_three
|
CMP.b #$02 : BEQ .phase_three
|
||||||
CMP.b #$03 : BEQ .phase_four
|
CMP.b #$03 : BEQ .phase_four
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.phase_one
|
.phase_one
|
||||||
; Check for phase two
|
; Check for phase two
|
||||||
@@ -519,8 +492,7 @@ CheckForNextPhase:
|
|||||||
LDA #$03 : STA.w SprAction, X
|
LDA #$03 : STA.w SprAction, X
|
||||||
STA !KydrogPhase
|
STA !KydrogPhase
|
||||||
.return
|
.return
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
@@ -558,17 +530,14 @@ KydrogBoss_Set_Damage:
|
|||||||
PHX
|
PHX
|
||||||
LDX.b #$00
|
LDX.b #$00
|
||||||
|
|
||||||
.loop
|
.loop
|
||||||
|
LDA .damageProperties, X : STA $7F6CB0, X
|
||||||
LDA .damageProperties, X : STA $7F6CB0, X
|
|
||||||
|
|
||||||
INX : CPX.b #$10 : BNE .loop
|
INX : CPX.b #$10 : BNE .loop
|
||||||
|
|
||||||
PLX
|
PLX
|
||||||
|
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.damageProperties
|
.damageProperties
|
||||||
db $00, $01, $01, $01, $01, $01, $01, $00, $04, $01, $00, $01, $03, $01, $00, $01
|
db $00, $01, $01, $01, $01, $01, $01, $00, $04, $01, $00, $01, $03, $01, $00, $01
|
||||||
;BA D1 D2 D3 D4 D5 AR HS BM SA PD FR IR BB ET QU
|
;BA D1 D2 D3 D4 D5 AR HS BM SA PD FR IR BB ET QU
|
||||||
}
|
}
|
||||||
@@ -580,7 +549,7 @@ Sprite_Offspring_SpawnHead:
|
|||||||
JSL GetRandomInt : AND.b #$3F : BNE .normal_head
|
JSL GetRandomInt : AND.b #$3F : BNE .normal_head
|
||||||
LDA.b #$02 : BRA .alt_entry
|
LDA.b #$02 : BRA .alt_entry
|
||||||
.normal_head
|
.normal_head
|
||||||
LDA.b #$7C
|
LDA.b #$7C
|
||||||
.alt_entry
|
.alt_entry
|
||||||
BRA Sprite_Offspring_Spawn_alt_entry
|
BRA Sprite_Offspring_Spawn_alt_entry
|
||||||
RTS
|
RTS
|
||||||
@@ -593,14 +562,12 @@ Sprite_Offspring_Spawn:
|
|||||||
LDA.b #$85 : BRA .alt_entry
|
LDA.b #$85 : BRA .alt_entry
|
||||||
.normal_stalfos
|
.normal_stalfos
|
||||||
; Spawn the stalfos offspring
|
; Spawn the stalfos offspring
|
||||||
LDA.b #$A7
|
LDA.b #$A7
|
||||||
.alt_entry
|
.alt_entry
|
||||||
JSL Sprite_SpawnDynamically : BMI .return ;89
|
JSL Sprite_SpawnDynamically : BMI .return ;89
|
||||||
|
|
||||||
LDA.b #$02 : STA.w SprSubtype, Y
|
LDA.b #$02 : STA.w SprSubtype, Y
|
||||||
|
|
||||||
PHX
|
PHX
|
||||||
|
|
||||||
REP #$20
|
REP #$20
|
||||||
LDA $0FD8 : CLC : ADC.w #$000C
|
LDA $0FD8 : CLC : ADC.w #$000C
|
||||||
SEP #$20
|
SEP #$20
|
||||||
@@ -615,9 +582,7 @@ Sprite_Offspring_Spawn:
|
|||||||
|
|
||||||
STZ $0D60, X : STZ $0D70, X
|
STZ $0D60, X : STZ $0D70, X
|
||||||
LDA.b #$05 : STA.w SprBump, X
|
LDA.b #$05 : STA.w SprBump, X
|
||||||
|
|
||||||
PLX
|
PLX
|
||||||
|
|
||||||
.return
|
.return
|
||||||
|
|
||||||
RTS
|
RTS
|
||||||
@@ -626,40 +591,24 @@ Sprite_Offspring_Spawn:
|
|||||||
Kydrog_ThrowBoneAtPlayer:
|
Kydrog_ThrowBoneAtPlayer:
|
||||||
{
|
{
|
||||||
LDA.b #$A7 : JSL Sprite_SpawnDynamically : BMI .spawn_failed
|
LDA.b #$A7 : JSL Sprite_SpawnDynamically : BMI .spawn_failed
|
||||||
|
LDA.b #$01 : STA $0D90, Y ; Sprite state "falling into a pit"
|
||||||
LDA.b #$01 : STA $0D90, Y ; Sprite state "falling into a pit"
|
JSL Sprite_SetSpawnedCoords
|
||||||
|
PHX
|
||||||
JSL Sprite_SetSpawnedCoords
|
TYX
|
||||||
|
|
||||||
PHX
|
|
||||||
|
|
||||||
TYX
|
|
||||||
|
|
||||||
LDA.w SprX, X : CLC : ADC.b #$10 : STA.w SprX, X
|
|
||||||
LDA.w SprY, X : SEC : SBC.b #$04 : STA.w SprY, X
|
|
||||||
|
|
||||||
LDA.b #$20 : JSL Sprite_ApplySpeedTowardsPlayer
|
|
||||||
|
|
||||||
LDA.b #$21 : STA $0E40, X : STA $0BA0, X
|
|
||||||
|
|
||||||
LDA $0E60, X : ORA.b #$40 : STA $0E60, X
|
|
||||||
|
|
||||||
LDA.b #$48 : STA $0CAA, X
|
|
||||||
|
|
||||||
LDA.b #$10 : STA.w SprTimerC, X
|
|
||||||
|
|
||||||
LDA.b #$14 : STA $0F60, X
|
|
||||||
|
|
||||||
LDA.b #$07 : STA $0F50, X
|
|
||||||
|
|
||||||
LDA.b #$20 : STA.w SprBump, X
|
|
||||||
|
|
||||||
PLX
|
|
||||||
|
|
||||||
LDA.b #$02 : JSL Sound_SetSfx2PanLong
|
|
||||||
|
|
||||||
.spawn_failed
|
|
||||||
|
|
||||||
|
LDA.w SprX, X : CLC : ADC.b #$10 : STA.w SprX, X
|
||||||
|
LDA.w SprY, X : SEC : SBC.b #$04 : STA.w SprY, X
|
||||||
|
LDA.b #$20 : JSL Sprite_ApplySpeedTowardsPlayer
|
||||||
|
LDA.b #$21 : STA $0E40, X : STA $0BA0, X
|
||||||
|
LDA $0E60, X : ORA.b #$40 : STA $0E60, X
|
||||||
|
LDA.b #$48 : STA $0CAA, X
|
||||||
|
LDA.b #$10 : STA.w SprTimerC, X
|
||||||
|
LDA.b #$14 : STA $0F60, X
|
||||||
|
LDA.b #$07 : STA $0F50, X
|
||||||
|
LDA.b #$20 : STA.w SprBump, X
|
||||||
|
PLX
|
||||||
|
LDA.b #$02 : JSL Sound_SetSfx2PanLong
|
||||||
|
.spawn_failed
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -667,14 +616,13 @@ Kydrog_ThrowBoneAtPlayer:
|
|||||||
; $00 = your stalfos skull count
|
; $00 = your stalfos skull count
|
||||||
GetNumberSpawnStalfos:
|
GetNumberSpawnStalfos:
|
||||||
{
|
{
|
||||||
PHX
|
PHX
|
||||||
STZ.w $00
|
STZ.w $00
|
||||||
|
|
||||||
|
LDX.b #$10
|
||||||
|
|
||||||
LDX.b #$10
|
|
||||||
|
|
||||||
.x_loop
|
.x_loop
|
||||||
DEX
|
DEX
|
||||||
|
|
||||||
LDY.b #$04
|
LDY.b #$04
|
||||||
.y_loop
|
.y_loop
|
||||||
DEY
|
DEY
|
||||||
@@ -700,12 +648,12 @@ GetNumberSpawnStalfos:
|
|||||||
; =========================================================
|
; =========================================================
|
||||||
|
|
||||||
Sprite_KydrogBoss_Draw:
|
Sprite_KydrogBoss_Draw:
|
||||||
{
|
{
|
||||||
JSL Sprite_PrepOamCoord
|
JSL Sprite_PrepOamCoord
|
||||||
JSL Sprite_OAM_AllocateDeferToPlayer
|
JSL Sprite_OAM_AllocateDeferToPlayer
|
||||||
; JSL OAM_AllocateFromRegionE
|
; JSL OAM_AllocateFromRegionE
|
||||||
|
|
||||||
LDA $0DC0, X : CLC : ADC $0D90, X : ASL : TAY ; Animation Frame
|
LDA $0DC0, X : CLC : ADC $0D90, X : ASL : TAY ; Animation Frame
|
||||||
REP #$20
|
REP #$20
|
||||||
LDA .start_index, Y : STA $06 ; Needs to be 16 bit ; Y = 00, 02, 04, 06
|
LDA .start_index, Y : STA $06 ; Needs to be 16 bit ; Y = 00, 02, 04, 06
|
||||||
SEP #$20
|
SEP #$20
|
||||||
@@ -713,7 +661,6 @@ Sprite_KydrogBoss_Draw:
|
|||||||
LDA.w SprFlash, X : STA $08
|
LDA.w SprFlash, X : STA $08
|
||||||
|
|
||||||
PHX ; Store Sprite ID
|
PHX ; Store Sprite ID
|
||||||
|
|
||||||
REP #$20
|
REP #$20
|
||||||
LDA .nbr_of_tiles, Y ;amount of tiles -1 ; doesn't need to be 16 bit ;Y = 00, 02, 04, 06
|
LDA .nbr_of_tiles, Y ;amount of tiles -1 ; doesn't need to be 16 bit ;Y = 00, 02, 04, 06
|
||||||
REP #$30
|
REP #$30
|
||||||
@@ -723,8 +670,8 @@ Sprite_KydrogBoss_Draw:
|
|||||||
.nextTile
|
.nextTile
|
||||||
REP #$30
|
REP #$30
|
||||||
|
|
||||||
PHX ; Save current tile index
|
PHX ; Save current tile index
|
||||||
TXA : CLC : ADC $06 ; Add Animation Index Offset
|
TXA : CLC : ADC $06 ; Add Animation Index Offset
|
||||||
|
|
||||||
PHA ; Keep the value with animation index offset
|
PHA ; Keep the value with animation index offset
|
||||||
|
|
||||||
@@ -732,8 +679,8 @@ Sprite_KydrogBoss_Draw:
|
|||||||
|
|
||||||
REP #$30 ; X and Y position must be 16 bit
|
REP #$30 ; X and Y position must be 16 bit
|
||||||
|
|
||||||
LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
|
LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
|
||||||
AND.w #$0100 : STA $0E
|
AND.w #$0100 : STA $0E
|
||||||
INY
|
INY
|
||||||
LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
|
LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
|
||||||
CLC : ADC #$0010 : CMP.w #$0100
|
CLC : ADC #$0010 : CMP.w #$0100
|
||||||
@@ -750,18 +697,15 @@ Sprite_KydrogBoss_Draw:
|
|||||||
LDA .chr, X : STA ($90), Y
|
LDA .chr, X : STA ($90), Y
|
||||||
INY
|
INY
|
||||||
|
|
||||||
; Set palette flash modifier
|
; Set palette flash modifier
|
||||||
LDA .properties, X : ORA $08 : STA ($90), Y
|
LDA .properties, X : ORA $08 : STA ($90), Y
|
||||||
|
|
||||||
REP #$30
|
REP #$30
|
||||||
PHY
|
PHY
|
||||||
|
|
||||||
TYA : LSR #2 : TAY ; divide Y by 4
|
TYA : LSR #2 : TAY ; divide Y by 4
|
||||||
SEP #$20 ;set A back to 8bit but not X and Y
|
SEP #$20 ;set A back to 8bit but not X and Y
|
||||||
LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
|
LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
|
||||||
|
|
||||||
PLY : INY
|
PLY : INY
|
||||||
|
|
||||||
PLX : DEX : BPL .nextTile
|
PLX : DEX : BPL .nextTile
|
||||||
|
|
||||||
SEP #$30
|
SEP #$30
|
||||||
@@ -770,103 +714,103 @@ Sprite_KydrogBoss_Draw:
|
|||||||
|
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.start_index
|
.start_index
|
||||||
dw $00, $0B, $15, $1F, $27, $2D, $35, $3D, $43, $4C, $57, $66, $71, $7A, $87, $91, $99, $A1
|
dw $00, $0B, $15, $1F, $27, $2D, $35, $3D, $43, $4C, $57, $66, $71, $7A, $87, $91, $99, $A1
|
||||||
.nbr_of_tiles
|
.nbr_of_tiles
|
||||||
dw 10, 9, 9, 7, 5, 7, 7, 5, 8, 10, 14, 10, 8, 12, 9, 7, 7, 6
|
dw 10, 9, 9, 7, 5, 7, 7, 5, 8, 10, 14, 10, 8, 12, 9, 7, 7, 6
|
||||||
.x_offsets
|
.x_offsets
|
||||||
dw -8, 8, 8, 0, 8, 0, -8, -8, 16, 16, -8
|
dw -8, 8, 8, 0, 8, 0, -8, -8, 16, 16, -8
|
||||||
dw -8, 8, -8, 0, 16, 16, -8, 16, 0, 8
|
dw -8, 8, -8, 0, 16, 16, -8, 16, 0, 8
|
||||||
dw -8, 8, 0, 16, -8, -8, -8, 16, 0, 8
|
dw -8, 8, 0, 16, -8, -8, -8, 16, 0, 8
|
||||||
dw 0, 0, 16, 8, 0, 16, 16, 16
|
dw 0, 0, 16, 8, 0, 16, 16, 16
|
||||||
dw 16, 0, 0, 16, 16, 0
|
dw 16, 0, 0, 16, 16, 0
|
||||||
dw 0, 16, 8, 16, 0, 16, 12, 0
|
dw 0, 16, 8, 16, 0, 16, 12, 0
|
||||||
dw 4, -4, 12, 4, -4, -4, 4, -4
|
dw 4, -4, 12, 4, -4, -4, 4, -4
|
||||||
dw 4, -12, 4, -12, -4, 16
|
dw 4, -12, 4, -12, -4, 16
|
||||||
dw 4, -4, 4, -4, -4, 12, 12, -4, 12
|
dw 4, -4, 4, -4, -4, 12, 12, -4, 12
|
||||||
dw 0, 8, 8, 0, 0, 8, -8, -8, -8, 16, 16
|
dw 0, 8, 8, 0, 0, 8, -8, -8, -8, 16, 16
|
||||||
dw 0, 8, 8, 0, 8, 0, 0, 8, 8, -8, -8, -8, 16, 16, 16
|
dw 0, 8, 8, 0, 8, 0, 0, 8, 8, -8, -8, -8, 16, 16, 16
|
||||||
dw 0, 8, 8, 0, 0, 8, 16, 16, 16, -8, -8
|
dw 0, 8, 8, 0, 0, 8, 16, 16, 16, -8, -8
|
||||||
dw -8, -8, 8, 16, 8, 8, 16, 0, 8
|
dw -8, -8, 8, 16, 8, 8, 16, 0, 8
|
||||||
dw 0, -8, 8, 8, -8, -8, 0, 8, 0, 8, 16, 16, 16
|
dw 0, -8, 8, 8, -8, -8, 0, 8, 0, 8, 16, 16, 16
|
||||||
dw -8, 16, 8, 8, 16, 0, 16, -8, 0, 8
|
dw -8, 16, 8, 8, 16, 0, 16, -8, 0, 8
|
||||||
dw -8, 8, -8, -8, 8, 8, -8, 16
|
dw -8, 8, -8, -8, 8, 8, -8, 16
|
||||||
dw -8, 8, 0, 8, -8, 8, -8, 16
|
dw -8, 8, 0, 8, -8, 8, -8, 16
|
||||||
dw -12, 4, 12, -4, 0, 16, 8
|
dw -12, 4, 12, -4, 0, 16, 8
|
||||||
.y_offsets
|
.y_offsets
|
||||||
dw -20, -20, -4, 4, 4, 12, 4, 12, 4, 12, -4
|
dw -20, -20, -4, 4, 4, 12, 4, 12, 4, 12, -4
|
||||||
dw -19, -19, 4, 4, 4, 12, -4, -4, -3, -3
|
dw -19, -19, 4, 4, 4, 12, -4, -4, -3, -3
|
||||||
dw -20, -20, 4, 4, 4, 12, -4, -4, -4, -4
|
dw -20, -20, 4, 4, 4, 12, -4, -4, -4, -4
|
||||||
dw -20, -4, -4, -4, 4, 4, 12, -20
|
dw -20, -4, -4, -4, 4, 4, 12, -20
|
||||||
dw -20, -4, 4, -4, 4, -20
|
dw -20, -4, 4, -4, 4, -20
|
||||||
dw -20, -20, -4, -4, 4, 4, 12, -4
|
dw -20, -20, -4, -4, 4, 4, 12, -4
|
||||||
dw -20, -20, -4, -4, -4, -12, 4, 4
|
dw -20, -20, -4, -4, -4, -12, 4, 4
|
||||||
dw -20, -20, -4, -4, 4, 0
|
dw -20, -20, -4, -4, 4, 0
|
||||||
dw -20, -20, -4, -4, 4, 0, 8, -12, -4
|
dw -20, -20, -4, -4, 4, 0, 8, -12, -4
|
||||||
dw -20, -20, -12, 0, -4, -4, -8, 0, 8, 0, -8
|
dw -20, -20, -12, 0, -4, -4, -8, 0, 8, 0, -8
|
||||||
dw -20, -20, -12, -4, -4, 0, 8, 0, 8, 0, 8, -8, 0, 8, -8
|
dw -20, -20, -12, -4, -4, 0, 8, 0, 8, 0, 8, -8, 0, 8, -8
|
||||||
dw -20, -20, -12, 0, -4, -4, -8, 0, 8, 0, -8
|
dw -20, -20, -12, 0, -4, -4, -8, 0, 8, 0, -8
|
||||||
dw -24, -8, -24, -8, -8, 0, 0, 8, 8
|
dw -24, -8, -24, -8, -8, 0, 0, 8, 8
|
||||||
dw -8, -24, -24, -8, -8, 0, 8, 8, 0, 0, 0, 8, -8
|
dw -8, -24, -24, -8, -8, 0, 8, 8, 0, 0, 0, 8, -8
|
||||||
dw -16, -16, -16, -8, -8, 0, 0, 0, -24, -24
|
dw -16, -16, -16, -8, -8, 0, 0, 0, -24, -24
|
||||||
dw 0, 0, -16, -24, -16, -24, -16, -16
|
dw 0, 0, -16, -24, -16, -24, -16, -16
|
||||||
dw 0, 0, -8, -8, -24, -24, -8, -8
|
dw 0, 0, -8, -8, -24, -24, -8, -8
|
||||||
dw -4, -4, -20, -20, 12, 12, 12
|
dw -4, -4, -20, -20, 12, 12, 12
|
||||||
.chr
|
.chr
|
||||||
db $87, $87, $A7, $80, $81, $A4, $93, $A3, $96, $A6, $A7
|
db $87, $87, $A7, $80, $81, $A4, $93, $A3, $96, $A6, $A7
|
||||||
db $87, $87, $B3, $80, $92, $A2, $83, $83, $A8, $A8
|
db $87, $87, $B3, $80, $92, $A2, $83, $83, $A8, $A8
|
||||||
db $87, $87, $80, $B2, $A1, $B1, $83, $83, $A8, $A8
|
db $87, $87, $80, $B2, $A1, $B1, $83, $83, $A8, $A8
|
||||||
db $C9, $E9, $EB, $EA, $C0, $C2, $D2, $CB
|
db $C9, $E9, $EB, $EA, $C0, $C2, $D2, $CB
|
||||||
db $CE, $EC, $C3, $EE, $C5, $CC
|
db $CE, $EC, $C3, $EE, $C5, $CC
|
||||||
db $C9, $CB, $FA, $FB, $C6, $C8, $D8, $E9
|
db $C9, $CB, $FA, $FB, $C6, $C8, $D8, $E9
|
||||||
db $C9, $CB, $E9, $EA, $EB, $DB, $E1, $E0
|
db $C9, $CB, $E9, $EA, $EB, $DB, $E1, $E0
|
||||||
db $CC, $CE, $EC, $EE, $E3, $E5
|
db $CC, $CE, $EC, $EE, $E3, $E5
|
||||||
db $C9, $CB, $FA, $FB, $E6, $E8, $F8, $DE, $E9
|
db $C9, $CB, $FA, $FB, $E6, $E8, $F8, $DE, $E9
|
||||||
db $89, $89, $99, $8E, $A9, $A9, $82, $92, $A2, $B3, $83
|
db $89, $89, $99, $8E, $A9, $A9, $82, $92, $A2, $B3, $83
|
||||||
db $89, $89, $99, $A9, $A9, $8D, $9D, $8D, $9D, $8C, $9C, $83, $A1, $B1, $82
|
db $89, $89, $99, $A9, $A9, $8D, $9D, $8D, $9D, $8C, $9C, $83, $A1, $B1, $82
|
||||||
db $89, $89, $99, $8E, $A9, $A9, $83, $93, $A3, $B2, $83
|
db $89, $89, $99, $8E, $A9, $A9, $83, $93, $A3, $B2, $83
|
||||||
db $45, $65, $45, $65, $66, $77, $75, $BD, $BE
|
db $45, $65, $45, $65, $66, $77, $75, $BD, $BE
|
||||||
db $6F, $4E, $4E, $6F, $47, $57, $7C, $7D, $AA, $AB, $6E, $7E, $83
|
db $6F, $4E, $4E, $6F, $47, $57, $7C, $7D, $AA, $AB, $6E, $7E, $83
|
||||||
db $84, $84, $85, $95, $5D, $AA, $6D, $6D, $8A, $8A
|
db $84, $84, $85, $95, $5D, $AA, $6D, $6D, $8A, $8A
|
||||||
db $AC, $AE, $50, $40, $50, $40, $52, $52
|
db $AC, $AE, $50, $40, $50, $40, $52, $52
|
||||||
db $AC, $AE, $63, $63, $42, $42, $60, $60
|
db $AC, $AE, $63, $63, $42, $42, $60, $60
|
||||||
db $68, $6A, $4B, $49, $70, $72, $71
|
db $68, $6A, $4B, $49, $70, $72, $71
|
||||||
.properties
|
.properties
|
||||||
db $39, $79, $79, $39, $39, $39, $39, $39, $39, $39, $39
|
db $39, $79, $79, $39, $39, $39, $39, $39, $39, $39, $39
|
||||||
db $39, $79, $39, $39, $39, $39, $39, $79, $39, $79
|
db $39, $79, $39, $39, $39, $39, $39, $79, $39, $79
|
||||||
db $39, $79, $79, $39, $39, $39, $39, $79, $39, $79
|
db $39, $79, $79, $39, $39, $39, $39, $79, $39, $79
|
||||||
db $39, $39, $39, $39, $39, $39, $39, $39
|
db $39, $39, $39, $39, $39, $39, $39, $39
|
||||||
db $39, $39, $39, $39, $39, $39
|
db $39, $39, $39, $39, $39, $39
|
||||||
db $39, $39, $39, $39, $39, $39, $39, $39
|
db $39, $39, $39, $39, $39, $39, $39, $39
|
||||||
db $79, $79, $79, $79, $79, $79, $39, $39
|
db $79, $79, $79, $79, $79, $79, $39, $39
|
||||||
db $79, $79, $79, $79, $39, $39
|
db $79, $79, $79, $79, $39, $39
|
||||||
db $79, $79, $79, $79, $39, $39, $39, $79, $79
|
db $79, $79, $79, $79, $39, $39, $39, $79, $79
|
||||||
db $39, $79, $79, $39, $39, $79, $79, $79, $79, $79, $79
|
db $39, $79, $79, $39, $39, $79, $79, $79, $79, $79, $79
|
||||||
db $39, $79, $79, $39, $79, $39, $39, $79, $79, $39, $39, $39, $79, $79, $39
|
db $39, $79, $79, $39, $79, $39, $39, $79, $79, $39, $39, $39, $79, $79, $39
|
||||||
db $39, $79, $79, $79, $39, $79, $79, $79, $79, $79, $39
|
db $39, $79, $79, $79, $39, $79, $79, $79, $79, $79, $39
|
||||||
db $39, $39, $79, $79, $79, $39, $79, $39, $39
|
db $39, $39, $79, $79, $79, $39, $79, $39, $39
|
||||||
db $39, $39, $79, $79, $39, $39, $39, $39, $39, $39, $39, $39, $79
|
db $39, $39, $79, $79, $39, $39, $39, $39, $39, $39, $39, $39, $79
|
||||||
db $39, $79, $79, $79, $39, $39, $39, $79, $39, $79
|
db $39, $79, $79, $79, $39, $39, $39, $79, $39, $79
|
||||||
db $39, $39, $39, $39, $79, $79, $39, $79
|
db $39, $39, $39, $39, $79, $79, $39, $79
|
||||||
db $39, $39, $39, $79, $39, $79, $39, $79
|
db $39, $39, $39, $79, $39, $79, $39, $79
|
||||||
db $39, $39, $39, $39, $39, $39, $39
|
db $39, $39, $39, $39, $39, $39, $39
|
||||||
.sizes
|
.sizes
|
||||||
db $02, $02, $02, $00, $00, $02, $00, $00, $00, $00, $02
|
db $02, $02, $02, $00, $00, $02, $00, $00, $00, $00, $02
|
||||||
db $02, $02, $00, $02, $00, $00, $00, $00, $00, $00
|
db $02, $02, $00, $02, $00, $00, $00, $00, $00, $00
|
||||||
db $02, $02, $02, $00, $00, $00, $00, $00, $00, $00
|
db $02, $02, $02, $00, $00, $00, $00, $00, $00, $00
|
||||||
db $02, $00, $00, $00, $02, $00, $00, $00
|
db $02, $00, $00, $00, $02, $00, $00, $00
|
||||||
db $02, $02, $02, $02, $00, $02
|
db $02, $02, $02, $02, $00, $02
|
||||||
db $02, $00, $00, $00, $02, $00, $00, $00
|
db $02, $00, $00, $00, $02, $00, $00, $00
|
||||||
db $02, $00, $00, $00, $00, $00, $02, $02
|
db $02, $00, $00, $00, $00, $00, $02, $02
|
||||||
db $02, $02, $02, $02, $02, $00
|
db $02, $02, $02, $02, $02, $00
|
||||||
db $02, $00, $00, $00, $02, $00, $00, $00, $00
|
db $02, $00, $00, $00, $02, $00, $00, $00, $00
|
||||||
db $02, $00, $00, $02, $00, $00, $00, $00, $00, $00, $00
|
db $02, $00, $00, $02, $00, $00, $00, $00, $00, $00, $00
|
||||||
db $02, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
db $02, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
||||||
db $02, $00, $00, $02, $00, $00, $00, $00, $00, $00, $00
|
db $02, $00, $00, $02, $00, $00, $00, $00, $00, $00, $00
|
||||||
db $02, $02, $02, $00, $00, $00, $00, $00, $00
|
db $02, $02, $02, $00, $00, $00, $00, $00, $00
|
||||||
db $00, $02, $02, $00, $02, $02, $00, $00, $00, $00, $00, $00, $00
|
db $00, $02, $02, $00, $02, $02, $00, $00, $00, $00, $00, $00, $00
|
||||||
db $02, $00, $00, $00, $00, $02, $00, $00, $00, $00
|
db $02, $00, $00, $00, $00, $02, $00, $00, $00, $00
|
||||||
db $02, $02, $02, $02, $02, $02, $00, $00
|
db $02, $02, $02, $02, $02, $02, $00, $00
|
||||||
db $02, $02, $02, $00, $02, $02, $00, $00
|
db $02, $02, $02, $00, $02, $02, $00, $00
|
||||||
db $02, $02, $02, $02, $00, $00, $00
|
db $02, $02, $02, $02, $00, $00, $00
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user