Cleanup KydrogBoss
This commit is contained in:
@@ -1,13 +1,5 @@
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; =========================================================
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; Kydrog Boss
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; =========================================================
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; RAM Addresses
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!ConsecutiveHits = $AC ;0x01
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!KydrogPhase = $7A ;0x01
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!WalkSpeed = 10 ;0x01
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; =========================================================
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!SPRID = Sprite_KydrogBoss
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@@ -19,7 +11,7 @@
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!DeathAnimation = 00 ; 00 = normal death, 01 = no death animation
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!ImperviousAll = 00 ; 00 = Can be attack, 01 = attack will clink on it
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!SmallShadow = 00 ; 01 = small shadow, 00 = no shadow
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!Shadow = 01 ; 00 = don't draw shadow, 01 = draw a shadow
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!Shadow = 01 ; 00 = don't draw shadow, 01 = draw a shadow
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!Palette = 00 ; Unused in this KydrogBoss (can be 0 to 7)
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!Hitbox = 03 ; 00 to 31, can be viewed in sprite draw tool
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!Persist = 00 ; 01 = your sprite continue to live offscreen
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@@ -40,24 +32,21 @@
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%Set_Sprite_Properties(Sprite_KydrogBoss_Prep, Sprite_KydrogBoss_Long)
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; =========================================================
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!ConsecutiveHits = $AC ; 0x01
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!KydrogPhase = $7A ; 0x01
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!WalkSpeed = 10 ; 0x01
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Sprite_KydrogBoss_Long:
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{
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PHB : PHK : PLB
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JSR Sprite_KydrogBoss_Draw ; Call the draw code
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JSR Sprite_CheckIfFrozen
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JSL Sprite_CheckActive ; Check if game is not paused
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BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
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JSR Sprite_KydrogBoss_CheckIfDead ; Check if sprite is dead
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JSR Sprite_KydrogBoss_Main ; Call the main sprite code
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.SpriteIsNotActive
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PLB ; Get back the databank we stored previously
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RTL ; Go back to original code
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JSL Sprite_CheckActive : BCC .SpriteIsNotActive
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JSR Sprite_KydrogBoss_CheckIfDead
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JSR Sprite_KydrogBoss_Main
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.SpriteIsNotActive
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PLB
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RTL
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}
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; =========================================================
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@@ -71,7 +60,7 @@ Sprite_KydrogBoss_CheckIfDead:
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.health_not_negative
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LDA $0E50, X : BNE .not_dead
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PHX
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PHX
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LDA.b #$04 : STA $0DD0, X ;kill sprite boss style
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LDA.b #$09 : STA.w SprAction, X ;go to KydrogBoss_Death stage
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STZ.w $0D90,X
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@@ -85,17 +74,16 @@ Sprite_KydrogBoss_CheckIfDead:
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; =========================================================
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Sprite_KydrogBoss_Prep:
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{
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{
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PHB : PHK : PLB
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LDA #$00 : STA !KydrogPhase
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LDA.b #$A0 : STA $0E50, X ; health
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LDA.b #$80 : STA $0CAA, X
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LDA.b #$03 : STA $0F60, X ; hitbox settings
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LDA.b #$07 : STA.w SprBump, X ; bump damage type
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LDA $0E60, X : AND.b #$BF : STA $0E60, X ; Not invincible
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LDA.b #$03 : STA $0F60, X ; hitbox settings
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LDA.b #$07 : STA.w SprBump, X ; bump damage type
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LDA $0E60, X : AND.b #$BF : STA $0E60, X ; Not invincible
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JSR KydrogBoss_Set_Damage ; Set the damage table
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@@ -137,7 +125,7 @@ macro RandomStalfosOffspring()
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PHX : JSR Sprite_Offspring_SpawnHead : PLX
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++
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.too_many_stalfos
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endmacro
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endmacro
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macro BounceBasedOnPhase()
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LDA !KydrogPhase : CMP #$00 : BEQ .phase_one
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@@ -171,33 +159,31 @@ Sprite_KydrogBoss_Main:
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KydrogBoss_Init:
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{
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%StartOnFrame(15)
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%PlayAnimation(15, 16, 8) ; Arms Crossed Animation
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%PlayAnimation(15, 16, 8) ; Arms Crossed Animation
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; JSR SetupMovieEffect
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; JSR MovieEffect
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; LDX.b #$00
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LDA.w SprTimerD, X : BNE +
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%GotoAction(1) ; Goto KydrogBoss_WalkState
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+
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%GotoAction(1) ; Goto KydrogBoss_WalkState
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+
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RTS
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}
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; -------------------------------------------------------
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KydrogBoss_WalkState:
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{
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JSR CheckForNextPhase
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LDA $0DA0 : BEQ .not_flashing
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LDA.b #$20 : STA.w SprTimerD, X
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%GotoAction(6) ; Goto KydrogBoss_TakeDamage
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RTS
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{
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JSR CheckForNextPhase
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LDA $0DA0 : BEQ .not_flashing
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LDA.b #$20 : STA.w SprTimerD, X
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%GotoAction(6) ; Goto KydrogBoss_TakeDamage
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RTS
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.not_flashing
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JSL GetRandomInt : AND.b #$0F : BNE .not_taunting
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LDA.b #$10 : STA.w SprTimerD, X
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%GotoAction(8) ; Goto KydrogBoss_TauntPlayer
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RTS
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JSL GetRandomInt : AND.b #$0F : BNE .not_taunting
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LDA.b #$10 : STA.w SprTimerD, X
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%GotoAction(8) ; Goto KydrogBoss_TauntPlayer
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RTS
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.not_taunting
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; JSL GetRandomInt : AND.b #$0F : BNE .not_absconding
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@@ -206,28 +192,24 @@ Sprite_KydrogBoss_Main:
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; RTS
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; .not_absconding
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LDA #$50 : STA $09, X
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JSL Sprite_DirectionToFacePlayer
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TYA : CMP.b #$02 : BCC .WalkRight
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LDA #$50 : STA $09, X
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JSL Sprite_DirectionToFacePlayer
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TYA : CMP.b #$02 : BCC .WalkRight
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.WalkForward
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%StopIfTooClose()
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JSL Sprite_IsBelowPlayer ; Check if sprite is below player
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TYA : BNE .WalkBackwards ; If 1, go to KydrogBoss_WalkBackwards
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%GotoAction(2) ; Goto KydrogBoss_WalkForward
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RTS
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.WalkBackwards
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%GotoAction(5) ; Goto KydrogBoss_WalkBackwards
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RTS
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.WalkRight
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%StopIfTooClose()
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JSL Sprite_IsToRightOfPlayer : TYA : BNE .WalkLeft
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JSL Sprite_IsToRightOfPlayer : TYA : BNE .WalkLeft
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%GotoAction(4)
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RTS
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.WalkLeft
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%GotoAction(3) ; Goto KydrogBoss_WalkLeft
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RTS
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@@ -239,10 +221,10 @@ Sprite_KydrogBoss_Main:
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{
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%PlayAnimation(0, 2, 8)
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PHX
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PHX
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JSL Sprite_CheckDamageFromPlayer
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%DoDamageToPlayerSameLayerOnContact()
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PLX
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PLX
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JSL Sprite_DamageFlash_Long
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%BounceBasedOnPhase()
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@@ -259,10 +241,10 @@ Sprite_KydrogBoss_Main:
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{
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%PlayAnimation(3, 5, 8)
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PHX
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PHX
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JSL Sprite_CheckDamageFromPlayer
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%DoDamageToPlayerSameLayerOnContact()
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PLX
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PLX
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JSL Sprite_DamageFlash_Long
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%BounceBasedOnPhase()
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@@ -279,10 +261,10 @@ Sprite_KydrogBoss_Main:
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{
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%PlayAnimation(6, 8, 8)
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PHX
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PHX
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JSL Sprite_CheckDamageFromPlayer
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%DoDamageToPlayerSameLayerOnContact()
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PLX
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PLX
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JSL Sprite_DamageFlash_Long
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%BounceBasedOnPhase()
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@@ -299,10 +281,10 @@ Sprite_KydrogBoss_Main:
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{
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%PlayAnimation(9, 11, 8)
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PHX
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PHX
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JSL Sprite_CheckDamageFromPlayer
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%DoDamageToPlayerSameLayerOnContact()
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PLX
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PLX
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JSL Sprite_DamageFlash_Long
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%BounceBasedOnPhase()
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@@ -333,15 +315,12 @@ Sprite_KydrogBoss_Main:
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PHX
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JSL Sprite_CheckDamageFromPlayer
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%DoDamageToPlayerSameLayerOnContact()
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PLX
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PLX
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JSL Sprite_DamageFlash_Long
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%RandomStalfosOffspring()
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LDA.w SprTimerD, X : BNE +
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%GotoAction(1)
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%GotoAction(1)
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+
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JSL GetRandomInt : AND.b #$1F : BNE ++
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@@ -355,21 +334,20 @@ Sprite_KydrogBoss_Main:
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; -------------------------------------------------------
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KydrogBoss_TauntPlayer: ;0x07
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KydrogBoss_TauntPlayer: ;0x07
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{
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%StartOnFrame(15)
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%PlayAnimation(15, 16, 8) ; Arms Crossed Animation
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%PlayAnimation(15, 16, 8) ; Arms Crossed Animation
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PHX
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JSL Sprite_CheckDamageFromPlayer
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%DoDamageToPlayerSameLayerOnContact()
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PLX
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PLX
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JSL Sprite_DamageFlash_Long
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LDA.w SprTimerD, X : BNE .continue_timer
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LDA.b #$20 : STA.w SprTimerD, X ; set timer E to 0x20
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%GotoAction(8)
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.continue_timer
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LDA.b #$20 : STA.w SprTimerD, X ; set timer E to 0x20
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%GotoAction(8)
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.continue_timer
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RTS
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}
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@@ -379,21 +357,19 @@ Sprite_KydrogBoss_Main:
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{
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%StartOnFrame(17)
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%PlayAnimation(17, 17, 10)
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PHX
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JSL Sprite_CheckDamageFromPlayer
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%DoDamageToPlayerSameLayerOnContact()
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PLX
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PLX
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JSL Sprite_DamageFlash_Long
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%RandomStalfosOffspring()
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LDA.w SprTimerD, X : BNE +
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JSR Kydrog_ThrowBoneAtPlayer
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%GotoAction(1)
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+
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JSR Kydrog_ThrowBoneAtPlayer
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%GotoAction(1)
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+
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RTS
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}
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@@ -420,8 +396,8 @@ Sprite_KydrogBoss_Main:
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%RandomStalfosOffspring()
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; Increase the Z for a bit until he is off screen
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LDA.w SprHeight, X : CLC : ADC.b #$04
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; Increase the Z for a bit until he is off screen
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LDA.w SprHeight, X : CLC : ADC.b #$04
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STA.w SprHeight, X : CMP.b #$B0 : BCC .not_off_screen
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LDA #$40 : STA.w SprTimerD, X
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%GotoAction($0B)
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@@ -432,29 +408,28 @@ Sprite_KydrogBoss_Main:
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KydrogBoss_Descend:
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{
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%StartOnFrame(17)
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%PlayAnimation(17, 17, 10)
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%StartOnFrame(17)
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%PlayAnimation(17, 17, 10)
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%RandomStalfosOffspring()
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%RandomStalfosOffspring()
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LDA.w SprTimerD, X : BEQ .no_track_player
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LDA.w SprTimerD, X : BEQ .no_track_player
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LDA $20 : STA.w SprY, X
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LDA $22 : STA.w SprX, X
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; PHX : JSL $01F3EC : PLX ; Light Torch
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LDA $20 : STA.w SprY, X
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LDA $22 : STA.w SprX, X
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; PHX : JSL $01F3EC : PLX ; Light Torch
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LDA.w SprTimerD, X : BNE .wait_a_second
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LDA.w SprTimerD, X : BNE .wait_a_second
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.no_track_player
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; Decrease the Z for a bit until he is at level with Link
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LDA.w SprHeight, X : SEC : SBC.b #$04 : STA.w SprHeight, X
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CMP.b #$04 : BCS .not_off_screen
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%GotoAction(1)
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; Decrease the Z for a bit until he is at level with Link
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LDA.w SprHeight, X : SEC : SBC.b #$04 : STA.w SprHeight, X
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CMP.b #$04 : BCS .not_off_screen
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%GotoAction(1)
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.not_off_screen
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.wait_a_second
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RTS
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RTS
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}
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KydrogBoss_Abscond: ; 0x0C
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@@ -463,23 +438,21 @@ Sprite_KydrogBoss_Main:
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%PlayAnimation(13, 13, 10)
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JSL GetRandomInt : AND.b #$3F : BNE +
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LDA.b $0D50 : CLC : ADC.b #$08 : STA $0D50
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LDA.b $0D70 : CLC : ADC.b #$02 : STA $0D70
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LDA.w SprTimerD, X : BNE .not_done
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%GotoAction(1)
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RTS
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+
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LDA.b $0D50 : CLC : ADC.b #$08 : STA $0D50
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LDA.b $0D70 : CLC : ADC.b #$02 : STA $0D70
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LDA.w SprTimerD, X : BNE .not_done
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%GotoAction(1)
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RTS
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+
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LDA.b $0D40 : CLC : ADC.b #$08 : STA $0D40
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LDA.b $0D60 : CLC : ADC.b #$02 : STA $0D60
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LDA.w SprTimerD, X : BNE .not_done
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%GotoAction(1)
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.not_done
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.not_done
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JSL Sprite_Move
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RTS
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}
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}
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; =========================================================
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@@ -487,10 +460,10 @@ Sprite_KydrogBoss_Main:
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CheckForNextPhase:
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{
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LDA !KydrogPhase : CMP.b #$00 : BEQ .phase_one
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CMP.b #$01 : BEQ .phase_two
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CMP.b #$02 : BEQ .phase_three
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CMP.b #$03 : BEQ .phase_four
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RTS
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CMP.b #$01 : BEQ .phase_two
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CMP.b #$02 : BEQ .phase_three
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CMP.b #$03 : BEQ .phase_four
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RTS
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.phase_one
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; Check for phase two
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@@ -519,8 +492,7 @@ CheckForNextPhase:
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LDA #$03 : STA.w SprAction, X
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STA !KydrogPhase
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.return
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RTS
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RTS
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}
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; =========================================================
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@@ -558,17 +530,14 @@ KydrogBoss_Set_Damage:
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PHX
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LDX.b #$00
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.loop
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LDA .damageProperties, X : STA $7F6CB0, X
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.loop
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LDA .damageProperties, X : STA $7F6CB0, X
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INX : CPX.b #$10 : BNE .loop
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PLX
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RTS
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.damageProperties
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.damageProperties
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db $00, $01, $01, $01, $01, $01, $01, $00, $04, $01, $00, $01, $03, $01, $00, $01
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;BA D1 D2 D3 D4 D5 AR HS BM SA PD FR IR BB ET QU
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}
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@@ -580,7 +549,7 @@ Sprite_Offspring_SpawnHead:
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JSL GetRandomInt : AND.b #$3F : BNE .normal_head
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LDA.b #$02 : BRA .alt_entry
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.normal_head
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LDA.b #$7C
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LDA.b #$7C
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.alt_entry
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BRA Sprite_Offspring_Spawn_alt_entry
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RTS
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@@ -593,14 +562,12 @@ Sprite_Offspring_Spawn:
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LDA.b #$85 : BRA .alt_entry
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.normal_stalfos
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; Spawn the stalfos offspring
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LDA.b #$A7
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LDA.b #$A7
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.alt_entry
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JSL Sprite_SpawnDynamically : BMI .return ;89
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LDA.b #$02 : STA.w SprSubtype, Y
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PHX
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REP #$20
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LDA $0FD8 : CLC : ADC.w #$000C
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SEP #$20
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@@ -615,9 +582,7 @@ Sprite_Offspring_Spawn:
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STZ $0D60, X : STZ $0D70, X
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LDA.b #$05 : STA.w SprBump, X
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PLX
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.return
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RTS
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@@ -626,40 +591,24 @@ Sprite_Offspring_Spawn:
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Kydrog_ThrowBoneAtPlayer:
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{
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LDA.b #$A7 : JSL Sprite_SpawnDynamically : BMI .spawn_failed
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||||
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LDA.b #$01 : STA $0D90, Y ; Sprite state "falling into a pit"
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JSL Sprite_SetSpawnedCoords
|
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PHX
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TYX
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|
||||
LDA.w SprX, X : CLC : ADC.b #$10 : STA.w SprX, X
|
||||
LDA.w SprY, X : SEC : SBC.b #$04 : STA.w SprY, X
|
||||
|
||||
LDA.b #$20 : JSL Sprite_ApplySpeedTowardsPlayer
|
||||
|
||||
LDA.b #$21 : STA $0E40, X : STA $0BA0, X
|
||||
|
||||
LDA $0E60, X : ORA.b #$40 : STA $0E60, X
|
||||
|
||||
LDA.b #$48 : STA $0CAA, X
|
||||
|
||||
LDA.b #$10 : STA.w SprTimerC, X
|
||||
|
||||
LDA.b #$14 : STA $0F60, X
|
||||
|
||||
LDA.b #$07 : STA $0F50, X
|
||||
|
||||
LDA.b #$20 : STA.w SprBump, X
|
||||
|
||||
PLX
|
||||
|
||||
LDA.b #$02 : JSL Sound_SetSfx2PanLong
|
||||
|
||||
.spawn_failed
|
||||
LDA.b #$01 : STA $0D90, Y ; Sprite state "falling into a pit"
|
||||
JSL Sprite_SetSpawnedCoords
|
||||
PHX
|
||||
TYX
|
||||
|
||||
LDA.w SprX, X : CLC : ADC.b #$10 : STA.w SprX, X
|
||||
LDA.w SprY, X : SEC : SBC.b #$04 : STA.w SprY, X
|
||||
LDA.b #$20 : JSL Sprite_ApplySpeedTowardsPlayer
|
||||
LDA.b #$21 : STA $0E40, X : STA $0BA0, X
|
||||
LDA $0E60, X : ORA.b #$40 : STA $0E60, X
|
||||
LDA.b #$48 : STA $0CAA, X
|
||||
LDA.b #$10 : STA.w SprTimerC, X
|
||||
LDA.b #$14 : STA $0F60, X
|
||||
LDA.b #$07 : STA $0F50, X
|
||||
LDA.b #$20 : STA.w SprBump, X
|
||||
PLX
|
||||
LDA.b #$02 : JSL Sound_SetSfx2PanLong
|
||||
.spawn_failed
|
||||
RTS
|
||||
}
|
||||
|
||||
@@ -667,14 +616,13 @@ Kydrog_ThrowBoneAtPlayer:
|
||||
; $00 = your stalfos skull count
|
||||
GetNumberSpawnStalfos:
|
||||
{
|
||||
PHX
|
||||
STZ.w $00
|
||||
PHX
|
||||
STZ.w $00
|
||||
|
||||
LDX.b #$10
|
||||
|
||||
LDX.b #$10
|
||||
|
||||
.x_loop
|
||||
DEX
|
||||
|
||||
LDY.b #$04
|
||||
.y_loop
|
||||
DEY
|
||||
@@ -700,12 +648,12 @@ GetNumberSpawnStalfos:
|
||||
; =========================================================
|
||||
|
||||
Sprite_KydrogBoss_Draw:
|
||||
{
|
||||
{
|
||||
JSL Sprite_PrepOamCoord
|
||||
JSL Sprite_OAM_AllocateDeferToPlayer
|
||||
; JSL OAM_AllocateFromRegionE
|
||||
|
||||
LDA $0DC0, X : CLC : ADC $0D90, X : ASL : TAY ; Animation Frame
|
||||
LDA $0DC0, X : CLC : ADC $0D90, X : ASL : TAY ; Animation Frame
|
||||
REP #$20
|
||||
LDA .start_index, Y : STA $06 ; Needs to be 16 bit ; Y = 00, 02, 04, 06
|
||||
SEP #$20
|
||||
@@ -713,7 +661,6 @@ Sprite_KydrogBoss_Draw:
|
||||
LDA.w SprFlash, X : STA $08
|
||||
|
||||
PHX ; Store Sprite ID
|
||||
|
||||
REP #$20
|
||||
LDA .nbr_of_tiles, Y ;amount of tiles -1 ; doesn't need to be 16 bit ;Y = 00, 02, 04, 06
|
||||
REP #$30
|
||||
@@ -723,8 +670,8 @@ Sprite_KydrogBoss_Draw:
|
||||
.nextTile
|
||||
REP #$30
|
||||
|
||||
PHX ; Save current tile index
|
||||
TXA : CLC : ADC $06 ; Add Animation Index Offset
|
||||
PHX ; Save current tile index
|
||||
TXA : CLC : ADC $06 ; Add Animation Index Offset
|
||||
|
||||
PHA ; Keep the value with animation index offset
|
||||
|
||||
@@ -732,8 +679,8 @@ Sprite_KydrogBoss_Draw:
|
||||
|
||||
REP #$30 ; X and Y position must be 16 bit
|
||||
|
||||
LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
|
||||
AND.w #$0100 : STA $0E
|
||||
LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
|
||||
AND.w #$0100 : STA $0E
|
||||
INY
|
||||
LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
|
||||
CLC : ADC #$0010 : CMP.w #$0100
|
||||
@@ -750,18 +697,15 @@ Sprite_KydrogBoss_Draw:
|
||||
LDA .chr, X : STA ($90), Y
|
||||
INY
|
||||
|
||||
; Set palette flash modifier
|
||||
; Set palette flash modifier
|
||||
LDA .properties, X : ORA $08 : STA ($90), Y
|
||||
|
||||
REP #$30
|
||||
PHY
|
||||
|
||||
REP #$30
|
||||
PHY
|
||||
TYA : LSR #2 : TAY ; divide Y by 4
|
||||
SEP #$20 ;set A back to 8bit but not X and Y
|
||||
LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
|
||||
|
||||
PLY : INY
|
||||
|
||||
PLX : DEX : BPL .nextTile
|
||||
|
||||
SEP #$30
|
||||
@@ -770,103 +714,103 @@ Sprite_KydrogBoss_Draw:
|
||||
|
||||
RTS
|
||||
|
||||
.start_index
|
||||
dw $00, $0B, $15, $1F, $27, $2D, $35, $3D, $43, $4C, $57, $66, $71, $7A, $87, $91, $99, $A1
|
||||
.nbr_of_tiles
|
||||
dw 10, 9, 9, 7, 5, 7, 7, 5, 8, 10, 14, 10, 8, 12, 9, 7, 7, 6
|
||||
.x_offsets
|
||||
dw -8, 8, 8, 0, 8, 0, -8, -8, 16, 16, -8
|
||||
dw -8, 8, -8, 0, 16, 16, -8, 16, 0, 8
|
||||
dw -8, 8, 0, 16, -8, -8, -8, 16, 0, 8
|
||||
dw 0, 0, 16, 8, 0, 16, 16, 16
|
||||
dw 16, 0, 0, 16, 16, 0
|
||||
dw 0, 16, 8, 16, 0, 16, 12, 0
|
||||
dw 4, -4, 12, 4, -4, -4, 4, -4
|
||||
dw 4, -12, 4, -12, -4, 16
|
||||
dw 4, -4, 4, -4, -4, 12, 12, -4, 12
|
||||
dw 0, 8, 8, 0, 0, 8, -8, -8, -8, 16, 16
|
||||
dw 0, 8, 8, 0, 8, 0, 0, 8, 8, -8, -8, -8, 16, 16, 16
|
||||
dw 0, 8, 8, 0, 0, 8, 16, 16, 16, -8, -8
|
||||
dw -8, -8, 8, 16, 8, 8, 16, 0, 8
|
||||
dw 0, -8, 8, 8, -8, -8, 0, 8, 0, 8, 16, 16, 16
|
||||
dw -8, 16, 8, 8, 16, 0, 16, -8, 0, 8
|
||||
dw -8, 8, -8, -8, 8, 8, -8, 16
|
||||
dw -8, 8, 0, 8, -8, 8, -8, 16
|
||||
dw -12, 4, 12, -4, 0, 16, 8
|
||||
.y_offsets
|
||||
dw -20, -20, -4, 4, 4, 12, 4, 12, 4, 12, -4
|
||||
dw -19, -19, 4, 4, 4, 12, -4, -4, -3, -3
|
||||
dw -20, -20, 4, 4, 4, 12, -4, -4, -4, -4
|
||||
dw -20, -4, -4, -4, 4, 4, 12, -20
|
||||
dw -20, -4, 4, -4, 4, -20
|
||||
dw -20, -20, -4, -4, 4, 4, 12, -4
|
||||
dw -20, -20, -4, -4, -4, -12, 4, 4
|
||||
dw -20, -20, -4, -4, 4, 0
|
||||
dw -20, -20, -4, -4, 4, 0, 8, -12, -4
|
||||
dw -20, -20, -12, 0, -4, -4, -8, 0, 8, 0, -8
|
||||
dw -20, -20, -12, -4, -4, 0, 8, 0, 8, 0, 8, -8, 0, 8, -8
|
||||
dw -20, -20, -12, 0, -4, -4, -8, 0, 8, 0, -8
|
||||
dw -24, -8, -24, -8, -8, 0, 0, 8, 8
|
||||
dw -8, -24, -24, -8, -8, 0, 8, 8, 0, 0, 0, 8, -8
|
||||
dw -16, -16, -16, -8, -8, 0, 0, 0, -24, -24
|
||||
dw 0, 0, -16, -24, -16, -24, -16, -16
|
||||
dw 0, 0, -8, -8, -24, -24, -8, -8
|
||||
dw -4, -4, -20, -20, 12, 12, 12
|
||||
.chr
|
||||
db $87, $87, $A7, $80, $81, $A4, $93, $A3, $96, $A6, $A7
|
||||
db $87, $87, $B3, $80, $92, $A2, $83, $83, $A8, $A8
|
||||
db $87, $87, $80, $B2, $A1, $B1, $83, $83, $A8, $A8
|
||||
db $C9, $E9, $EB, $EA, $C0, $C2, $D2, $CB
|
||||
db $CE, $EC, $C3, $EE, $C5, $CC
|
||||
db $C9, $CB, $FA, $FB, $C6, $C8, $D8, $E9
|
||||
db $C9, $CB, $E9, $EA, $EB, $DB, $E1, $E0
|
||||
db $CC, $CE, $EC, $EE, $E3, $E5
|
||||
db $C9, $CB, $FA, $FB, $E6, $E8, $F8, $DE, $E9
|
||||
db $89, $89, $99, $8E, $A9, $A9, $82, $92, $A2, $B3, $83
|
||||
db $89, $89, $99, $A9, $A9, $8D, $9D, $8D, $9D, $8C, $9C, $83, $A1, $B1, $82
|
||||
db $89, $89, $99, $8E, $A9, $A9, $83, $93, $A3, $B2, $83
|
||||
db $45, $65, $45, $65, $66, $77, $75, $BD, $BE
|
||||
db $6F, $4E, $4E, $6F, $47, $57, $7C, $7D, $AA, $AB, $6E, $7E, $83
|
||||
db $84, $84, $85, $95, $5D, $AA, $6D, $6D, $8A, $8A
|
||||
db $AC, $AE, $50, $40, $50, $40, $52, $52
|
||||
db $AC, $AE, $63, $63, $42, $42, $60, $60
|
||||
db $68, $6A, $4B, $49, $70, $72, $71
|
||||
.properties
|
||||
db $39, $79, $79, $39, $39, $39, $39, $39, $39, $39, $39
|
||||
db $39, $79, $39, $39, $39, $39, $39, $79, $39, $79
|
||||
db $39, $79, $79, $39, $39, $39, $39, $79, $39, $79
|
||||
db $39, $39, $39, $39, $39, $39, $39, $39
|
||||
db $39, $39, $39, $39, $39, $39
|
||||
db $39, $39, $39, $39, $39, $39, $39, $39
|
||||
db $79, $79, $79, $79, $79, $79, $39, $39
|
||||
db $79, $79, $79, $79, $39, $39
|
||||
db $79, $79, $79, $79, $39, $39, $39, $79, $79
|
||||
db $39, $79, $79, $39, $39, $79, $79, $79, $79, $79, $79
|
||||
db $39, $79, $79, $39, $79, $39, $39, $79, $79, $39, $39, $39, $79, $79, $39
|
||||
db $39, $79, $79, $79, $39, $79, $79, $79, $79, $79, $39
|
||||
db $39, $39, $79, $79, $79, $39, $79, $39, $39
|
||||
db $39, $39, $79, $79, $39, $39, $39, $39, $39, $39, $39, $39, $79
|
||||
db $39, $79, $79, $79, $39, $39, $39, $79, $39, $79
|
||||
db $39, $39, $39, $39, $79, $79, $39, $79
|
||||
db $39, $39, $39, $79, $39, $79, $39, $79
|
||||
db $39, $39, $39, $39, $39, $39, $39
|
||||
.sizes
|
||||
db $02, $02, $02, $00, $00, $02, $00, $00, $00, $00, $02
|
||||
db $02, $02, $00, $02, $00, $00, $00, $00, $00, $00
|
||||
db $02, $02, $02, $00, $00, $00, $00, $00, $00, $00
|
||||
db $02, $00, $00, $00, $02, $00, $00, $00
|
||||
db $02, $02, $02, $02, $00, $02
|
||||
db $02, $00, $00, $00, $02, $00, $00, $00
|
||||
db $02, $00, $00, $00, $00, $00, $02, $02
|
||||
db $02, $02, $02, $02, $02, $00
|
||||
db $02, $00, $00, $00, $02, $00, $00, $00, $00
|
||||
db $02, $00, $00, $02, $00, $00, $00, $00, $00, $00, $00
|
||||
db $02, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
||||
db $02, $00, $00, $02, $00, $00, $00, $00, $00, $00, $00
|
||||
db $02, $02, $02, $00, $00, $00, $00, $00, $00
|
||||
db $00, $02, $02, $00, $02, $02, $00, $00, $00, $00, $00, $00, $00
|
||||
db $02, $00, $00, $00, $00, $02, $00, $00, $00, $00
|
||||
db $02, $02, $02, $02, $02, $02, $00, $00
|
||||
db $02, $02, $02, $00, $02, $02, $00, $00
|
||||
db $02, $02, $02, $02, $00, $00, $00
|
||||
.start_index
|
||||
dw $00, $0B, $15, $1F, $27, $2D, $35, $3D, $43, $4C, $57, $66, $71, $7A, $87, $91, $99, $A1
|
||||
.nbr_of_tiles
|
||||
dw 10, 9, 9, 7, 5, 7, 7, 5, 8, 10, 14, 10, 8, 12, 9, 7, 7, 6
|
||||
.x_offsets
|
||||
dw -8, 8, 8, 0, 8, 0, -8, -8, 16, 16, -8
|
||||
dw -8, 8, -8, 0, 16, 16, -8, 16, 0, 8
|
||||
dw -8, 8, 0, 16, -8, -8, -8, 16, 0, 8
|
||||
dw 0, 0, 16, 8, 0, 16, 16, 16
|
||||
dw 16, 0, 0, 16, 16, 0
|
||||
dw 0, 16, 8, 16, 0, 16, 12, 0
|
||||
dw 4, -4, 12, 4, -4, -4, 4, -4
|
||||
dw 4, -12, 4, -12, -4, 16
|
||||
dw 4, -4, 4, -4, -4, 12, 12, -4, 12
|
||||
dw 0, 8, 8, 0, 0, 8, -8, -8, -8, 16, 16
|
||||
dw 0, 8, 8, 0, 8, 0, 0, 8, 8, -8, -8, -8, 16, 16, 16
|
||||
dw 0, 8, 8, 0, 0, 8, 16, 16, 16, -8, -8
|
||||
dw -8, -8, 8, 16, 8, 8, 16, 0, 8
|
||||
dw 0, -8, 8, 8, -8, -8, 0, 8, 0, 8, 16, 16, 16
|
||||
dw -8, 16, 8, 8, 16, 0, 16, -8, 0, 8
|
||||
dw -8, 8, -8, -8, 8, 8, -8, 16
|
||||
dw -8, 8, 0, 8, -8, 8, -8, 16
|
||||
dw -12, 4, 12, -4, 0, 16, 8
|
||||
.y_offsets
|
||||
dw -20, -20, -4, 4, 4, 12, 4, 12, 4, 12, -4
|
||||
dw -19, -19, 4, 4, 4, 12, -4, -4, -3, -3
|
||||
dw -20, -20, 4, 4, 4, 12, -4, -4, -4, -4
|
||||
dw -20, -4, -4, -4, 4, 4, 12, -20
|
||||
dw -20, -4, 4, -4, 4, -20
|
||||
dw -20, -20, -4, -4, 4, 4, 12, -4
|
||||
dw -20, -20, -4, -4, -4, -12, 4, 4
|
||||
dw -20, -20, -4, -4, 4, 0
|
||||
dw -20, -20, -4, -4, 4, 0, 8, -12, -4
|
||||
dw -20, -20, -12, 0, -4, -4, -8, 0, 8, 0, -8
|
||||
dw -20, -20, -12, -4, -4, 0, 8, 0, 8, 0, 8, -8, 0, 8, -8
|
||||
dw -20, -20, -12, 0, -4, -4, -8, 0, 8, 0, -8
|
||||
dw -24, -8, -24, -8, -8, 0, 0, 8, 8
|
||||
dw -8, -24, -24, -8, -8, 0, 8, 8, 0, 0, 0, 8, -8
|
||||
dw -16, -16, -16, -8, -8, 0, 0, 0, -24, -24
|
||||
dw 0, 0, -16, -24, -16, -24, -16, -16
|
||||
dw 0, 0, -8, -8, -24, -24, -8, -8
|
||||
dw -4, -4, -20, -20, 12, 12, 12
|
||||
.chr
|
||||
db $87, $87, $A7, $80, $81, $A4, $93, $A3, $96, $A6, $A7
|
||||
db $87, $87, $B3, $80, $92, $A2, $83, $83, $A8, $A8
|
||||
db $87, $87, $80, $B2, $A1, $B1, $83, $83, $A8, $A8
|
||||
db $C9, $E9, $EB, $EA, $C0, $C2, $D2, $CB
|
||||
db $CE, $EC, $C3, $EE, $C5, $CC
|
||||
db $C9, $CB, $FA, $FB, $C6, $C8, $D8, $E9
|
||||
db $C9, $CB, $E9, $EA, $EB, $DB, $E1, $E0
|
||||
db $CC, $CE, $EC, $EE, $E3, $E5
|
||||
db $C9, $CB, $FA, $FB, $E6, $E8, $F8, $DE, $E9
|
||||
db $89, $89, $99, $8E, $A9, $A9, $82, $92, $A2, $B3, $83
|
||||
db $89, $89, $99, $A9, $A9, $8D, $9D, $8D, $9D, $8C, $9C, $83, $A1, $B1, $82
|
||||
db $89, $89, $99, $8E, $A9, $A9, $83, $93, $A3, $B2, $83
|
||||
db $45, $65, $45, $65, $66, $77, $75, $BD, $BE
|
||||
db $6F, $4E, $4E, $6F, $47, $57, $7C, $7D, $AA, $AB, $6E, $7E, $83
|
||||
db $84, $84, $85, $95, $5D, $AA, $6D, $6D, $8A, $8A
|
||||
db $AC, $AE, $50, $40, $50, $40, $52, $52
|
||||
db $AC, $AE, $63, $63, $42, $42, $60, $60
|
||||
db $68, $6A, $4B, $49, $70, $72, $71
|
||||
.properties
|
||||
db $39, $79, $79, $39, $39, $39, $39, $39, $39, $39, $39
|
||||
db $39, $79, $39, $39, $39, $39, $39, $79, $39, $79
|
||||
db $39, $79, $79, $39, $39, $39, $39, $79, $39, $79
|
||||
db $39, $39, $39, $39, $39, $39, $39, $39
|
||||
db $39, $39, $39, $39, $39, $39
|
||||
db $39, $39, $39, $39, $39, $39, $39, $39
|
||||
db $79, $79, $79, $79, $79, $79, $39, $39
|
||||
db $79, $79, $79, $79, $39, $39
|
||||
db $79, $79, $79, $79, $39, $39, $39, $79, $79
|
||||
db $39, $79, $79, $39, $39, $79, $79, $79, $79, $79, $79
|
||||
db $39, $79, $79, $39, $79, $39, $39, $79, $79, $39, $39, $39, $79, $79, $39
|
||||
db $39, $79, $79, $79, $39, $79, $79, $79, $79, $79, $39
|
||||
db $39, $39, $79, $79, $79, $39, $79, $39, $39
|
||||
db $39, $39, $79, $79, $39, $39, $39, $39, $39, $39, $39, $39, $79
|
||||
db $39, $79, $79, $79, $39, $39, $39, $79, $39, $79
|
||||
db $39, $39, $39, $39, $79, $79, $39, $79
|
||||
db $39, $39, $39, $79, $39, $79, $39, $79
|
||||
db $39, $39, $39, $39, $39, $39, $39
|
||||
.sizes
|
||||
db $02, $02, $02, $00, $00, $02, $00, $00, $00, $00, $02
|
||||
db $02, $02, $00, $02, $00, $00, $00, $00, $00, $00
|
||||
db $02, $02, $02, $00, $00, $00, $00, $00, $00, $00
|
||||
db $02, $00, $00, $00, $02, $00, $00, $00
|
||||
db $02, $02, $02, $02, $00, $02
|
||||
db $02, $00, $00, $00, $02, $00, $00, $00
|
||||
db $02, $00, $00, $00, $00, $00, $02, $02
|
||||
db $02, $02, $02, $02, $02, $00
|
||||
db $02, $00, $00, $00, $02, $00, $00, $00, $00
|
||||
db $02, $00, $00, $02, $00, $00, $00, $00, $00, $00, $00
|
||||
db $02, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
||||
db $02, $00, $00, $02, $00, $00, $00, $00, $00, $00, $00
|
||||
db $02, $02, $02, $00, $00, $00, $00, $00, $00
|
||||
db $00, $02, $02, $00, $02, $02, $00, $00, $00, $00, $00, $00, $00
|
||||
db $02, $00, $00, $00, $00, $02, $00, $00, $00, $00
|
||||
db $02, $02, $02, $02, $02, $02, $00, $00
|
||||
db $02, $02, $02, $00, $02, $02, $00, $00
|
||||
db $02, $02, $02, $02, $00, $00, $00
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user