wrap anti_kirby sprite draw function in brackets

This commit is contained in:
scawful
2024-03-14 20:30:50 -04:00
parent b1ff33d507
commit 80a037c6be

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@@ -210,137 +210,133 @@ Sprite_AntiKirby_Main:
Sprite_AntiKirby_Draw: Sprite_AntiKirby_Draw:
JSL Sprite_PrepOamCoord {
JSL Sprite_OAM_AllocateDeferToPlayer JSL Sprite_PrepOamCoord
JSL Sprite_OAM_AllocateDeferToPlayer
LDA $0DC0, X : CLC : ADC $0D90, X : TAY;Animation Frame LDA $0DC0, X : CLC : ADC $0D90, X : TAY;Animation Frame
LDA .start_index, Y : STA $06 LDA .start_index, Y : STA $06
PHX PHX
LDX .nbr_of_tiles, Y ;amount of tiles -1 LDX .nbr_of_tiles, Y ;amount of tiles -1
LDY.b #$00 LDY.b #$00
.nextTile .nextTile
PHX ; Save current Tile Index? PHX ; Save current Tile Index?
TXA : CLC : ADC $06 ; Add Animation Index Offset TXA : CLC : ADC $06 ; Add Animation Index Offset
PHA ; Keep the value with animation index offset? PHA ; Keep the value with animation index offset?
ASL A : TAX ASL A : TAX
REP #$20 REP #$20
LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
AND.w #$0100 : STA $0E AND.w #$0100 : STA $0E
INY INY
LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
CLC : ADC #$0010 : CMP.w #$0100 CLC : ADC #$0010 : CMP.w #$0100
SEP #$20 SEP #$20
BCC .on_screen_y BCC .on_screen_y
LDA.b #$F0 : STA ($90), Y ;Put the sprite out of the way LDA.b #$F0 : STA ($90), Y ;Put the sprite out of the way
STA $0E STA $0E
.on_screen_y .on_screen_y
PLX ; Pullback Animation Index Offset (without the *2 not 16bit anymore) PLX ; Pullback Animation Index Offset (without the *2 not 16bit anymore)
INY INY
LDA .chr, X : STA ($90), Y LDA .chr, X : STA ($90), Y
INY INY
LDA .properties, X : STA ($90), Y LDA .properties, X : STA ($90), Y
PHY PHY
TYA : LSR #2 : TAY TYA : LSR #2 : TAY
LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
PLY : INY PLY : INY
PLX : DEX : BPL .nextTile PLX : DEX : BPL .nextTile
PLX PLX
RTS RTS
.start_index
;================================================================================================== db $00, $01, $02, $03, $05, $06, $07, $08, $0A, $0B, $0D, $0F, $11
; Sprite Draw Generated Data .nbr_of_tiles
; -------------------------------------------------------------------------------------------------- db 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1
; This is where the generated Data for the sprite go .x_offsets
;================================================================================================== dw 0
.start_index dw 1
db $00, $01, $02, $03, $05, $06, $07, $08, $0A, $0B, $0D, $0F, $11 dw 0
.nbr_of_tiles dw 0, 16
db 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1 dw 0
.x_offsets dw -1
dw 0 dw 0
dw 1 dw 0, -16
dw 0 dw 0
dw 0, 16 dw 0, 16
dw 0 dw 0, 16
dw -1 dw -4, 12
dw 0 dw -4, 12
dw 0, -16 .y_offsets
dw 0 dw 0
dw 0, 16 dw 0
dw 0, 16 dw 0
dw -4, 12 dw 0, 0
dw -4, 12 dw 0
.y_offsets dw 0
dw 0 dw 0
dw 0 dw 0, 0
dw 0 dw 0
dw 0, 0 dw 0, 0
dw 0 dw 0, 0
dw 0 dw 0, 0
dw 0 dw 0, 0
dw 0, 0 .chr
dw 0 db $00
dw 0, 0 db $02
dw 0, 0 db $00
dw 0, 0 db $04, $06
dw 0, 0 db $00
.chr db $02
db $00 db $00
db $02 db $04, $06
db $00 db $20
db $04, $06 db $08, $0A
db $00 db $28, $2A
db $02 db $22, $24
db $00 db $22, $24
db $04, $06 .properties
db $20 db $37
db $08, $0A db $37
db $28, $2A db $37
db $22, $24 db $37, $37
db $22, $24 db $77
.properties db $77
db $37 db $77
db $37 db $77, $77
db $37 db $37
db $37, $37 db $37, $37
db $77 db $37, $37
db $77 db $37, $37
db $77 db $37, $37
db $77, $77 .sizes
db $37 db $02
db $37, $37 db $02
db $37, $37 db $02
db $37, $37 db $02, $02
db $37, $37 db $02
.sizes db $02
db $02 db $02
db $02 db $02, $02
db $02 db $02
db $02, $02 db $02, $02
db $02 db $02, $02
db $02 db $02, $02
db $02 db $02, $02
db $02, $02 }
db $02
db $02, $02
db $02, $02
db $02, $02
db $02, $02