wrap anti_kirby sprite draw function in brackets
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@@ -210,6 +210,7 @@ Sprite_AntiKirby_Main:
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Sprite_AntiKirby_Draw:
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{
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JSL Sprite_PrepOamCoord
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JSL Sprite_OAM_AllocateDeferToPlayer
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@@ -264,12 +265,6 @@ PLX
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RTS
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;==================================================================================================
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; Sprite Draw Generated Data
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; --------------------------------------------------------------------------------------------------
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; This is where the generated Data for the sprite go
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;==================================================================================================
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.start_index
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db $00, $01, $02, $03, $05, $06, $07, $08, $0A, $0B, $0D, $0F, $11
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.nbr_of_tiles
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@@ -344,3 +339,4 @@ db $02, $02
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db $02, $02
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db $02, $02
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db $02, $02
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}
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