Update Sprite_SetupHitBox labels, add alt entry for pos1 args
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@@ -433,16 +433,26 @@ Sprite_Decelerate_X = $05E657
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Sprite_Decelerate_Y = $05E666
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; =========================================================
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; args:
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; pos1_low = $00
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; pos1_size = $02
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; pos2_low = $04
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; pos2_size = $06
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; pos1_high = $08
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; pos2_high = $0A
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; ans_low = $0F
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; ans_high = $0C
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; returns carry clear if there was no overlap
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; args:
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pos1_x_low = $00
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pos1_y_low = $01
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pos1_size = $02
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pos1_height = $03
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pos2_x_low = $04
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pos2_y_low = $05
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pos2_size = $06
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pos2_height = $07
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pos1_x_high = $08
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pos1_y_high = $09
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pos2_x_high = $0A
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pos2_y_high = $0B
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ans_low = $0F
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ans_high = $0C
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CheckIfHitBoxesOverlap = $0683E6
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; =========================================================
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