Fix Song of Storms: Rain persists across transitions, dismissal works from any area
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oracle.org
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oracle.org
@@ -157,19 +157,39 @@ This section tracks known conflicts between systems and outstanding bugs.
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- *Task:* Refactor `lost_woods.asm` into a proper `JSL`-callable subroutine (`LostWoods_PuzzleHandler`).
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- *Implementation:* Modify the `OverworldHandleTransitions` routine in `ZSCustomOverworld.asm` to check if the current area is the Lost Woods (`#$29`) and call the new handler. The handler should return a status indicating if it has overridden the transition.
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*** ACTIVE [#A] ZSOW vs. Day/Night Sprites
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*** DONE [#A] ZSOW vs. Day/Night Sprites
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:PROPERTIES:
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:ID: bug-zsow-daynight
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:END:
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- *Status:* In progress.
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- *Status:* Fixed.
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- *Task:* Triage the crash to identify the root cause and develop a new solution for integrating day/night sprite loading with ZSOW.
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*** ACTIVE [#A] ZSOW vs. Song of Storms
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*** DONE [#A] ZSOW vs. Song of Storms
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:PROPERTIES:
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:ID: bug-zsow-storms
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:END:
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- *Status:* In progress.
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- *Blocker:* This task is blocked by the `ZSOW vs. Day/Night Sprites` regression, as they may be related.
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- *Status:* Fixed. Rain overlay now persists across all transitions and loads immediately.
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- *Solution:* Multi-part fix across several files:
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1. *ZSCustomOverworld.asm (lines 2307-2310):* Added $7EE00E check before default overlay, forces rain ($9F) when flag is set.
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2. *ZSCustomOverworld.asm (lines 1556-1557):* ActivateSubScreen checks $7EE00E for menu transition visibility.
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3. *ZSCustomOverworld.asm (lines 3625-3629):* LoadAmbientSound forces rain SFX ($01) when flag is set.
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4. *menu_hud.asm (lines 580-583):* Indoor rain SFX ($05) when Song of Storms active.
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5. *ocarina.asm:* OcarinaEffect_SummonStorms now calls JSL Overworld_ReloadSubscreenOverlayAndAdvance_long to properly load/unload rain overlay graphics immediately.
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6. *ocarina.asm:* ResetOcarinaFlag no longer clears $7EE00E on screen transitions.
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7. *ocarina.asm:* Reordered logic - check $7EE00E FIRST so dismissal works from any area. Area checks only block summoning.
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- *Note:* Pool_EnableBeginningRain set to $00 to disable intro rain for Oracle of Secrets.
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- *Known Issues:*
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- Minor graphical artifacts in rain tiles may need editor fix or could be menu layer conflict.
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- Zora areas ($2E, $2F) now error beep on summon attempt. The Zora's Domain waterfall event (dismiss to trigger cutscene) needs position check - should only work when near the event in top-left of large map.
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- Edge cases with synchronization may exist but are deferred.
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*** ACTIVE [#B] Menu Empty Items Bug :code:bugfix:
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:PROPERTIES:
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:ID: bug-menu-empty
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:END:
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- *Problem:* Menu system has issues when a section has no items.
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- *Cause:* Likely related to menu refactoring in commit 52a5ed4.
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- *File:* =Menu/menu.asm=
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*** ACTIVE [#B] Zora Temple Tasks [0/2] :code:bugfix:
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:PROPERTIES:
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