Whitespace housekeeping
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@@ -55,7 +55,8 @@ Sprite_Octorok_Long:
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Sprite_Octorok_Prep:
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{
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PHB : PHK : PLB
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; TODO Check if the sprite is placed in water
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PLB
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RTL
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@@ -110,7 +111,7 @@ Sprite_Octorok_Move:
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JSL Sprite_CheckDamageFromPlayer
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JSL Sprite_CheckDamageToPlayer
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; Set the SprAction based on the direction
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; Set the SprAction based on the direction
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LDA.w SprMiscC, X : AND.b #$03 : TAY : LDA.w .direction, Y : STA.w SprAction, X
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LDA.w SprMiscF, X : AND.b #$01 : BNE .octorok_used_barrage
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@@ -188,7 +189,7 @@ Octorock_ShootEmUp:
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LDA.w SprMiscD, X : BEQ .continue
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LDA.w SprTimerD, X : BNE .four_ways
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LDA.b #$01 : STA.w SprMiscD, X
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LDA.b #$01 : STA.w SprMiscD, X
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.continue
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JSL GetRandomInt : AND.b #$1F : BNE .single_shot
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.four_ways
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