Whitespace housekeeping

This commit is contained in:
scawful
2024-09-29 18:10:13 -04:00
parent 87634efca0
commit 863b3eaf5d
4 changed files with 34 additions and 50 deletions

View File

@@ -11,7 +11,7 @@
!DeathAnimation = 00 ; 00 = normal death, 01 = no death animation
!ImperviousAll = 01 ; 00 = Can be attack, 01 = attack will clink on it
!SmallShadow = 00 ; 01 = small shadow, 00 = no shadow
!Shadow = 00 ; 00 = don't draw shadow, 01 = draw a shadow
!Shadow = 00 ; 00 = don't draw shadow, 01 = draw a shadow
!Palette = 00 ; Unused in this template (can be 0 to 7)
!Hitbox = 14 ; 00 to 31, can be viewed in sprite draw tool
!Persist = 01 ; 01 = your sprite continue to live offscreen
@@ -30,7 +30,7 @@
!ImpervSwordHammer = 00 ; 01 = Impervious to sword and hammer attacks
!Boss = 00 ; 00 = normal sprite, 01 = sprite is a boss
%Set_Sprite_Properties(Sprite_Minecart_Prep, Sprite_Minecart_Long)
%Set_Sprite_Properties(Sprite_Minecart_Prep, Sprite_Minecart_Long)
; =========================================================
@@ -55,7 +55,7 @@ Down = $01
Left = $02
Right = $03
; $0DE0[0x10] - (Sprite) ;functions
; udlr
; udlr
; 0 - up
; 1 - down
; 2 - left
@@ -93,11 +93,11 @@ Sprite_Minecart_Prep:
LDA.b #$01 : STA.w SprMiscF, X ; Set the auto-move flag
.continue
LDA #$00 : STA $0CAA, X ; Sprite persist in dungeon
LDA #$04 : STA $0E40, X ; Nbr Oam Entries
LDA #$40 : STA $0E60, x ; Impervious props
LDA #$E0 : STA $0F60, X ; Persist
LDA #$00 : STA.w SprBump, X ; No bump damage
LDA #$00 : STA $0B6B, X ; Set interactive hitbox?
LDA #$04 : STA $0E40, X ; Nbr Oam Entries
LDA #$40 : STA $0E60, x ; Impervious props
LDA #$E0 : STA $0F60, X ; Persist
LDA #$00 : STA.w SprBump, X ; No bump damage
LDA #$00 : STA $0B6B, X ; Set interactive hitbox?
STZ.w !MinecartDirection
@@ -134,13 +134,13 @@ Sprite_Minecart_Prep:
macro HandlePlayerCamera()
LDA $22 : SEC : SBC $3F : STA $31
LDA $20 : SEC : SBC $3E : STA $30
PHX
PHX
JSL Link_HandleMovingAnimation_FullLongEntry
JSL HandleIndoorCameraAndDoors
JSL Link_CancelDash
PLX
PLX
endmacro
macro InitMovement()
@@ -181,7 +181,7 @@ HandleToss:
LDA #$00 : STA.w SprSubtype, X : STA !SpriteDirection, X
%GotoAction(1) ; Minecart_WaitVert
JMP .continue
.toss_south
.toss_south
LDA.b #!DoubleSpeed : STA.w SprYSpeed, X
LDA #$02 : STA.w SprSubtype, X
LDA #$01 : STA !SpriteDirection, X
@@ -465,14 +465,13 @@ HandleTileDirections:
LDA.w SprX, X : AND #$F8 : STA.b $02 : LDA.w SprXH, X : STA.b $03
; Fetch tile attributes based on current coordinates
LDA.b #$00 : JSL Sprite_GetTileAttr : LDA $0FA5
LDA.b #$00 : JSL Sprite_GetTileAttr : LDA $0FA5
CMP.b #$02 : BNE .not_out_of_bounds
; If the tile is out of bounds, release the cart
LDA #$40 : STA.w SprTimerD, X
%GotoAction(6) ; Minecart_Release
RTS
.not_out_of_bounds
; Check if the tile is a stop tile
CMP.b #$B7 : BEQ .stop_north
@@ -486,12 +485,10 @@ HandleTileDirections:
LDA.b #South : STA.w SprSubtype, X : STA.w !MinecartDirection
LDA #$01 : STA !SpriteDirection, X
JMP .go_vert
.stop_south
; Set the new direction to south and flip the cart's orientation
LDA.b #North : STA.w SprSubtype, X : STZ.w !MinecartDirection
LDA #$00 : STA !SpriteDirection, X
; -----------------------------------------------
.go_vert
%SetTimerA($40)
@@ -499,18 +496,15 @@ HandleTileDirections:
%GotoAction(1) ; Minecart_WaitVert
JSL Link_ResetProperties_A
RTS
.stop_east
; Set the new direction to east and flip the cart's orientation
LDA.b #West : STA.w SprSubtype, X : STA.w !MinecartDirection
LDA #$02 : STA !SpriteDirection, X
JMP .go_horiz
.stop_west
; Set the new direction to west and flip the cart's orientation
LDA.b #East : STA.w SprSubtype, X : STA.w !MinecartDirection
LDA #$03 : STA !SpriteDirection, X
; -----------------------------------------------
.go_horiz
%SetTimerA($40)
@@ -549,7 +543,6 @@ HandleTileDirections:
.inverse_vert_velocity
LDA.b #-!MinecartSpeed : STA.w SprYSpeed, X
JMP .done
.check_direction
LDA.w SprSubtype, X
ASL #2 ; Multiply by 4 (shifting left by 2 bits) to offset rows in the lookup table
@@ -612,19 +605,18 @@ HandleTileDirections:
}
; =========================================================
; Check for the switch_track sprite and move based on the
; Check for the switch_track sprite and move based on the
; state of that sprite.
HandleDynamicSwitchTileDirections:
{
; Find out if the sprite $B0 is in the room
JSR CheckSpritePresence : BCC .no_b0
PHX
PHX
LDA $02 : TAX
JSL Link_SetupHitBox
JSL Sprite_SetupHitBox ; X is now the ID of the sprite $B0
PLX
JSL CheckIfHitBoxesOverlap : BCC .no_b0
LDA !MinecartDirection : CMP.b #$00 : BEQ .east_or_west
CMP.b #$01 : BEQ .north_or_south
@@ -674,7 +666,6 @@ CheckSpritePresence:
LDX.b #$10
.x_loop
DEX
LDY.b #$04
.y_loop
DEY
@@ -706,13 +697,12 @@ CheckForPlayerInput:
; Fetch tile attributes based on current coordinates
LDA.b #$00 : JSL Sprite_GetTileAttr
; Load the tile index
; Load the tile index
LDA $0FA5 : CLC : CMP.b #$B6 : BEQ .can_input
CMP.b #$BD : BEQ .can_input
BRA .cant_input
.can_input
LDY !SpriteDirection, X
LDA $F0 : AND .d_pad_press, Y : STA $00 : AND.b #$08 : BEQ .not_pressing_up
LDA.b #$00 : STA !SpriteDirection, X ; Moving Up
@@ -762,14 +752,14 @@ CheckIfPlayerIsOn:
LDA $22 : SEC : SBC #$0009 : CMP $0FD8 : BCS .right
LDA $20 : CLC : ADC #$0012 : CMP $0FDA : BCC .up
LDA $20 : SEC : SBC #$0012 : CMP $0FDA : BCS .down
SEP #$21
SEP #$21
RTS ; Return with carry set
.left
.right
.up
.down
SEP #$20
CLC
CLC
RTS ; Return with carry cleared
}
@@ -816,12 +806,9 @@ Sprite_Minecart_DrawTop:
INY
LDA .properties, X : STA ($90), Y
PHY
PHY
TYA : LSR #2 : TAY
LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
PLY : INY
PLX : DEX : BPL .nextTile
@@ -879,7 +866,6 @@ Sprite_Minecart_DrawBottom:
.nextTile
PHX ; Save current Tile Index?
TXA : CLC : ADC $06 ; Add Animation Index Offset
PHA ; Keep the value with animation index offset?
@@ -906,14 +892,10 @@ Sprite_Minecart_DrawBottom:
INY
LDA .properties, X : STA ($90), Y
PHY
PHY
TYA : LSR #2 : TAY
LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
PLY : INY
PLX : DEX : BPL .nextTile
PLX
@@ -991,4 +973,5 @@ JML RoomTag_ShutterDoorRequiresCart
; #_01CC08: LDA.b #$06
; #_01CC0A: BRA RoomTag_TriggerHoles
pullpc
pullpc