Add Eon Abyss Sea Zora and Sea Zora Elder draw routines
This commit is contained in:
127
Sprites/NPCs/eon_zora.asm
Normal file
127
Sprites/NPCs/eon_zora.asm
Normal file
@@ -0,0 +1,127 @@
|
||||
; Eon Abyss Sea Zora NPC
|
||||
|
||||
Sprite_EonZora_Main:
|
||||
{
|
||||
LDA.w SprAction, X
|
||||
JSL UseImplicitRegIndexedLocalJumpTable
|
||||
|
||||
dw EonZora_Forward
|
||||
dw EonZora_Left
|
||||
dw EonZora_Right
|
||||
dw EonZora_Back
|
||||
|
||||
EonZora_Forward:
|
||||
RTS
|
||||
EonZora_Left:
|
||||
RTS
|
||||
EonZora_Right:
|
||||
RTS
|
||||
EonZora_Back:
|
||||
RTS
|
||||
}
|
||||
|
||||
; 0-1 : Forward
|
||||
; 2-3 : Left
|
||||
; 4-5 : Right
|
||||
; 6-7 : Back
|
||||
|
||||
Sprite_EonZora_Draw:
|
||||
{
|
||||
JSL Sprite_PrepOamCoord
|
||||
JSL Sprite_OAM_AllocateDeferToPlayer
|
||||
|
||||
LDA.w SprFrame, X : TAY ;Animation Frame
|
||||
LDA .start_index, Y : STA $06
|
||||
|
||||
PHX
|
||||
LDX .nbr_of_tiles, Y ;amount of tiles -1
|
||||
LDY.b #$00
|
||||
.nextTile
|
||||
|
||||
PHX ; Save current Tile Index?
|
||||
TXA : CLC : ADC $06 ; Add Animation Index Offset
|
||||
|
||||
PHA ; Keep the value with animation index offset?
|
||||
|
||||
ASL A : TAX
|
||||
|
||||
REP #$20
|
||||
|
||||
LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
|
||||
AND.w #$0100 : STA $0E
|
||||
INY
|
||||
LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
|
||||
CLC : ADC #$0010 : CMP.w #$0100
|
||||
SEP #$20
|
||||
BCC .on_screen_y
|
||||
|
||||
LDA.b #$F0 : STA ($90), Y ;Put the sprite out of the way
|
||||
STA $0E
|
||||
.on_screen_y
|
||||
|
||||
PLX ; Pullback Animation Index Offset (without the *2 not 16bit anymore)
|
||||
INY
|
||||
LDA .chr, X : STA ($90), Y
|
||||
INY
|
||||
LDA .properties, X : STA ($90), Y
|
||||
|
||||
PHY
|
||||
TYA : LSR #2 : TAY
|
||||
LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
|
||||
PLY : INY
|
||||
PLX : DEX : BPL .nextTile
|
||||
|
||||
PLX
|
||||
|
||||
RTS
|
||||
|
||||
.start_index
|
||||
db $00, $02, $04, $06, $08, $0A, $0C, $0D
|
||||
.nbr_of_tiles
|
||||
db 1, 1, 1, 1, 1, 1, 0, 0
|
||||
.x_offsets
|
||||
dw 0, 16
|
||||
dw 0, -16
|
||||
dw 0, 8
|
||||
dw 0, 8
|
||||
dw 0, -8
|
||||
dw 0, -8
|
||||
dw 0
|
||||
dw 0
|
||||
.y_offsets
|
||||
dw 0, 0
|
||||
dw 0, 0
|
||||
dw 0, 0
|
||||
dw 0, 0
|
||||
dw 0, 0
|
||||
dw 0, 0
|
||||
dw 0
|
||||
dw 0
|
||||
.chr
|
||||
db $60, $62
|
||||
db $60, $62
|
||||
db $40, $41
|
||||
db $43, $44
|
||||
db $40, $41
|
||||
db $43, $44
|
||||
db $64
|
||||
db $64
|
||||
.properties
|
||||
db $39, $39
|
||||
db $79, $79
|
||||
db $39, $39
|
||||
db $39, $39
|
||||
db $79, $79
|
||||
db $79, $79
|
||||
db $39
|
||||
db $79
|
||||
.sizes
|
||||
db $02, $02
|
||||
db $02, $02
|
||||
db $02, $02
|
||||
db $02, $02
|
||||
db $02, $02
|
||||
db $02, $02
|
||||
db $02
|
||||
db $02
|
||||
}
|
||||
105
Sprites/NPCs/eon_zora_elder.asm
Normal file
105
Sprites/NPCs/eon_zora_elder.asm
Normal file
@@ -0,0 +1,105 @@
|
||||
; Eon Abyss Sea Zora Elder NPC
|
||||
|
||||
Sprite_EonZoraElder_Main:
|
||||
{
|
||||
LDA.w SprAction, X; Load the SprAction
|
||||
JSL UseImplicitRegIndexedLocalJumpTable; Goto the SprAction we are currently in
|
||||
|
||||
dw EonZoraElder_Idle
|
||||
dw EoNZoraElder_Surprised
|
||||
dw EonZoraElder_WithRod
|
||||
|
||||
EonZoraElder_Idle:
|
||||
RTS
|
||||
EonZoraElder_Surprised:
|
||||
RTS
|
||||
EonZoraElder_WithRod:
|
||||
RTS
|
||||
}
|
||||
|
||||
; 0-1: Idle
|
||||
; 2-3: Surprised
|
||||
; 4: With Rod
|
||||
|
||||
Sprite_EonZoraElder_Draw:
|
||||
{
|
||||
JSL Sprite_PrepOamCoord
|
||||
JSL Sprite_OAM_AllocateDeferToPlayer
|
||||
|
||||
LDA.w SprFrame, X : TAY ;Animation Frame
|
||||
LDA .start_index, Y : STA $06
|
||||
|
||||
|
||||
PHX
|
||||
LDX .nbr_of_tiles, Y ;amount of tiles -1
|
||||
LDY.b #$00
|
||||
.nextTile
|
||||
|
||||
PHX ; Save current Tile Index?
|
||||
TXA : CLC : ADC $06 ; Add Animation Index Offset
|
||||
|
||||
PHA ; Keep the value with animation index offset?
|
||||
|
||||
ASL A : TAX
|
||||
|
||||
REP #$20
|
||||
|
||||
LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
|
||||
AND.w #$0100 : STA $0E
|
||||
INY
|
||||
LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
|
||||
CLC : ADC #$0010 : CMP.w #$0100
|
||||
SEP #$20
|
||||
BCC .on_screen_y
|
||||
|
||||
LDA.b #$F0 : STA ($90), Y ;Put the sprite out of the way
|
||||
STA $0E
|
||||
.on_screen_y
|
||||
|
||||
PLX ; Pullback Animation Index Offset (without the *2 not 16bit anymore)
|
||||
INY
|
||||
LDA .chr, X : STA ($90), Y
|
||||
INY
|
||||
LDA .properties, X : STA ($90), Y
|
||||
|
||||
PHY
|
||||
TYA : LSR #2 : TAY
|
||||
LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
|
||||
PLY : INY
|
||||
PLX : DEX : BPL .nextTile
|
||||
|
||||
PLX
|
||||
|
||||
RTS
|
||||
|
||||
|
||||
.start_index
|
||||
db $00, $02, $04, $06
|
||||
.nbr_of_tiles
|
||||
db 1, 1, 1, 2
|
||||
.x_offsets
|
||||
dw 0, 8
|
||||
dw 0, 8
|
||||
dw 0, 8
|
||||
dw 0, 8, -4
|
||||
.y_offsets
|
||||
dw 0, 0
|
||||
dw 0, 0
|
||||
dw 0, 0
|
||||
dw 0, 0, 0
|
||||
.chr
|
||||
db $46, $47
|
||||
db $49, $4A
|
||||
db $66, $67
|
||||
db $69, $6A, $6C
|
||||
.properties
|
||||
db $39, $39
|
||||
db $39, $39
|
||||
db $39, $39
|
||||
db $39, $39, $39
|
||||
.sizes
|
||||
db $02, $02
|
||||
db $02, $02
|
||||
db $02, $02
|
||||
db $02, $02, $02
|
||||
}
|
||||
Reference in New Issue
Block a user