update palettes for mask transformations
This commit is contained in:
@@ -33,11 +33,13 @@ LinkItem_Ether:
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JSL AddTransformationCloud
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JSL AddTransformationCloud
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LDA.b #$14 : JSR Player_DoSfx2
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LDA.b #$14 : JSR Player_DoSfx2
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LDA $02B2 : CMP #$04 : BEQ .unequip ; is the hood already on?
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LDA $02B2 : CMP #$04 : BEQ .unequip ; is the hood already on?
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LDA #$37 : STA $BC ; change link's sprite
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JSL UpdateBunnyPalette
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LDA #$37 : STA $BC ; change link's sprite
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LDA #$04 : STA $02B2
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LDA #$04 : STA $02B2
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BRA .return
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BRA .return
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.unequip
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.unequip
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JSL Palette_ArmorAndGloves
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LDA #$10 : STA $BC : STZ $02B2 ; take the hood off
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LDA #$10 : STA $BC : STZ $02B2 ; take the hood off
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.return
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.return
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@@ -48,6 +50,24 @@ LinkItem_Ether:
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org $378000
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org $378000
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incbin bunny_link.4bpp
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incbin bunny_link.4bpp
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UpdateBunnyPalette:
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{
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REP #$30 ; change 16bit mode
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LDX #$001E
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.loop
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LDA.l bunny_palette, X : STA $7EC6E0, X
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DEX : DEX : BPL .loop
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SEP #$30 ; go back to 8 bit mode
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INC $15 ; update the palette
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RTL ; or RTS depending on where you need it
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}
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bunny_palette:
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dw #$7BDE, #$7FFF, #$2F7D, #$19B5, #$3A9C, #$14A5, #$19FD, #$14B6, #$55BB, #$362A, #$3F4E, #$162B, #$22D0, #$2E5A, #$1970, #$7616, #$6565, #$7271, #$2AB7, #$477E, #$1997, #$14B5, #$459B, #$69F2, #$7AB8, #$2609, #$19D8, #$3D95, #$567C, #$1890, #$52F6, #$2357, #$0000
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org $87E330
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org $87E330
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JSR $FD66
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JSR $FD66
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@@ -22,11 +22,12 @@ LinkItem_Quake:
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LDA.b #$14 : JSR Player_DoSfx2
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LDA.b #$14 : JSR Player_DoSfx2
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LDA $02B2 : CMP #$01 : BEQ .unequip ; is the deku mask on?
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LDA $02B2 : CMP #$01 : BEQ .unequip ; is the deku mask on?
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JSL Palette_ArmorAndGloves
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LDA #$35 : STA $BC ; put the mask on
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LDA #$35 : STA $BC ; put the mask on
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LDA #$01 : STA $02B2
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LDA #$01 : STA $02B2
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BRA .return
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BRA .return
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.unequip
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.unequip
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JSL Palette_ArmorAndGloves
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LDA #$10 : STA $BC : STZ $02B2 ; take the mask off
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LDA #$10 : STA $BC : STZ $02B2 ; take the mask off
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.return
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.return
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@@ -23,13 +23,15 @@ LinkItem_WolfMask:
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LDY.b #$04 : LDA.b #$23
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LDY.b #$04 : LDA.b #$23
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JSL AddTransformationCloud
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JSL AddTransformationCloud
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LDA.b #$14 : JSR Player_DoSfx2
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LDA.b #$14 : JSR Player_DoSfx2
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LDA $02B2 : CMP #$03 : BEQ .unequip ; is the wolf mask already on?
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LDA $02B2 : CMP #$03 : BEQ .unequip ; is the wolf mask already on?
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JSL UpdateWolfPalette
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LDA #$38 : STA $BC ; change link's sprite
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LDA #$38 : STA $BC ; change link's sprite
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LDA #$03 : STA $02B2
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LDA #$03 : STA $02B2
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BRA .return
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BRA .return
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.unequip
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.unequip
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JSL Palette_ArmorAndGloves
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LDA #$10 : STA $BC : STZ $02B2 ; take the mask off
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LDA #$10 : STA $BC : STZ $02B2 ; take the mask off
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.return
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.return
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@@ -38,4 +40,22 @@ LinkItem_WolfMask:
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}
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}
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org $388000
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org $388000
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incbin wolf_link.4bpp
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incbin wolf_link.4bpp
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UpdateWolfPalette:
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{
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REP #$30 ; change 16bit mode
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LDX #$001E
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.loop
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LDA.l mypalette, X : STA $7EC6E0, X
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DEX : DEX : BPL .loop
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SEP #$30 ; go back to 8 bit mode
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INC $15 ; update the palette
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RTL ; or RTS depending on where you need it
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}
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mypalette:
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dw #$7BDE, #$7FFF, #$2F7D, #$19B5, #$3A9C, #$14A5, #$1A3D, #$14B6, #$4650, #$362A, #$3F4E, #$162B, #$318A, #$39CC, #$1CE7, #$76D1, #$6565, #$7271, #$14B5, #$459B, #$3D95, #$22D0, #$567C, #$1890, #$7616, #$0000
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@@ -18,6 +18,7 @@ LinkItem_ZoraMask:
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LDA #$02 : STA $02B2
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LDA #$02 : STA $02B2
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BRA .return
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BRA .return
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.unequip
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.unequip
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JSL Palette_ArmorAndGloves
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LDA #$10 : STA $BC : STZ $02B2 ; take the mask off
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LDA #$10 : STA $BC : STZ $02B2 ; take the mask off
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.return
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.return
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