Portal Rod Portal Sprite cleanup
This commit is contained in:
@@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
; Portal Sprite
|
; Portal Sprite
|
||||||
; =========================================================
|
; =========================================================
|
||||||
@@ -12,7 +11,7 @@
|
|||||||
!DeathAnimation = 00 ; 00 = normal death, 01 = no death animation
|
!DeathAnimation = 00 ; 00 = normal death, 01 = no death animation
|
||||||
!ImperviousAll = 00 ; 00 = Can be attack, 01 = attack will clink on it
|
!ImperviousAll = 00 ; 00 = Can be attack, 01 = attack will clink on it
|
||||||
!SmallShadow = 00 ; 01 = small shadow, 00 = no shadow
|
!SmallShadow = 00 ; 01 = small shadow, 00 = no shadow
|
||||||
!Shadow = 00 ; 00 = don't draw shadow, 01 = draw a shadow
|
!Shadow = 00 ; 00 = don't draw shadow, 01 = draw a shadow
|
||||||
!Palette = 00 ; Unused in this Portal (can be 0 to 7)
|
!Palette = 00 ; Unused in this Portal (can be 0 to 7)
|
||||||
!Hitbox = 00 ; 00 to 31, can be viewed in sprite draw tool
|
!Hitbox = 00 ; 00 to 31, can be viewed in sprite draw tool
|
||||||
!Persist = 01 ; 01 = your sprite continue to live offscreen
|
!Persist = 01 ; 01 = your sprite continue to live offscreen
|
||||||
@@ -34,21 +33,17 @@
|
|||||||
|
|
||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
; Long Sprite Code
|
; Long Sprite Code
|
||||||
; =========================================================
|
; =========================================================
|
||||||
Sprite_Portal_Long:
|
Sprite_Portal_Long:
|
||||||
{
|
{
|
||||||
PHB : PHK : PLB
|
PHB : PHK : PLB
|
||||||
|
JSR Sprite_Portal_Draw
|
||||||
JSR Sprite_Portal_Draw ; Call the draw code
|
JSL Sprite_CheckActive : BCC .SpriteIsNotActive
|
||||||
JSL Sprite_CheckActive ; Check if game is not paused
|
JSR Sprite_Portal_Main
|
||||||
BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
|
.SpriteIsNotActive
|
||||||
|
PLB
|
||||||
JSR Sprite_Portal_Main ; Call the main sprite code
|
RTL
|
||||||
|
|
||||||
.SpriteIsNotActive
|
|
||||||
PLB ; Get back the databank we stored previously
|
|
||||||
RTL ; Go back to original code
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -58,13 +53,11 @@ Sprite_Portal_Long:
|
|||||||
Sprite_Portal_Prep:
|
Sprite_Portal_Prep:
|
||||||
{
|
{
|
||||||
PHB : PHK : PLB
|
PHB : PHK : PLB
|
||||||
|
; Persist outside of camera
|
||||||
; Persist outside of camera
|
LDA #$00 : STA.w SprDefl, X
|
||||||
LDA #$00 : STA.w SprDefl, X
|
|
||||||
LDA.w SprHitbox, X : AND.b #$C0 : STA.w SprHitbox, X
|
LDA.w SprHitbox, X : AND.b #$C0 : STA.w SprHitbox, X
|
||||||
STZ.w SprTileDie, X
|
STZ.w SprTileDie, X
|
||||||
LDA.b #$FF : STA.w SprBulletproof, X
|
LDA.b #$FF : STA.w SprBulletproof, X
|
||||||
|
|
||||||
PLB
|
PLB
|
||||||
RTL
|
RTL
|
||||||
}
|
}
|
||||||
@@ -86,7 +79,7 @@ OrangeSpriteIndex = $7E0633
|
|||||||
BlueSpriteIndex = $7E0632
|
BlueSpriteIndex = $7E0632
|
||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
; Main Sprite Code
|
; Main Sprite Code
|
||||||
; =========================================================
|
; =========================================================
|
||||||
|
|
||||||
Sprite_Portal_Main:
|
Sprite_Portal_Main:
|
||||||
@@ -115,7 +108,6 @@ Sprite_Portal_Main:
|
|||||||
LDA.w SprY, X : STA.w OrangePortal_X
|
LDA.w SprY, X : STA.w OrangePortal_X
|
||||||
LDA.w SprX, X : STA.w OrangePortal_Y
|
LDA.w SprX, X : STA.w OrangePortal_Y
|
||||||
LDA.b #$01 : STA.w SprSubtype, X
|
LDA.b #$01 : STA.w SprSubtype, X
|
||||||
|
|
||||||
%GotoAction(2)
|
%GotoAction(2)
|
||||||
RTS
|
RTS
|
||||||
.BluePortal
|
.BluePortal
|
||||||
@@ -124,7 +116,7 @@ Sprite_Portal_Main:
|
|||||||
LDA.w SprY, X : STA.w BluePortal_X
|
LDA.w SprY, X : STA.w BluePortal_X
|
||||||
LDA.w SprX, X : STA.w BluePortal_Y
|
LDA.w SprX, X : STA.w BluePortal_Y
|
||||||
LDA.b #$02 : STA.w SprSubtype, X
|
LDA.b #$02 : STA.w SprSubtype, X
|
||||||
|
|
||||||
%GotoAction(1)
|
%GotoAction(1)
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
@@ -141,8 +133,7 @@ Sprite_Portal_Main:
|
|||||||
|
|
||||||
LDA.w SprTimerD, X : BNE .NoOverlap
|
LDA.w SprTimerD, X : BNE .NoOverlap
|
||||||
JSL Link_SetupHitBox
|
JSL Link_SetupHitBox
|
||||||
JSL $0683EA ; Sprite_SetupHitbox_long
|
JSL $0683EA ; Sprite_SetupHitbox_long
|
||||||
|
|
||||||
JSL CheckIfHitBoxesOverlap : BCC .NoOverlap
|
JSL CheckIfHitBoxesOverlap : BCC .NoOverlap
|
||||||
CLC
|
CLC
|
||||||
|
|
||||||
@@ -167,21 +158,19 @@ Sprite_Portal_Main:
|
|||||||
CLC
|
CLC
|
||||||
LDA.w SprTimerD, X : BNE .NoOverlap
|
LDA.w SprTimerD, X : BNE .NoOverlap
|
||||||
JSL Link_SetupHitBox
|
JSL Link_SetupHitBox
|
||||||
JSL $0683EA ; Sprite_SetupHitbox_long
|
JSL $0683EA ; Sprite_SetupHitbox_long
|
||||||
|
|
||||||
JSL CheckIfHitBoxesOverlap : BCC .NoOverlap
|
JSL CheckIfHitBoxesOverlap : BCC .NoOverlap
|
||||||
CLC
|
CLC
|
||||||
; JSL $01FF28 ; Player_CacheStatePriorToHandler
|
; JSL $01FF28 ; Player_CacheStatePriorToHandler
|
||||||
|
|
||||||
LDA $1B : BEQ .outdoors
|
LDA $1B : BEQ .outdoors
|
||||||
%GotoAction(4) ; OrangePortal_WarpDungeon
|
%GotoAction(4) ; OrangePortal_WarpDungeon
|
||||||
|
.NoOverlap
|
||||||
.NoOverlap
|
RTS
|
||||||
RTS
|
|
||||||
|
|
||||||
.outdoors
|
.outdoors
|
||||||
%GotoAction(6) ; OrangePortal_WarpOverworld
|
%GotoAction(6) ; OrangePortal_WarpOverworld
|
||||||
|
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -198,7 +187,7 @@ Sprite_Portal_Main:
|
|||||||
; LDA $7EC192 : STA $0612
|
; LDA $7EC192 : STA $0612
|
||||||
; LDA $7EC194 : STA $0614
|
; LDA $7EC194 : STA $0614
|
||||||
; LDA $7EC196 : STA $0616
|
; LDA $7EC196 : STA $0616
|
||||||
|
|
||||||
PHX
|
PHX
|
||||||
LDA.w OrangeSpriteIndex : TAX
|
LDA.w OrangeSpriteIndex : TAX
|
||||||
LDA #$40 : STA.w SprTimerD, X
|
LDA #$40 : STA.w SprTimerD, X
|
||||||
@@ -218,12 +207,12 @@ Sprite_Portal_Main:
|
|||||||
LDA $7EC184 : STA $20
|
LDA $7EC184 : STA $20
|
||||||
LDA $7EC186 : STA $22
|
LDA $7EC186 : STA $22
|
||||||
|
|
||||||
; Camera Scroll Boundaries
|
; Camera Scroll Boundaries
|
||||||
LDA $7EC188 : STA $0600 ; Small Room North
|
LDA $7EC188 : STA $0600 ; Small Room North
|
||||||
LDA $7EC18A : STA $0604 ; Small Room South
|
LDA $7EC18A : STA $0604 ; Small Room South
|
||||||
LDA $7EC18C : STA $0608 ; Small Room West
|
LDA $7EC18C : STA $0608 ; Small Room West
|
||||||
LDA $7EC18E : STA $060C ; Small Room South
|
LDA $7EC18E : STA $060C ; Small Room South
|
||||||
; LDA $7EC190 : STA $0610
|
; LDA $7EC190 : STA $0610
|
||||||
; LDA $7EC192 : STA $0612
|
; LDA $7EC192 : STA $0612
|
||||||
; LDA $7EC194 : STA $0614
|
; LDA $7EC194 : STA $0614
|
||||||
; LDA $7EC196 : STA $0616
|
; LDA $7EC196 : STA $0616
|
||||||
@@ -237,7 +226,6 @@ Sprite_Portal_Main:
|
|||||||
STA.w OrangePortal_X
|
STA.w OrangePortal_X
|
||||||
PLX
|
PLX
|
||||||
|
|
||||||
|
|
||||||
LDA #$14 : STA $11
|
LDA #$14 : STA $11
|
||||||
%GotoAction(2) ; Return to OrangePortal
|
%GotoAction(2) ; Return to OrangePortal
|
||||||
RTS
|
RTS
|
||||||
@@ -247,7 +235,7 @@ Sprite_Portal_Main:
|
|||||||
{
|
{
|
||||||
LDA.w OrangePortal_X : STA $20
|
LDA.w OrangePortal_X : STA $20
|
||||||
LDA.w OrangePortal_Y : STA $22
|
LDA.w OrangePortal_Y : STA $22
|
||||||
LDA $7EC190 : STA $0610
|
LDA $7EC190 : STA $0610
|
||||||
LDA $7EC192 : STA $0612
|
LDA $7EC192 : STA $0612
|
||||||
LDA $7EC194 : STA $0614
|
LDA $7EC194 : STA $0614
|
||||||
LDA $7EC196 : STA $0616
|
LDA $7EC196 : STA $0616
|
||||||
@@ -257,12 +245,10 @@ Sprite_Portal_Main:
|
|||||||
PHX ; Infinite loop prevention protocol
|
PHX ; Infinite loop prevention protocol
|
||||||
LDA.w OrangeSpriteIndex : TAX
|
LDA.w OrangeSpriteIndex : TAX
|
||||||
LDA #$40 : STA.w SprTimerD, X
|
LDA #$40 : STA.w SprTimerD, X
|
||||||
|
|
||||||
PLX
|
PLX
|
||||||
|
|
||||||
LDA #$01 : STA $5D
|
LDA #$01 : STA $5D
|
||||||
;LDA #$2A : STA $11
|
;LDA #$2A : STA $11
|
||||||
|
|
||||||
%GotoAction(1) ; Return to BluePortal
|
%GotoAction(1) ; Return to BluePortal
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
@@ -271,7 +257,7 @@ Sprite_Portal_Main:
|
|||||||
{
|
{
|
||||||
LDA.w BluePortal_X : STA $20
|
LDA.w BluePortal_X : STA $20
|
||||||
LDA.w BluePortal_Y : STA $22
|
LDA.w BluePortal_Y : STA $22
|
||||||
LDA $7EC190 : STA $0610
|
LDA $7EC190 : STA $0610
|
||||||
LDA $7EC192 : STA $0612
|
LDA $7EC192 : STA $0612
|
||||||
LDA $7EC194 : STA $0614
|
LDA $7EC194 : STA $0614
|
||||||
LDA $7EC196 : STA $0616
|
LDA $7EC196 : STA $0616
|
||||||
@@ -294,13 +280,13 @@ Sprite_Portal_Main:
|
|||||||
CheckForDismissPortal:
|
CheckForDismissPortal:
|
||||||
{
|
{
|
||||||
LDA $06FE : CMP.b #$02 : BCC .return
|
LDA $06FE : CMP.b #$02 : BCC .return
|
||||||
LDA $7E0FA6 : BEQ .DespawnOrange ; Check what portal is spawning next
|
LDA $7E0FA6 : BEQ .DespawnOrange ; Check what portal is spawning next
|
||||||
PHX
|
PHX
|
||||||
LDA.w BlueSpriteIndex : TAX
|
LDA.w BlueSpriteIndex : TAX
|
||||||
STZ.w SprState, X
|
STZ.w SprState, X
|
||||||
DEC.w $06FE
|
DEC.w $06FE
|
||||||
PLX
|
PLX
|
||||||
.DespawnOrange
|
.DespawnOrange
|
||||||
PHX
|
PHX
|
||||||
LDA.w OrangeSpriteIndex : TAX
|
LDA.w OrangeSpriteIndex : TAX
|
||||||
STZ.w SprState, X
|
STZ.w SprState, X
|
||||||
@@ -320,14 +306,14 @@ RejectOnTileCollision:
|
|||||||
|
|
||||||
; Fetch tile attributes based on current coordinates
|
; Fetch tile attributes based on current coordinates
|
||||||
LDA.b #$00 : JSL Sprite_GetTileAttr
|
LDA.b #$00 : JSL Sprite_GetTileAttr
|
||||||
|
|
||||||
; Load the tile index
|
; Load the tile index
|
||||||
LDA $0FA5 : CLC : CMP.b #$00 : BEQ .not_out_of_bounds
|
LDA $0FA5 : CLC : CMP.b #$00 : BEQ .not_out_of_bounds
|
||||||
CMP.b #$48 : BEQ .not_out_of_bounds
|
CMP.b #$48 : BEQ .not_out_of_bounds
|
||||||
|
|
||||||
; Clear the sprite and make an error sound
|
; Clear the sprite and make an error sound
|
||||||
LDA #$3C ; SFX2.3C Error beep
|
LDA #$3C ; SFX2.3C Error beep
|
||||||
STA $012E ; Queue sound effect
|
STA $012E ; Queue sound effect
|
||||||
|
|
||||||
LDA #$00 : STA.w SprState, X
|
LDA #$00 : STA.w SprState, X
|
||||||
DEC $06FE
|
DEC $06FE
|
||||||
@@ -355,7 +341,7 @@ Sprite_Portal_Draw:
|
|||||||
.nextTile
|
.nextTile
|
||||||
|
|
||||||
PHX ; Save current Tile Index?
|
PHX ; Save current Tile Index?
|
||||||
|
|
||||||
TXA : CLC : ADC $06 ; Add Animation Index Offset
|
TXA : CLC : ADC $06 ; Add Animation Index Offset
|
||||||
|
|
||||||
PHA ; Keep the value with animation index offset?
|
PHA ; Keep the value with animation index offset?
|
||||||
@@ -382,14 +368,14 @@ Sprite_Portal_Draw:
|
|||||||
INY
|
INY
|
||||||
LDA .properties, X : STA ($90), Y
|
LDA .properties, X : STA ($90), Y
|
||||||
|
|
||||||
PHY
|
PHY
|
||||||
|
|
||||||
TYA : LSR #2 : TAY
|
TYA : LSR #2 : TAY
|
||||||
|
|
||||||
LDA.b #$02 : ORA $0F : STA ($92), Y ; store size in oam buffer
|
LDA.b #$02 : ORA $0F : STA ($92), Y ; store size in oam buffer
|
||||||
|
|
||||||
PLY : INY
|
PLY : INY
|
||||||
|
|
||||||
PLX : DEX : BPL .nextTile
|
PLX : DEX : BPL .nextTile
|
||||||
|
|
||||||
PLX
|
PLX
|
||||||
@@ -397,7 +383,7 @@ Sprite_Portal_Draw:
|
|||||||
RTS
|
RTS
|
||||||
|
|
||||||
|
|
||||||
; Draw Data
|
; Draw Data
|
||||||
|
|
||||||
.start_index
|
.start_index
|
||||||
db $00, $01, $02, $03
|
db $00, $01, $02, $03
|
||||||
@@ -424,4 +410,3 @@ Sprite_Portal_Draw:
|
|||||||
db $22
|
db $22
|
||||||
db $62
|
db $62
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user