reorganize dungeon banks

This commit is contained in:
scawful
2024-07-08 10:51:49 -04:00
parent 5c0c1cd1be
commit 8aaaaf9436
5 changed files with 58 additions and 60 deletions

View File

@@ -8,7 +8,7 @@ org $0E942A
JSL Dungeon_LoadCustomTileAttr
RTL
org $338000
pullpc
; *$7142A-$71458 LONG
Dungeon_LoadCustomTileAttr:
@@ -466,21 +466,3 @@ group17:
db $02, $02, $02, $01, $02, $02, $08, $08, $08, $08, $09, $09, $09, $09, $09, $09 ; Animated Tiles
pushpc
; -----------------------------------------------------------------------------------
; Animated Object Graphics
; -----------------------------------------------------------------------------------
; (PC: $01011E) (SNES: $02811E)
; 5D = Deep Water
; 5E = Lava
; 5F = Slime
org $02811E
; 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
; 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
; -----------------------------------------------------------------------------------
db $5D, $5D, $5D, $5D, $5D, $5D, $5D, $5F, $5D, $5F, $5F, $5E, $5F, $5E, $5E, $5D
db $5D, $5E, $5D, $5D, $5D, $5D, $5D, $5D

View File

@@ -108,3 +108,19 @@ org $E9799
db $27, $63, $27, $53, $53, $01, $44, $01, $0D, $00, $00, $00, $09, $09, $09, $09
; -----------------------------------------------------------------------------------
; Animated Object Graphics
; -----------------------------------------------------------------------------------
; (PC: $01011E) (SNES: $02811E)
; 5D = Deep Water
; 5E = Lava
; 5F = Slime
org $02811E
; 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
; 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
; -----------------------------------------------------------------------------------
db $5D, $5D, $5D, $5D, $5D, $5D, $5D, $5F, $5D, $5F, $5F, $5E, $5F, $5E, $5E, $5D
db $5D, $5E, $5D, $5D, $5D, $5D, $5D, $5D

View File

@@ -12,6 +12,22 @@ org $028BE7
incsrc "Dungeons/enemy_damage.asm"
print "End of enemy_damage.asm ", pc
incsrc "Dungeons/house_walls.asm"
; Use of Bank 0x2C begins
incsrc "Dungeons/Objects/object_handler.asm"
print "End of object_handler.asm ", pc
incsrc "Dungeons/together_warp_tag.asm"
incsrc "Dungeons/spike_subtype.asm"
incsrc "Dungeons/house_tag.asm"
incsrc "Dungeons/floor_puzzle.asm"
incsrc "Dungeons/attract_scenes.asm"
print "End of attract_scenes.asm ", pc
incsrc "Collision/CollisionTablesExpanded.asm"
incsrc "Collision/GlobalCollisionTables.asm"
@@ -37,6 +53,8 @@ RoomTag_MinishShutterDoor:
JML $01CC5A ; RoomTag_TriggerHoles return
}
print "End of dungeons.asm ", pc
pushpc
org $01CC10
@@ -51,22 +69,4 @@ org $01C71B
org $01C727
LDA.l $7EF374 ; Pendants in DW
pullpc
incsrc "Dungeons/house_walls.asm"
; Use of Bank 0x2C begins
incsrc "Dungeons/Objects/object_handler.asm"
print "End of object_handler.asm ", pc
incsrc "Dungeons/together_warp_tag.asm"
incsrc "Dungeons/spike_subtype.asm"
incsrc "Dungeons/house_tag.asm"
print "End of house_tag.asm ", pc
incsrc "Dungeons/floor_puzzle.asm"
print "End of floor_puzzle.asm ", pc
incsrc "Dungeons/attract_scenes.asm"
print "End of attract_scenes.asm ", pc
; pullpc

View File

@@ -111,6 +111,8 @@ HouseTag_End:
RTS
}
print "End of house_tag.asm ", pc
pushpc
; =========================================================

View File

@@ -5,26 +5,24 @@
; Expanded Banks:
; 21-2A ZS Reserved
; 2B - Items: all_items.asm
; 2C - Dungeon Objects, Spike Subtype, Together Warp Tag
; 2C - Underworld (Dungeons): dungeons.asm
; 2D - Menu
; 2E - HUD
; 2F -
; 30 - Sprites: all_sprites.asm
; 31 - Sprites: all_sprites.asm
; 32 - Sprites: all_sprites.asm
; 33 - Custom Collision Tables
; 2F - Unused
; 30-32 Sprites: all_sprites.asm
; 33 - Unused
; 34 - Time System, Custom Overworld Overlays
; 35 - Deku Link GFX
; 36 - Zora Link GFX
; 37 - Bunny Link GFX
; 38 - Wolf Link GFX
; 39 - Minish Link GFX
; 35 - Deku Link Gfx and Palette
; 36 - Zora Link Gfx and Palette
; 37 - Bunny Link Gfx and Palette
; 38 - Wolf Link Gfx and Palette
; 39 - Minish Link Gfx
; 3A - Mask Routines, Custom Ancillae (Deku Bubble)
; 3B - GBC Link GFX
; 3B - GBC Link Gfx
; 3C - Expanded Dialogue
; 3D - LW World Map
; 3E - DW World Map
; 3F - Load Custom GFX, Boat GFX
; 3F - Load Custom Gfx, Boat Gfx
;
; =========================================================