reorganize dungeon banks
This commit is contained in:
@@ -8,7 +8,7 @@ org $0E942A
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JSL Dungeon_LoadCustomTileAttr
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RTL
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org $338000
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pullpc
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; *$7142A-$71458 LONG
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Dungeon_LoadCustomTileAttr:
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@@ -466,21 +466,3 @@ group17:
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db $02, $02, $02, $01, $02, $02, $08, $08, $08, $08, $09, $09, $09, $09, $09, $09 ; Animated Tiles
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pushpc
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; -----------------------------------------------------------------------------------
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; Animated Object Graphics
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; -----------------------------------------------------------------------------------
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; (PC: $01011E) (SNES: $02811E)
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; 5D = Deep Water
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; 5E = Lava
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; 5F = Slime
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org $02811E
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; 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
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; 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
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; -----------------------------------------------------------------------------------
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db $5D, $5D, $5D, $5D, $5D, $5D, $5D, $5F, $5D, $5F, $5F, $5E, $5F, $5E, $5E, $5D
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db $5D, $5E, $5D, $5D, $5D, $5D, $5D, $5D
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@@ -108,3 +108,19 @@ org $E9799
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db $27, $63, $27, $53, $53, $01, $44, $01, $0D, $00, $00, $00, $09, $09, $09, $09
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; -----------------------------------------------------------------------------------
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; Animated Object Graphics
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; -----------------------------------------------------------------------------------
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; (PC: $01011E) (SNES: $02811E)
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; 5D = Deep Water
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; 5E = Lava
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; 5F = Slime
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org $02811E
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; 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
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; 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
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; -----------------------------------------------------------------------------------
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db $5D, $5D, $5D, $5D, $5D, $5D, $5D, $5F, $5D, $5F, $5F, $5E, $5F, $5E, $5E, $5D
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db $5D, $5E, $5D, $5D, $5D, $5D, $5D, $5D
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@@ -12,6 +12,22 @@ org $028BE7
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incsrc "Dungeons/enemy_damage.asm"
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print "End of enemy_damage.asm ", pc
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incsrc "Dungeons/house_walls.asm"
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; Use of Bank 0x2C begins
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incsrc "Dungeons/Objects/object_handler.asm"
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print "End of object_handler.asm ", pc
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incsrc "Dungeons/together_warp_tag.asm"
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incsrc "Dungeons/spike_subtype.asm"
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incsrc "Dungeons/house_tag.asm"
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incsrc "Dungeons/floor_puzzle.asm"
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incsrc "Dungeons/attract_scenes.asm"
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print "End of attract_scenes.asm ", pc
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incsrc "Collision/CollisionTablesExpanded.asm"
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incsrc "Collision/GlobalCollisionTables.asm"
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@@ -37,6 +53,8 @@ RoomTag_MinishShutterDoor:
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JML $01CC5A ; RoomTag_TriggerHoles return
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}
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print "End of dungeons.asm ", pc
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pushpc
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org $01CC10
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@@ -51,22 +69,4 @@ org $01C71B
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org $01C727
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LDA.l $7EF374 ; Pendants in DW
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pullpc
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incsrc "Dungeons/house_walls.asm"
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; Use of Bank 0x2C begins
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incsrc "Dungeons/Objects/object_handler.asm"
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print "End of object_handler.asm ", pc
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incsrc "Dungeons/together_warp_tag.asm"
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incsrc "Dungeons/spike_subtype.asm"
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incsrc "Dungeons/house_tag.asm"
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print "End of house_tag.asm ", pc
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incsrc "Dungeons/floor_puzzle.asm"
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print "End of floor_puzzle.asm ", pc
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incsrc "Dungeons/attract_scenes.asm"
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print "End of attract_scenes.asm ", pc
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; pullpc
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@@ -111,6 +111,8 @@ HouseTag_End:
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RTS
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}
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print "End of house_tag.asm ", pc
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pushpc
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; =========================================================
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@@ -5,26 +5,24 @@
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; Expanded Banks:
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; 21-2A ZS Reserved
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; 2B - Items: all_items.asm
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; 2C - Dungeon Objects, Spike Subtype, Together Warp Tag
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; 2C - Underworld (Dungeons): dungeons.asm
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; 2D - Menu
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; 2E - HUD
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; 2F -
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; 30 - Sprites: all_sprites.asm
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; 31 - Sprites: all_sprites.asm
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; 32 - Sprites: all_sprites.asm
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; 33 - Custom Collision Tables
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; 2F - Unused
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; 30-32 Sprites: all_sprites.asm
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; 33 - Unused
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; 34 - Time System, Custom Overworld Overlays
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; 35 - Deku Link GFX
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; 36 - Zora Link GFX
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; 37 - Bunny Link GFX
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; 38 - Wolf Link GFX
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; 39 - Minish Link GFX
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; 35 - Deku Link Gfx and Palette
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; 36 - Zora Link Gfx and Palette
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; 37 - Bunny Link Gfx and Palette
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; 38 - Wolf Link Gfx and Palette
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; 39 - Minish Link Gfx
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; 3A - Mask Routines, Custom Ancillae (Deku Bubble)
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; 3B - GBC Link GFX
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; 3B - GBC Link Gfx
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; 3C - Expanded Dialogue
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; 3D - LW World Map
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; 3E - DW World Map
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; 3F - Load Custom GFX, Boat GFX
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; 3F - Load Custom Gfx, Boat Gfx
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;
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; =========================================================
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