diff --git a/Core/symbols.asm b/Core/symbols.asm index e799003..5361ca8 100644 --- a/Core/symbols.asm +++ b/Core/symbols.asm @@ -300,6 +300,18 @@ SprBulletproof = $0BA0 SprRoom = $0C9A ;X W Contains the area or room id the sprite has been loaded in SprDrop = $0CBA ;X W 00: Drop nothing, 01: drop normal key, 03: Drop green rupee, OtherValues: Drop big key +; Overlord + +OverlordId = $0B00 +OverlordX = $0B08 +OverlordXH = $0B10 +OverlordY = $0B18 +OverlordYH = $0B20 + +OverlordTimerA = $0B28 +OverlordTimerB = $0B30 +OverlordTimerC = $0B38 + ; ========================================================= ; The record format for the low table is 4 bytes: @@ -470,6 +482,7 @@ Sound_SetSfx3PanLong = $0DBB8A ; $06 high x (overlord), $07 low y (overlord) ; $08 high y (overlord) Sprite_SpawnDynamically = $1DF65D +Sprite_SpawnDynamically_slot_limited = $1DF65F Sprite_SetSpawnedCoords = $09AE64 Sprite_SetSpawnedCoordinates = $09AE64