Refactor SongFlag handling to use byte operations

This commit is contained in:
scawful
2025-01-19 14:01:25 -05:00
parent a7b3278927
commit 8bd186356a
6 changed files with 11 additions and 11 deletions

View File

@@ -250,7 +250,7 @@ Sprite_Wolfos_Main:
; Wait for Song of Healing before granting the mask.
LDA.b SongFlag : CMP.b #$01 : BNE .ninguna_cancion
STZ.w SongFlag
STZ.b SongFlag
LDA.b #$20 : STA.w SprTimerD, X
LDA.w POSX : STA.w SprX, X
LDA.w POSXH : STA.w SprXH, X

View File

@@ -126,7 +126,7 @@ Sprite_PolsVoice_Main:
PolsVoice_CheckForFluteSong:
{
; If the player plays the flute
LDA SongFlag : BEQ +
LDA.b SongFlag : BEQ +
LDA.b #$03 : STA.w SprState, X
+
RTS

View File

@@ -3,10 +3,10 @@
SickKid_CheckForSongOfHealing:
{
LDA SongFlag : CMP.b #$01 : BNE .no_song
LDA.b SongFlag : CMP.b #$01 : BNE .no_song
INC $0D80, X
INC $02E4
STZ.w SongFlag
STZ.b SongFlag
.no_song
RTL
}

View File

@@ -107,8 +107,8 @@ Sprite_DekuScrub_Main:
QuiereCuracion:
{
%PlayAnimation(0, 1, 16)
LDA SongFlag : CMP.b #$01 : BNE .ninguna_cancion
STZ.w SongFlag
LDA.b SongFlag : CMP.b #$01 : BNE .ninguna_cancion
STZ.b SongFlag
LDA.b #$C0 : STA.w SprTimerD, X
%GotoAction(2)
.ninguna_cancion