Refactor SongFlag handling to use byte operations
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@@ -107,8 +107,8 @@ Sprite_DekuScrub_Main:
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QuiereCuracion:
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{
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%PlayAnimation(0, 1, 16)
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LDA SongFlag : CMP.b #$01 : BNE .ninguna_cancion
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STZ.w SongFlag
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LDA.b SongFlag : CMP.b #$01 : BNE .ninguna_cancion
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STZ.b SongFlag
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LDA.b #$C0 : STA.w SprTimerD, X
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%GotoAction(2)
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.ninguna_cancion
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