replace sprite labels, more cleanup
This commit is contained in:
@@ -260,6 +260,15 @@ Sprite_AttemptDamageToPlayerPlusRecoil = $06F41F
|
||||
; makes all the sprites on screen shaking
|
||||
ApplyRumbleToSprites = $0680FA
|
||||
|
||||
; =========================================================
|
||||
|
||||
Sprite_MoveLong = $1D808C
|
||||
|
||||
Sprite_ProjectSpeedTowardsPlayer = $06EA1A
|
||||
|
||||
Sprite_Decelerate_X = $05E657
|
||||
Sprite_Decelerate_Y = $05E666
|
||||
|
||||
; =========================================================
|
||||
; args:
|
||||
; pos1_low = $00
|
||||
@@ -290,6 +299,9 @@ Sprite_PrepAndDrawSingleSmall = $06DBF8
|
||||
; draw shadow (requires additional oam allocation)
|
||||
Sprite_DrawShadow = $06DC54
|
||||
|
||||
Sprite_DrawWaterRipple = $059FFA
|
||||
Sprite_DrawRippleIfInWater = $1EFF8D
|
||||
|
||||
; =========================================================
|
||||
; check if the sprite is colliding with a solid tile set $0E70, X
|
||||
; ----udlr , u = up, d = down, l = left, r = right
|
||||
@@ -381,7 +393,6 @@ Sprite_NullifyHookshotDrag = $0FF540
|
||||
; Y = high byte of message ID to use.
|
||||
Sprite_ShowMessageUnconditional = $05E219
|
||||
|
||||
|
||||
; =========================================================
|
||||
; show a message if we press A and face the sprite
|
||||
; A = low byte of message ID to use.
|
||||
@@ -422,35 +433,23 @@ Sprite_ProjectSpeedTowardsEntityLong = $06EA22
|
||||
|
||||
Guard_ChaseLinkOnOneAxis = $05C542
|
||||
Guard_ParrySwordAttacks = $06EB5E
|
||||
Sprite_SpawnProbeAlways_long = $05C66E
|
||||
Probe_CheckTileSolidity = $0DC26E
|
||||
|
||||
Sprite_SpawnProbeAlways_long = $05C66E
|
||||
|
||||
Sprite_TrackBodyToHead = $05DCA2
|
||||
|
||||
; =========================================================
|
||||
; Misc long functions
|
||||
|
||||
GetRandomInt = $0DBA71
|
||||
|
||||
Sprite_TrackBodyToHead = $05DCA2
|
||||
|
||||
Sprite_Decelerate_X = $05E657
|
||||
Sprite_Decelerate_Y = $05E666
|
||||
|
||||
Sprite_SpawnFireball = $0DDA06
|
||||
|
||||
Sprite_MoveLong = $1D808C
|
||||
|
||||
Sprite_DrawRippleIfInWater = $1EFF8D
|
||||
|
||||
SpriteDraw_WaterRipple = $059FFA
|
||||
|
||||
Sprite_SpawnSmallSplash = $1EA820
|
||||
|
||||
Sprite_SpawnSparkleGarnish = $058008
|
||||
|
||||
Sprite_ProjectSpeedTowardsPlayer = $06EA1A
|
||||
|
||||
Sprite_CheckDamageFromPlayerLong = $06F2AA
|
||||
|
||||
Sprite_CheckIfLifted = $06AA0C
|
||||
|
||||
Sprite_TransmuteToBomb = $06AD50
|
||||
|
||||
Reference in New Issue
Block a user