replace sprite labels, more cleanup

This commit is contained in:
scawful
2024-07-07 11:11:10 -04:00
parent 1f2bb46559
commit 8c1ff13681
14 changed files with 55 additions and 56 deletions

View File

@@ -260,6 +260,15 @@ Sprite_AttemptDamageToPlayerPlusRecoil = $06F41F
; makes all the sprites on screen shaking
ApplyRumbleToSprites = $0680FA
; =========================================================
Sprite_MoveLong = $1D808C
Sprite_ProjectSpeedTowardsPlayer = $06EA1A
Sprite_Decelerate_X = $05E657
Sprite_Decelerate_Y = $05E666
; =========================================================
; args:
; pos1_low = $00
@@ -290,6 +299,9 @@ Sprite_PrepAndDrawSingleSmall = $06DBF8
; draw shadow (requires additional oam allocation)
Sprite_DrawShadow = $06DC54
Sprite_DrawWaterRipple = $059FFA
Sprite_DrawRippleIfInWater = $1EFF8D
; =========================================================
; check if the sprite is colliding with a solid tile set $0E70, X
; ----udlr , u = up, d = down, l = left, r = right
@@ -381,7 +393,6 @@ Sprite_NullifyHookshotDrag = $0FF540
; Y = high byte of message ID to use.
Sprite_ShowMessageUnconditional = $05E219
; =========================================================
; show a message if we press A and face the sprite
; A = low byte of message ID to use.
@@ -422,35 +433,23 @@ Sprite_ProjectSpeedTowardsEntityLong = $06EA22
Guard_ChaseLinkOnOneAxis = $05C542
Guard_ParrySwordAttacks = $06EB5E
Sprite_SpawnProbeAlways_long = $05C66E
Probe_CheckTileSolidity = $0DC26E
Sprite_SpawnProbeAlways_long = $05C66E
Sprite_TrackBodyToHead = $05DCA2
; =========================================================
; Misc long functions
GetRandomInt = $0DBA71
Sprite_TrackBodyToHead = $05DCA2
Sprite_Decelerate_X = $05E657
Sprite_Decelerate_Y = $05E666
Sprite_SpawnFireball = $0DDA06
Sprite_MoveLong = $1D808C
Sprite_DrawRippleIfInWater = $1EFF8D
SpriteDraw_WaterRipple = $059FFA
Sprite_SpawnSmallSplash = $1EA820
Sprite_SpawnSparkleGarnish = $058008
Sprite_ProjectSpeedTowardsPlayer = $06EA1A
Sprite_CheckDamageFromPlayerLong = $06F2AA
Sprite_CheckIfLifted = $06AA0C
Sprite_TransmuteToBomb = $06AD50